Fixed set translation

This commit is contained in:
Antoine Pilote
2023-08-09 00:32:30 -04:00
parent 2262b103c2
commit 03c18842f8

View File

@@ -311,7 +311,7 @@ namespace Nuake
Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
auto& transform = ent.GetComponent<TransformComponent>();
// set the slots
Vector3 position = transform.GetLocalPosition();
Vector3 position = transform.GetGlobalPosition();
wrenSetSlotDouble(vm, 1, position.x);
wrenSetSlotDouble(vm, 2, position.y);
wrenSetSlotDouble(vm, 3, position.z);
@@ -377,8 +377,7 @@ namespace Nuake
double x = wrenGetSlotDouble(vm, 2);
double y = wrenGetSlotDouble(vm, 3);
double z = wrenGetSlotDouble(vm, 4);
transform.SetGlobalPosition(Vector3(x, y, z));
transform.SetLocalPosition(Vector3(x, y, z));
}
static void TriggerGetOverlappingBodyCount(WrenVM* vm)