Added sphere collider + serialization
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@@ -46,6 +46,8 @@ namespace Nuake
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SERIALIZE_OBJECT_REF_LBL("CharacterControllerComponent", GetComponent<CharacterControllerComponent>());
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if (HasComponent<BoxColliderComponent>())
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SERIALIZE_OBJECT_REF_LBL("BoxColliderComponent", GetComponent<BoxColliderComponent>());
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if (HasComponent<SphereColliderComponent>())
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SERIALIZE_OBJECT_REF_LBL("SphereColliderComponent", GetComponent<SphereColliderComponent>());
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if (HasComponent<ModelComponent>())
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SERIALIZE_OBJECT_REF_LBL("ModelComponent", GetComponent<ModelComponent>());
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if (HasComponent<BSPBrushComponent>())
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@@ -76,6 +78,7 @@ namespace Nuake
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DESERIALIZE_COMPONENT(WrenScriptComponent);
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DESERIALIZE_COMPONENT(CharacterControllerComponent);
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DESERIALIZE_COMPONENT(BoxColliderComponent);
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DESERIALIZE_COMPONENT(SphereColliderComponent);
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DESERIALIZE_COMPONENT(RigidBodyComponent);
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return true;
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}
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