Working FGD export
Added trenchbroom path settings Saving Entity definition file,.
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@@ -9,6 +9,7 @@ Project::Project(const std::string Name, const std::string Description, const st
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this->Name = Name;
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this->Description = Description;
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this->FullPath = FullPath;
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this->TrenchbroomPath = "";
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if (defaultScenePath != "")
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{
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@@ -26,6 +27,7 @@ Project::Project()
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this->Name = "";
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this->Description = "";
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this->FullPath = "";
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this->TrenchbroomPath = "";
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this->EntityDefinitionsFile = CreateRef<FGDFile>();
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}
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@@ -37,15 +39,14 @@ void Project::Save()
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void Project::SaveAs(const std::string FullPath)
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{
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json j = Serialize();
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// Dump.
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std::string serialized_string = j.dump();
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// write to file.
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// TODO: Use file interface here...
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// Write to file.
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std::ofstream projectFile;
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projectFile.open(FullPath);
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projectFile << serialized_string;
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projectFile.open(FullPath);
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projectFile << serialized_string;
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projectFile.close();
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}
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@@ -85,40 +86,50 @@ Ref<Project> Project::Load(std::string path)
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json Project::Serialize()
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{
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BEGIN_SERIALIZE();
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SERIALIZE_VAL(Name);
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SERIALIZE_VAL(Description);
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SERIALIZE_VAL_LBL("DefaultScene", DefaultScene->Path);
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SERIALIZE_VAL(Name);
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SERIALIZE_VAL(Description);
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SERIALIZE_VAL_LBL("DefaultScene", DefaultScene->Path);
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SERIALIZE_VAL_LBL("EntityDefinition", EntityDefinitionsFile->Path);
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END_SERIALIZE();
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}
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bool Project::Deserialize(const std::string& str)
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{
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json j = json::parse(str);
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if (!j.contains("Name"))
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return false;
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if (!j.contains("Description"))
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BEGIN_DESERIALIZE();
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if (!j.contains("Name") || !j.contains("Description"))
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return false;
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this->DefaultScene = Scene::New();
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Name = j["Name"];
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Description = j["Description"];
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if (j.contains("DefaultScene"))
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DefaultScene = Scene::New();
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// Load default scene, a project can have no default scene set.
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if (!j.contains("DefaultScene"))
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return true;
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std::string scenePath = j["DefaultScene"];
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if (scenePath == "") // Not set correctly.
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return true;
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std::string sceneContent = FileSystem::ReadFile(scenePath, false);
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if (!DefaultScene->Deserialize(sceneContent))
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{
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std::string scenePath = j["DefaultScene"];
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if (scenePath != "")
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{
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std::string sceneContent = FileSystem::ReadFile(scenePath, false);
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if (!this->DefaultScene->Deserialize(sceneContent))
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{
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Logger::Log("Error loading scene: " + scenePath, CRITICAL);
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}
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else
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{
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this->DefaultScene->Path = scenePath;
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Logger::Log("Successfully loaded scene: " + scenePath);
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}
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}
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Logger::Log("Error loading scene: " + scenePath, CRITICAL);
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return false;
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}
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if (j.contains("EntityDefinition"))
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{
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std::string path = j["EntityDefinition"];
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EntityDefinitionsFile = CreateRef<FGDFile>(path);
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std::string content = FileSystem::ReadFile(path, false);
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EntityDefinitionsFile->Deserialize(content);
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}
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DefaultScene->Path = scenePath;
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Logger::Log("Successfully loaded scene: " + scenePath);
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return true; // Success
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}
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