Fixed set translation
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@@ -311,7 +311,7 @@ namespace Nuake
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Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
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auto& transform = ent.GetComponent<TransformComponent>();
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// set the slots
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Vector3 position = transform.GetLocalPosition();
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Vector3 position = transform.GetGlobalPosition();
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wrenSetSlotDouble(vm, 1, position.x);
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wrenSetSlotDouble(vm, 2, position.y);
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wrenSetSlotDouble(vm, 3, position.z);
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@@ -377,8 +377,7 @@ namespace Nuake
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double x = wrenGetSlotDouble(vm, 2);
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double y = wrenGetSlotDouble(vm, 3);
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double z = wrenGetSlotDouble(vm, 4);
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transform.SetGlobalPosition(Vector3(x, y, z));
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transform.SetLocalPosition(Vector3(x, y, z));
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}
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static void TriggerGetOverlappingBodyCount(WrenVM* vm)
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