Refactored folder structure
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193
Runtime/Source/Runtime.cpp
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193
Runtime/Source/Runtime.cpp
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#include <Engine.h>
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#include "Nuake/FileSystem/FileSystem.h"
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#include "Nuake/FileSystem/File.h"
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#include "Nuake/FileSystem/Directory.h"
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#include "Nuake/Core/String.h"
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#include "Nuake/Resource/Project.h"
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//#include <Thirdparty/GLEW/include/GL/glew.h>
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#include <imgui/imgui.h>
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#include <Tracy.hpp>
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#include <string>
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#include <Nuake/Rendering/Renderer2D.h>
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struct LaunchSettings
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{
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int32_t monitor = -1;
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Nuake::Vector2 resolution = { 1920, 1080 };
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std::string windowTitle = "Nuake Editor ";
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std::string projectPath;
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};
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std::vector<std::string> ParseArguments(int argc, char* argv[])
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{
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std::vector<std::string> args;
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for (uint32_t i = 0; i < argc; i++)
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{
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args.push_back(std::string(argv[i]));
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}
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return args;
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}
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LaunchSettings ParseLaunchSettings(const std::vector<std::string>& arguments)
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{
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using namespace Nuake;
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LaunchSettings launchSettings;
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const auto argumentSize = arguments.size();
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size_t i = 0;
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for (const auto& arg : arguments)
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{
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const size_t nextArgumentIndex = i + 1;
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const bool containsAnotherArgument = nextArgumentIndex <= argumentSize;
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if (arg == "--project")
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{
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if (!containsAnotherArgument)
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{
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continue;
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}
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// Load project on start
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std::string projectPath = arguments[i + 1];
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launchSettings.projectPath = projectPath;
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}
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else if (arg == "--resolution")
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{
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if (!containsAnotherArgument)
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{
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continue;
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}
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// Set editor window resolution
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std::string resString = arguments[i + 1];
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const auto& resSplits = String::Split(resString, 'x');
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if (resSplits.size() == 2)
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{
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int width = stoi(resSplits[0]);
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int height = stoi(resSplits[1]);
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launchSettings.resolution = Vector2(width, height);
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}
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}
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else if (arg == "--monitor")
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{
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// Set editor window monitor
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if (containsAnotherArgument)
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{
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launchSettings.monitor = stoi(arguments[i + 1]);
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}
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}
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i++;
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}
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return launchSettings;
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}
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int ApplicationMain(int argc, char* argv[])
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{
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using namespace Nuake;
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const auto& arguments = ParseArguments(argc, argv);
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LaunchSettings launchSettings = ParseLaunchSettings(arguments);
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Engine::Init();
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auto window = Nuake::Engine::GetCurrentWindow();
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std::string projectPath;
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if (launchSettings.projectPath.empty())
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{
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projectPath = "./game.project";
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}
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else
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{
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projectPath = launchSettings.projectPath;
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}
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FileSystem::SetRootDirectory(FileSystem::GetParentPath(projectPath));
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Ref<Nuake::Project> project = Nuake::Project::New();
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project->FullPath = projectPath;
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if (!FileSystem::FileExists(projectPath))
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{
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Logger::Log("game.project not found", "runtime", CRITICAL);
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return -1;
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}
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const std::string& projectfileContent = FileSystem::ReadFile(projectPath, true);
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if (projectfileContent.empty())
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{
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Logger::Log("game.project was empty", "runtime", CRITICAL);
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return -1;
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}
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project->Deserialize(json::parse(projectfileContent));
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window->ShowTitleBar(true);
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window->SetDecorated(true);
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window->SetTitle(project->Name);
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Nuake::Engine::LoadProject(project);
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Nuake::Engine::EnterPlayMode();
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window->SetVSync(false);
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while (!window->ShouldClose())
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{
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Nuake::Engine::Tick();
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Engine::Draw();
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const auto& WindowSize = window->GetSize();
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//glViewport(0, 0, WindowSize.x, WindowSize.y);
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Nuake::Renderer2D::BeginDraw(WindowSize);
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ImGuiViewport* viewport = ImGui::GetMainViewport();
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ImGui::SetNextWindowPos(viewport->Pos);
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ImGui::SetNextWindowSize(viewport->Size);
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ImGui::SetNextWindowViewport(viewport->ID);
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const auto& windowSize = Vector2(viewport->Size.x, viewport->Size.y);
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Ref<FrameBuffer> framebuffer = Engine::GetCurrentWindow()->GetFrameBuffer();
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if (framebuffer->GetSize() != windowSize)
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{
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framebuffer->QueueResize(windowSize);
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}
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, { 0, 0 });
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ImGui::Begin("Game", 0, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoResize);
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{
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//ImGui::Image((void*)Window::Get()->GetFrameBuffer()->GetTexture()->GetID(), ImGui::GetContentRegionAvail(), ImVec2(0, 1), ImVec2(1, 0));
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}
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ImGui::End();
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ImGui::PopStyleVar(2);
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Engine::EndDraw();
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FrameMark;
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}
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}
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#ifdef NK_DIST
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#ifdef NK_WIN
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#include "windows.h"
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int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hInstPrev, LPSTR cdmline, int cmdshow)
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{
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return ApplicationMain(__argc, __argv);
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}
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#endif
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#else
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int main(int argc, char* argv[])
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{
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return ApplicationMain(argc, argv);
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}
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#endif
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