Made material resource file editable from engine
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@@ -164,7 +164,7 @@ namespace Nuake {
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colors[ImGuiCol_WindowBg] = ImVec4(0.08f, 0.08f, 0.08f, 1.00f);
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colors[ImGuiCol_ChildBg] = ImVec4(0.15f, 0.15f, 0.15f, 1.00f);
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colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
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colors[ImGuiCol_Border] = ImVec4(0.08f, 0.10f, 0.12f, 0.00f);
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colors[ImGuiCol_Border] = ImVec4(0.11f, 0.11f, 0.11f, 1.00f);
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colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_FrameBg] = ImVec4(0.06f, 0.06f, 0.06f, 1.00f);
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colors[ImGuiCol_FrameBgHovered] = ImVec4(0.09f, 0.09f, 0.09f, 1.00f);
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