Added mesh colliders

This commit is contained in:
antopilo
2023-03-08 22:37:03 -05:00
parent 0a6f7ad733
commit 1c13c7ef2d
7 changed files with 88 additions and 19 deletions

View File

@@ -48,6 +48,8 @@ namespace Nuake
SERIALIZE_OBJECT_REF_LBL("BoxColliderComponent", GetComponent<BoxColliderComponent>());
if (HasComponent<SphereColliderComponent>())
SERIALIZE_OBJECT_REF_LBL("SphereColliderComponent", GetComponent<SphereColliderComponent>());
if (HasComponent<MeshColliderComponent>())
SERIALIZE_OBJECT_REF_LBL("MeshColliderComponent", GetComponent<MeshColliderComponent>());
if (HasComponent<ModelComponent>())
SERIALIZE_OBJECT_REF_LBL("ModelComponent", GetComponent<ModelComponent>());
if (HasComponent<BSPBrushComponent>())
@@ -78,6 +80,7 @@ namespace Nuake
DESERIALIZE_COMPONENT(WrenScriptComponent);
DESERIALIZE_COMPONENT(CharacterControllerComponent);
DESERIALIZE_COMPONENT(BoxColliderComponent);
DESERIALIZE_COMPONENT(MeshColliderComponent);
DESERIALIZE_COMPONENT(SphereColliderComponent);
DESERIALIZE_COMPONENT(RigidBodyComponent);
return true;