Added basics for automatic C# -> C++ Bindings

This commit is contained in:
antopilo
2025-04-04 00:17:07 -04:00
parent 2908429b68
commit 00367c37c9
10 changed files with 95 additions and 43 deletions

View File

@@ -52,7 +52,6 @@ namespace Nuake
{
//Window::Get()->OnWindowSetScene().AddStatic(&Engine::OnWindowSetScene);
ScriptingEngineNet::Get().OnGameAssemblyLoaded().AddStatic(&Engine::OnScriptingEngineGameAssemblyLoaded);
PhysicsManager::Get().Init();
NavManager::Get().Initialize();
@@ -72,6 +71,9 @@ namespace Nuake
Modules::StartupModules();
ScriptingEngineNet::Get().OnGameAssemblyLoaded().AddStatic(&Engine::OnScriptingEngineGameAssemblyLoaded);
// Writting bindings.json
Logger::Log("Exporting bindings.json", "modules", VERBOSE);