Added mesh colliders
This commit is contained in:
@@ -48,6 +48,8 @@ namespace Nuake
|
||||
SERIALIZE_OBJECT_REF_LBL("BoxColliderComponent", GetComponent<BoxColliderComponent>());
|
||||
if (HasComponent<SphereColliderComponent>())
|
||||
SERIALIZE_OBJECT_REF_LBL("SphereColliderComponent", GetComponent<SphereColliderComponent>());
|
||||
if (HasComponent<MeshColliderComponent>())
|
||||
SERIALIZE_OBJECT_REF_LBL("MeshColliderComponent", GetComponent<MeshColliderComponent>());
|
||||
if (HasComponent<ModelComponent>())
|
||||
SERIALIZE_OBJECT_REF_LBL("ModelComponent", GetComponent<ModelComponent>());
|
||||
if (HasComponent<BSPBrushComponent>())
|
||||
@@ -78,6 +80,7 @@ namespace Nuake
|
||||
DESERIALIZE_COMPONENT(WrenScriptComponent);
|
||||
DESERIALIZE_COMPONENT(CharacterControllerComponent);
|
||||
DESERIALIZE_COMPONENT(BoxColliderComponent);
|
||||
DESERIALIZE_COMPONENT(MeshColliderComponent);
|
||||
DESERIALIZE_COMPONENT(SphereColliderComponent);
|
||||
DESERIALIZE_COMPONENT(RigidBodyComponent);
|
||||
return true;
|
||||
|
||||
Reference in New Issue
Block a user