Switched to using jolt virtual character instead of jolt character
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@@ -45,9 +45,9 @@ namespace Nuake
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m_Environement = CreateRef<Environment>();
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// Adding systems - Order is important
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m_Systems.push_back(CreateRef<PhysicsSystem>(this));
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m_Systems.push_back(CreateRef<ScriptingSystem>(this));
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m_Systems.push_back(CreateRef<TransformSystem>(this));
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m_Systems.push_back(CreateRef<PhysicsSystem>(this));
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m_Systems.push_back(CreateRef<ParticleSystem>(this));
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m_SceneRenderer = new SceneRenderer();
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@@ -105,7 +105,6 @@ namespace Nuake
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{
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for (auto& system : m_Systems)
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{
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Logger::Log("Init system");
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if (!system->Init())
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{
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return false;
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