Started work on audio manager

Implemented soloud
This commit is contained in:
Antoine Pilote
2023-04-02 22:35:40 -04:00
parent 0bf4c2cb18
commit 1532724a5d
11 changed files with 164 additions and 22 deletions

View File

@@ -5,6 +5,7 @@
#include "src/Core/Input.h"
#include "src/Core/FileSystem.h"
#include "src/Scripting/ScriptingEngine.h"
#include "src/Audio/AudioManager.h"
#include "src/Rendering/Renderer.h"
#include "src/Rendering/Renderer2D.h"
@@ -29,7 +30,12 @@ namespace Nuake
{
Logger::Log("Nuake initializing");
PhysicsManager::Get()->Init();
AudioManager::Get().Initialize();
Logger::Log("Audio engine initialized");
AudioManager::Get().PlayTTS("Nuake Engine debug");
PhysicsManager::Get().Init();
Logger::Log("Physics initialized");
// Creates the window