Made material resource file editable from engine
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@@ -212,7 +212,7 @@ namespace Nuake
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}
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std::string texturePath = FileSystem::Root + modelDir + path;
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if (!FileSystem::FileExists(texturePath))
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if (!FileSystem::FileExists(texturePath, true))
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{
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std::string textureNotFoundmsg = "Texture file couldn't be found: " + texturePath;
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Logger::Log(textureNotFoundmsg, Nuake::LOG_TYPE::WARNING);
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