Animation serialization progress
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@@ -30,11 +30,14 @@ namespace Nuake
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}
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Ref<SkeletalAnimation> animation = model->GetCurrentAnimation();
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float newAnimationTime = animation->GetCurrentTime() + (ts * animation->GetTicksPerSecond());
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animation->SetCurrentTime(newAnimationTime);
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if (animation && model->IsPlaying)
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{
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float newAnimationTime = animation->GetCurrentTime() + (ts * animation->GetTicksPerSecond());
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animation->SetCurrentTime(newAnimationTime);
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auto& rootBone = model->GetSkeletonRootNode();
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UpdateBonePositionTraversal(rootBone, animation, animation->GetCurrentTime());
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auto& rootBone = model->GetSkeletonRootNode();
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UpdateBonePositionTraversal(rootBone, animation, animation->GetCurrentTime());
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}
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}
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}
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