Major cleanup.
Moved to namespace Cleanup includes
This commit is contained in:
@@ -1,5 +1,3 @@
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#include "../Components/ParentComponent.h"
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#include "Entity.h"
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#include "../Components/NameComponent.h"
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@@ -10,39 +8,42 @@
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#include "../Components/QuakeMap.h"
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#include "../Components/WrenScriptComponent.h"
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#include "../Components/CharacterControllerComponent.h"
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void Entity::AddChild(Entity ent)
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namespace Nuake
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{
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if ((int)m_EntityHandle != ent.GetHandle())
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void Entity::AddChild(Entity ent)
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{
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ent.GetComponent<ParentComponent>().HasParent = true;
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ent.GetComponent<ParentComponent>().Parent = *this;
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if ((int)m_EntityHandle != ent.GetHandle())
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{
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ent.GetComponent<ParentComponent>().HasParent = true;
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ent.GetComponent<ParentComponent>().Parent = *this;
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GetComponent<ParentComponent>().Children.push_back(ent);
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GetComponent<ParentComponent>().Children.push_back(ent);
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}
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}
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}
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json Entity::Serialize()
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{
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BEGIN_SERIALIZE();
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SERIALIZE_OBJECT_REF_LBL("NameComponent", GetComponent<NameComponent>());
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SERIALIZE_OBJECT_REF_LBL("ParentComponent", GetComponent<ParentComponent>());
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SERIALIZE_OBJECT_REF_LBL("TransformComponent", GetComponent<TransformComponent>());
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if(HasComponent<CameraComponent>())
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SERIALIZE_OBJECT_REF_LBL("CameraComponent", GetComponent<CameraComponent>());
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if(HasComponent<QuakeMapComponent>())
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SERIALIZE_OBJECT_REF_LBL("QuakeMapComponent", GetComponent<QuakeMapComponent>());
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if (HasComponent<LightComponent>())
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SERIALIZE_OBJECT_REF_LBL("LightComponent", GetComponent<LightComponent>());
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if (HasComponent<WrenScriptComponent>())
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SERIALIZE_OBJECT_REF_LBL("WrenScriptComponent", GetComponent<WrenScriptComponent>());
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if (HasComponent<CharacterControllerComponent>())
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SERIALIZE_OBJECT_REF_LBL("CharacterControllerComponent", GetComponent<CharacterControllerComponent>());
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END_SERIALIZE();
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}
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json Entity::Serialize()
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{
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BEGIN_SERIALIZE();
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SERIALIZE_OBJECT_REF_LBL("NameComponent", GetComponent<NameComponent>());
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SERIALIZE_OBJECT_REF_LBL("ParentComponent", GetComponent<ParentComponent>());
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SERIALIZE_OBJECT_REF_LBL("TransformComponent", GetComponent<TransformComponent>());
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if (HasComponent<CameraComponent>())
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SERIALIZE_OBJECT_REF_LBL("CameraComponent", GetComponent<CameraComponent>());
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if (HasComponent<QuakeMapComponent>())
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SERIALIZE_OBJECT_REF_LBL("QuakeMapComponent", GetComponent<QuakeMapComponent>());
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if (HasComponent<LightComponent>())
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SERIALIZE_OBJECT_REF_LBL("LightComponent", GetComponent<LightComponent>());
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if (HasComponent<WrenScriptComponent>())
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SERIALIZE_OBJECT_REF_LBL("WrenScriptComponent", GetComponent<WrenScriptComponent>());
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if (HasComponent<CharacterControllerComponent>())
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SERIALIZE_OBJECT_REF_LBL("CharacterControllerComponent", GetComponent<CharacterControllerComponent>());
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END_SERIALIZE();
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}
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bool Entity::Deserialize(const std::string& str)
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{
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BEGIN_DESERIALIZE();
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bool Entity::Deserialize(const std::string& str)
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{
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BEGIN_DESERIALIZE();
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DESERIALIZE_COMPONENT(TransformComponent);
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DESERIALIZE_COMPONENT(NameComponent);
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DESERIALIZE_COMPONENT(ParentComponent);
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@@ -51,20 +52,21 @@ bool Entity::Deserialize(const std::string& str)
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DESERIALIZE_COMPONENT(LightComponent);
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DESERIALIZE_COMPONENT(WrenScriptComponent);
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DESERIALIZE_COMPONENT(CharacterControllerComponent);
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return true;
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return true;
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}
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Entity::Entity(entt::entity handle, Scene* scene)
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{
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m_EntityHandle = handle;
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m_Scene = scene;
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}
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Entity::Entity(const Entity& ent)
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{
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this->m_EntityHandle = ent.m_EntityHandle;
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this->m_Scene = ent.m_Scene;
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}
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Entity::Entity() {}
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}
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Entity::Entity(entt::entity handle, Scene* scene)
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{
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m_EntityHandle = handle;
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m_Scene = scene;
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}
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Entity::Entity(const Entity& ent)
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{
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this->m_EntityHandle = ent.m_EntityHandle;
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this->m_Scene = ent.m_Scene;
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}
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Entity::Entity(){}
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@@ -5,66 +5,70 @@
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#include "../Components/BaseComponent.h"
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#include "../Resource/Serializable.h"
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#include "../Components/NameComponent.h"
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class Entity : public ISerializable
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namespace Nuake
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{
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public:
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Entity(entt::entity handle, Scene* scene);
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Entity(const Entity& ent);
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Entity();
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void AddChild(Entity ent);
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int GetHandle() { return (int)m_EntityHandle; }
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int GetID() { return GetComponent<NameComponent>().ID; }
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template<typename T>
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bool HasComponent() {
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return m_Scene->m_Registry.all_of<T>(m_EntityHandle);
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}
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bool IsValid() {
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return m_Scene->m_Registry.valid((entt::entity)GetHandle());
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}
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template<typename T>
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T& AddComponent() {
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T& component = m_Scene->m_Registry.emplace<T>(m_EntityHandle);
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return component;
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}
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template<typename T>
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void RemoveComponent() {
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m_Scene->m_Registry.remove<T>(m_EntityHandle);
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}
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template<typename T>
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T& GetComponent() {
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T& component = m_Scene->m_Registry.get<T>(m_EntityHandle);
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return component;
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}
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void Destroy() {
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Logger::Log("Deleted eneity :" + std::to_string((int)m_EntityHandle));
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m_Scene->m_Registry.destroy(m_EntityHandle);
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}
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bool operator==(const Entity& other) const
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class Entity : public ISerializable
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{
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return m_EntityHandle == other.m_EntityHandle && m_Scene == other.m_Scene;
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}
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public:
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Entity(entt::entity handle, Scene* scene);
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Entity(const Entity& ent);
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Entity();
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bool operator!=(const Entity& other) const
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{
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return !(*this == other);
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}
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void AddChild(Entity ent);
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json Serialize() override;
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bool Deserialize(const std::string& str);
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int GetHandle() { return (int)m_EntityHandle; }
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int GetID() { return GetComponent<NameComponent>().ID; }
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Scene* GetScene() {
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return m_Scene;
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}
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private:
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entt::entity m_EntityHandle;
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Scene* m_Scene;
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};
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template<typename T>
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bool HasComponent() {
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return m_Scene->m_Registry.all_of<T>(m_EntityHandle);
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}
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bool IsValid() {
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return m_Scene->m_Registry.valid((entt::entity)GetHandle());
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}
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template<typename T>
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T& AddComponent() {
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T& component = m_Scene->m_Registry.emplace<T>(m_EntityHandle);
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return component;
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}
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template<typename T>
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void RemoveComponent() {
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m_Scene->m_Registry.remove<T>(m_EntityHandle);
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}
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template<typename T>
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T& GetComponent() {
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T& component = m_Scene->m_Registry.get<T>(m_EntityHandle);
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return component;
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}
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void Destroy() {
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Logger::Log("Deleted eneity :" + std::to_string((int)m_EntityHandle));
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m_Scene->m_Registry.destroy(m_EntityHandle);
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}
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bool operator==(const Entity& other) const
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{
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return m_EntityHandle == other.m_EntityHandle && m_Scene == other.m_Scene;
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}
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bool operator!=(const Entity& other) const
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{
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return !(*this == other);
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}
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json Serialize() override;
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bool Deserialize(const std::string& str);
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Scene* GetScene() {
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return m_Scene;
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}
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private:
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entt::entity m_EntityHandle;
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Scene* m_Scene;
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};
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}
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@@ -4,12 +4,3 @@
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#include "../Components/ParentComponent.h"
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#include "../Components/NameComponent.h"
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class ScriptableEntity
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{
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public:
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virtual void OnCreate() {}
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virtual void OnDestroy() {}
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virtual void OnUpdate(Timestep ts){}
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};
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