Started work on audio manager
Implemented soloud
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@@ -5,6 +5,7 @@
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#include "src/Core/Input.h"
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#include "src/Core/FileSystem.h"
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#include "src/Scripting/ScriptingEngine.h"
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#include "src/Audio/AudioManager.h"
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#include "src/Rendering/Renderer.h"
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#include "src/Rendering/Renderer2D.h"
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@@ -29,7 +30,12 @@ namespace Nuake
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{
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Logger::Log("Nuake initializing");
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PhysicsManager::Get()->Init();
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AudioManager::Get().Initialize();
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Logger::Log("Audio engine initialized");
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AudioManager::Get().PlayTTS("Nuake Engine debug");
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PhysicsManager::Get().Init();
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Logger::Log("Physics initialized");
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// Creates the window
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