mirror of
https://github.com/celisej567/LibBSP.git
synced 2026-01-05 10:10:12 +03:00
Refactor everything to use a base ILump interface, and a Lump class implementing it to use in place of regular List. Refactor lump structures to use an ILumpObject interface. Eventually Lump<T> will enforce T is ILumpObject, there are some other things to do first. Use Path class to simplify some code in BSP.
269 lines
7.2 KiB
C#
269 lines
7.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Reflection;
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namespace LibBSP {
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/// <summary>
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/// Holds all the data for an edge in a BSP map.
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/// </summary>
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public struct Edge : ILumpObject {
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/// <summary>
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/// The <see cref="ILump"/> this <see cref="ILumpObject"/> came from.
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/// </summary>
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public ILump Parent { get; private set; }
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/// <summary>
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/// Array of <c>byte</c>s used as the data source for this <see cref="ILumpObject"/>.
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/// </summary>
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public byte[] Data { get; private set; }
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/// <summary>
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/// The <see cref="LibBSP.MapType"/> to use to interpret <see cref="Data"/>.
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/// </summary>
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public MapType MapType {
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get {
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if (Parent == null || Parent.Bsp == null) {
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return MapType.Undefined;
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}
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return Parent.Bsp.version;
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}
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}
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/// <summary>
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/// The version number of the <see cref="ILump"/> this <see cref="ILumpObject"/> came from.
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/// </summary>
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public int LumpVersion {
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get {
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if (Parent == null) {
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return 0;
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}
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return Parent.LumpInfo.version;
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}
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}
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public int firstVertex {
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get {
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switch (MapType) {
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case MapType.Quake:
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case MapType.SiN:
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case MapType.Daikatana:
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case MapType.Source17:
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case MapType.Source18:
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case MapType.Source19:
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case MapType.Source20:
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case MapType.Source21:
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case MapType.Source22:
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case MapType.Source23:
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case MapType.Source27:
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case MapType.L4D2:
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case MapType.TacticalInterventionEncrypted:
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case MapType.DMoMaM:
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case MapType.Quake2:
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case MapType.SoF: {
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return BitConverter.ToUInt16(Data, 0);
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}
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case MapType.Vindictus: {
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return BitConverter.ToInt32(Data, 0);
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}
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default: {
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return -1;
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}
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}
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}
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set {
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byte[] bytes = BitConverter.GetBytes(value);
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switch (MapType) {
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case MapType.Quake:
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case MapType.SiN:
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case MapType.Daikatana:
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case MapType.Source17:
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case MapType.Source18:
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case MapType.Source19:
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case MapType.Source20:
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case MapType.Source21:
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case MapType.Source22:
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case MapType.Source23:
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case MapType.Source27:
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case MapType.L4D2:
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case MapType.TacticalInterventionEncrypted:
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case MapType.DMoMaM:
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case MapType.Quake2:
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case MapType.SoF: {
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Data[0] = bytes[0];
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Data[1] = bytes[1];
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break;
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}
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case MapType.Vindictus: {
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bytes.CopyTo(Data, 0);
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break;
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}
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}
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}
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}
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public int secondVertex {
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get {
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switch (MapType) {
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case MapType.Quake:
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case MapType.SiN:
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case MapType.Daikatana:
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case MapType.Source17:
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case MapType.Source18:
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case MapType.Source19:
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case MapType.Source20:
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case MapType.Source21:
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case MapType.Source22:
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case MapType.Source23:
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case MapType.Source27:
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case MapType.L4D2:
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case MapType.TacticalInterventionEncrypted:
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case MapType.DMoMaM:
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case MapType.Quake2:
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case MapType.SoF: {
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return BitConverter.ToUInt16(Data, 2);
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}
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case MapType.Vindictus: {
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return BitConverter.ToInt32(Data, 4);
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}
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default: {
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return -1;
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}
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}
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}
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set {
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byte[] bytes = BitConverter.GetBytes(value);
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switch (MapType) {
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case MapType.Quake:
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case MapType.SiN:
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case MapType.Daikatana:
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case MapType.Source17:
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case MapType.Source18:
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case MapType.Source19:
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case MapType.Source20:
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case MapType.Source21:
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case MapType.Source22:
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case MapType.Source23:
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case MapType.Source27:
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case MapType.L4D2:
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case MapType.TacticalInterventionEncrypted:
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case MapType.DMoMaM:
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case MapType.Quake2:
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case MapType.SoF: {
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Data[2] = bytes[0];
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Data[3] = bytes[1];
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break;
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}
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case MapType.Vindictus: {
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BitConverter.GetBytes(value).CopyTo(Data, 4);
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break;
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}
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}
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}
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}
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/// <summary>
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/// Creates a new <see cref="Edge"/> object from a <c>byte</c> array.
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/// </summary>
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/// <param name="data"><c>byte</c> array to parse.</param>
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/// <param name="parent">The <see cref="ILump"/> this <see cref="Edge"/> came from.</param>
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/// <exception cref="ArgumentNullException"><paramref name="data"/> was <c>null</c>.</exception>
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public Edge(byte[] data, ILump parent = null) {
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if (data == null) {
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throw new ArgumentNullException();
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}
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Data = data;
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Parent = parent;
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}
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/// <summary>
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/// Factory method to parse a <c>byte</c> array into a <see cref="Lump{Edge}"/>.
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/// </summary>
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/// <param name="data">The data to parse.</param>
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/// <param name="bsp">The <see cref="BSP"/> this lump came from.</param>
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/// <param name="lumpInfo">The <see cref="LumpInfo"/> associated with this lump.</param>
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/// <returns>A <see cref="Lump{Edge}"/>.</returns>
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/// <exception cref="ArgumentNullException"><paramref name="data"/> parameter was <c>null</c>.</exception>
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public static Lump<Edge> LumpFactory(byte[] data, BSP bsp, LumpInfo lumpInfo) {
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if (data == null) {
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throw new ArgumentNullException();
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}
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return new Lump<Edge>(data, GetStructLength(bsp.version, lumpInfo.version), bsp, lumpInfo);
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}
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/// <summary>
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/// Gets the length of this struct's data for the given <paramref name="mapType"/> and <paramref name="lumpVersion"/>.
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/// </summary>
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/// <param name="mapType">The <see cref="LibBSP.MapType"/> of the BSP.</param>
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/// <param name="lumpVersion">The version number for the lump.</param>
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/// <returns>The length, in <c>byte</c>s, of this struct.</returns>
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/// <exception cref="ArgumentException">This struct is not valid or is not implemented for the given <paramref name="mapType"/> and <paramref name="lumpVersion"/>.</exception>
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public static int GetStructLength(MapType mapType, int lumpVersion = 0) {
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switch (mapType) {
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case MapType.Quake:
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case MapType.SiN:
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case MapType.Daikatana:
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case MapType.Source17:
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case MapType.Source18:
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case MapType.Source19:
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case MapType.Source20:
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case MapType.Source21:
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case MapType.Source22:
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case MapType.Source23:
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case MapType.Source27:
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case MapType.L4D2:
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case MapType.TacticalInterventionEncrypted:
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case MapType.DMoMaM:
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case MapType.Quake2:
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case MapType.SoF: {
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return 4;
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}
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case MapType.Vindictus: {
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return 8;
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}
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default: {
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throw new ArgumentException("Lump object " + MethodBase.GetCurrentMethod().DeclaringType.Name + " does not exist in map type " + mapType + " or has not been implemented.");
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}
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}
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}
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/// <summary>
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/// Gets the index for this lump in the BSP file for a specific map format.
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/// </summary>
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/// <param name="type">The map type.</param>
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/// <returns>Index for this lump, or -1 if the format doesn't have this lump.</returns>
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public static int GetIndexForLump(MapType type) {
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switch (type) {
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case MapType.Quake2:
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case MapType.SiN:
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case MapType.Daikatana:
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case MapType.SoF: {
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return 11;
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}
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case MapType.Quake:
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case MapType.Vindictus:
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case MapType.TacticalInterventionEncrypted:
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case MapType.Source17:
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case MapType.Source18:
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case MapType.Source19:
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case MapType.Source20:
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case MapType.Source21:
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case MapType.Source22:
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case MapType.Source23:
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case MapType.Source27:
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case MapType.L4D2:
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case MapType.DMoMaM: {
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return 12;
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}
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default: {
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return -1;
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}
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}
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}
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}
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}
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