Added sphere collider + serialization

This commit is contained in:
antopilo
2023-03-08 21:24:58 -05:00
parent d50b04be28
commit 0a6f7ad733
3 changed files with 34 additions and 1 deletions

View File

@@ -46,6 +46,8 @@ namespace Nuake
SERIALIZE_OBJECT_REF_LBL("CharacterControllerComponent", GetComponent<CharacterControllerComponent>());
if (HasComponent<BoxColliderComponent>())
SERIALIZE_OBJECT_REF_LBL("BoxColliderComponent", GetComponent<BoxColliderComponent>());
if (HasComponent<SphereColliderComponent>())
SERIALIZE_OBJECT_REF_LBL("SphereColliderComponent", GetComponent<SphereColliderComponent>());
if (HasComponent<ModelComponent>())
SERIALIZE_OBJECT_REF_LBL("ModelComponent", GetComponent<ModelComponent>());
if (HasComponent<BSPBrushComponent>())
@@ -76,6 +78,7 @@ namespace Nuake
DESERIALIZE_COMPONENT(WrenScriptComponent);
DESERIALIZE_COMPONENT(CharacterControllerComponent);
DESERIALIZE_COMPONENT(BoxColliderComponent);
DESERIALIZE_COMPONENT(SphereColliderComponent);
DESERIALIZE_COMPONENT(RigidBodyComponent);
return true;
}