Added basics for automatic C# -> C++ Bindings
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@@ -52,7 +52,6 @@ namespace Nuake
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{
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//Window::Get()->OnWindowSetScene().AddStatic(&Engine::OnWindowSetScene);
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ScriptingEngineNet::Get().OnGameAssemblyLoaded().AddStatic(&Engine::OnScriptingEngineGameAssemblyLoaded);
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PhysicsManager::Get().Init();
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NavManager::Get().Initialize();
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@@ -72,6 +71,9 @@ namespace Nuake
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Modules::StartupModules();
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ScriptingEngineNet::Get().OnGameAssemblyLoaded().AddStatic(&Engine::OnScriptingEngineGameAssemblyLoaded);
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// Writting bindings.json
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Logger::Log("Exporting bindings.json", "modules", VERBOSE);
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