CSM Shadows
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@@ -15,7 +15,7 @@
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Ref<Project> Engine::CurrentProject;
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Ref<Window> Engine::CurrentWindow;
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float Engine::m_LastFrameTime = 0.0f;
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float Engine::m_FixedUpdateRate = 1.0 / 60.0f;
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float Engine::m_FixedUpdateRate = 1.0 / 144.0f;
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float Engine::m_FixedUpdateDifference = 0.f;
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bool Engine::IsPlayMode = false;
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