Made material resource file editable from engine
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@@ -131,7 +131,7 @@ namespace Nuake
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if (scenePath == "") // Not set correctly.
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return true;
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if (!FileSystem::FileExists(FileSystem::Root + scenePath))
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if (!FileSystem::FileExists(scenePath))
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return true;
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std::string sceneContent = FileSystem::ReadFile(scenePath, false);
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