Made material resource file editable from engine
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@@ -114,7 +114,6 @@ namespace Nuake {
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CurrentOperation, CurrentMode, glm::value_ptr(oldTransform), 0, 0
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);
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if (ImGuizmo::IsUsing())
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if (ImGuizmo::IsUsing())
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{
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Vector3 globalPos = Vector3();
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@@ -1541,6 +1540,8 @@ namespace Nuake {
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return;
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}
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pInterface.m_CurrentProject = Engine::GetProject();
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if (ImGui::BeginMainMenuBar())
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{
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if (ImGui::BeginMenu("File"))
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