#include "ExampleModule.h"

void ExampleModule_Startup()
{
	// This is where you would initialize your module
	// This function is called when the engine starts up

	// You can register custom Scene Systems here
	// Example: See Audio Module for reference

	// You can register custom asset bakers to support custom formats
	// Example: See Assimp Module for reference
}

void ExampleModule_Shutdown()
{

}