Fixed some lighting bug + serialization progress
This commit is contained in:
@@ -8,12 +8,10 @@
|
||||
#include <imgui/imgui_impl_glfw.h>
|
||||
#include <imgui/imgui_impl_opengl3.h>
|
||||
|
||||
|
||||
float Engine::m_LastFrameTime = 0.0f;
|
||||
Ref<Window> Engine::CurrentWindow;
|
||||
bool Engine::IsPlayMode = false;
|
||||
|
||||
Ref<Project> Engine::CurrentProject;
|
||||
Ref<Window> Engine::CurrentWindow;
|
||||
float Engine::m_LastFrameTime = 0.0f;
|
||||
bool Engine::IsPlayMode = false;
|
||||
|
||||
void Engine::Init()
|
||||
{
|
||||
@@ -22,11 +20,10 @@ void Engine::Init()
|
||||
PhysicsManager::Get()->Init();
|
||||
Logger::Log("Physics initialized");
|
||||
|
||||
|
||||
ScriptingEngine::Init();
|
||||
Logger::Log("Scripting engine initialized");
|
||||
|
||||
CurrentWindow = std::make_shared<Window>();
|
||||
CurrentWindow = Window::Get();
|
||||
Logger::Log("Window initialized");
|
||||
|
||||
Logger::Log("Engine initialized succesfully...");
|
||||
@@ -34,13 +31,16 @@ void Engine::Init()
|
||||
|
||||
void Engine::Tick()
|
||||
{
|
||||
// Dont update if no scene is loaded.
|
||||
if (!CurrentWindow->GetScene())
|
||||
return;
|
||||
|
||||
// Calculate delta time
|
||||
float time = (float)glfwGetTime();
|
||||
Timestep timestep = time - m_LastFrameTime;
|
||||
m_LastFrameTime = time;
|
||||
|
||||
// Play mode update vs editor update.
|
||||
if (Engine::IsPlayMode)
|
||||
GetCurrentScene()->Update(timestep);
|
||||
else
|
||||
@@ -49,40 +49,39 @@ void Engine::Tick()
|
||||
|
||||
void Engine::EnterPlayMode()
|
||||
{
|
||||
// Dont trigger init if already in player mode.
|
||||
if (!IsPlayMode)
|
||||
{
|
||||
GetCurrentScene()->OnInit();
|
||||
}
|
||||
|
||||
IsPlayMode = true;
|
||||
}
|
||||
|
||||
void Engine::ExitPlayMode()
|
||||
{
|
||||
// Dont trigger exit if already not in play mode.
|
||||
if (IsPlayMode)
|
||||
GetCurrentScene()->OnExit();
|
||||
|
||||
IsPlayMode = false;
|
||||
}
|
||||
|
||||
void Engine::Draw()
|
||||
{
|
||||
// Start imgui frame
|
||||
ImGui_ImplOpenGL3_NewFrame();
|
||||
ImGui_ImplGlfw_NewFrame();
|
||||
|
||||
ImGui::NewFrame();
|
||||
|
||||
// Draw scene
|
||||
Window::Get()->Draw();
|
||||
}
|
||||
|
||||
void Engine::EndDraw()
|
||||
{
|
||||
// Swap buffer and draw imgui
|
||||
Window::Get()->EndDraw();
|
||||
}
|
||||
|
||||
void Engine::Run()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Engine::Close()
|
||||
{
|
||||
ScriptingEngine::Close();
|
||||
@@ -96,8 +95,7 @@ Ref<Scene> Engine::GetCurrentScene()
|
||||
|
||||
bool Engine::LoadScene(Ref<Scene> scene)
|
||||
{
|
||||
CurrentWindow->SetScene(scene);
|
||||
return true;
|
||||
return CurrentWindow->SetScene(scene);
|
||||
}
|
||||
|
||||
Ref<Project> Engine::GetProject()
|
||||
@@ -108,16 +106,14 @@ Ref<Project> Engine::GetProject()
|
||||
bool Engine::LoadProject(Ref<Project> project)
|
||||
{
|
||||
CurrentProject = project;
|
||||
Engine::LoadScene(CurrentProject->DefaultScene);
|
||||
|
||||
if (!Engine::LoadScene(CurrentProject->DefaultScene))
|
||||
return false;
|
||||
|
||||
FileSystem::SetRootDirectory(project->FullPath + "/../");
|
||||
return true;
|
||||
}
|
||||
|
||||
int Engine::HelloWorld()
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
Ref<Window> Engine::GetCurrentWindow()
|
||||
{
|
||||
return CurrentWindow;
|
||||
|
||||
Reference in New Issue
Block a user