Major cleanup.
Moved to namespace Cleanup includes
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@@ -1,77 +1,79 @@
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#pragma once
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#include "RigidbodyComponent.h"
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#include "../Core/Physics/Rigibody.h"
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#include "../../../Core/Physics/PhysicsManager.h"
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#include "../Rendering/Renderer.h"
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#include "src/Core/Physics/Rigibody.h"
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#include "src/Core/Physics/PhysicsManager.h"
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#include "src/Rendering/Renderer.h"
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namespace Nuake {
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RigidBodyComponent::RigidBodyComponent()
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{
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//m_Rigidbody = CreateRef<Physics::RigidBody>();
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}
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Ref<Physics::RigidBody> RigidBodyComponent::GetRigidBody() const
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{
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return m_Rigidbody;
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}
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void RigidBodyComponent::SetRigidBody(Ref<Physics::RigidBody> rb)
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{
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m_Rigidbody = rb;
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PhysicsManager::Get()->RegisterBody(rb);
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}
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bool RigidBodyComponent::HasRigidBody() const
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{
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return m_Rigidbody != nullptr;
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}
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float RigidBodyComponent::GetMass() {
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if (m_Rigidbody)
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return m_Rigidbody->GetMass();
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return 0.0f;
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}
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void RigidBodyComponent::SetMass(float m)
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{
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if (!m_Rigidbody)
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return;
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m_Rigidbody->SetMass(m);
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}
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RigidBodyComponent::RigidBodyComponent()
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{
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//m_Rigidbody = CreateRef<Physics::RigidBody>();
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void RigidBodyComponent::SyncTransformComponent(TransformComponent* tc)
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{
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if (!m_Rigidbody)
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return;
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glm::vec3 newPosition = m_Rigidbody->GetPosition();
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glm::vec3 newRotation = m_Rigidbody->GetRotation();
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tc->Translation = newPosition;
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tc->Rotation = newRotation;
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}
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void RigidBodyComponent::SyncWithTransform(TransformComponent* tc)
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{
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if (!m_Rigidbody)
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return;
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btTransform newTransform;
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newTransform.setIdentity();
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newTransform.setOrigin(btVector3(tc->Translation.x, tc->Translation.t, tc->Translation.z));
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btQuaternion quat;
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quat.setEulerZYX(tc->Rotation.x, tc->Rotation.y, tc->Rotation.z);
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newTransform.setRotation(quat);
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m_Rigidbody->UpdateTransform(newTransform);
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}
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void RigidBodyComponent::DrawShape(TransformComponent* tc)
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{
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}
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void RigidBodyComponent::DrawEditor() {
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}
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}
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Ref<Physics::RigidBody> RigidBodyComponent::GetRigidBody() const
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{
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return m_Rigidbody;
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}
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void RigidBodyComponent::SetRigidBody(Ref<Physics::RigidBody> rb)
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{
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m_Rigidbody = rb;
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PhysicsManager::Get()->RegisterBody(rb);
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}
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bool RigidBodyComponent::HasRigidBody() const
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{
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return m_Rigidbody != nullptr;
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}
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float RigidBodyComponent::GetMass() {
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if (m_Rigidbody)
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return m_Rigidbody->GetMass();
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return 0.0f;
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}
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void RigidBodyComponent::SetMass(float m)
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{
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if (!m_Rigidbody)
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return;
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m_Rigidbody->SetMass(m);
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}
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void RigidBodyComponent::SyncTransformComponent(TransformComponent* tc)
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{
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if (!m_Rigidbody)
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return;
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glm::vec3 newPosition = m_Rigidbody->GetPosition();
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glm::vec3 newRotation = m_Rigidbody->GetRotation();
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tc->Translation = newPosition;
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tc->Rotation = newRotation;
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}
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void RigidBodyComponent::SyncWithTransform(TransformComponent* tc)
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{
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if (!m_Rigidbody)
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return;
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btTransform newTransform;
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newTransform.setIdentity();
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newTransform.setOrigin(btVector3(tc->Translation.x, tc->Translation.t, tc->Translation.z));
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btQuaternion quat;
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quat.setEulerZYX(tc->Rotation.x, tc->Rotation.y, tc->Rotation.z);
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newTransform.setRotation(quat);
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m_Rigidbody->UpdateTransform(newTransform);
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}
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void RigidBodyComponent::DrawShape(TransformComponent* tc)
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{
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}
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void RigidBodyComponent::DrawEditor() {
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}
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