diff --git a/LibBSP/Source/Structs/Common/Entity.cs b/LibBSP/Source/Structs/Common/Entity.cs
index 45c0c6a..d7d402d 100644
--- a/LibBSP/Source/Structs/Common/Entity.cs
+++ b/LibBSP/Source/Structs/Common/Entity.cs
@@ -437,7 +437,7 @@ namespace LibBSP {
///
/// Gets a Vector attribute as a Vector4. This will only read as many values as are in the attribute, and can be
- /// implicitly converted to Vector3, Vector2, or Color. Throws if the attribute could not be converted to a Vector.
+ /// implicitly converted to Vector3, Vector2, or Color.
///
/// Name of the attribute to retrieve
/// Vector representation of the components of the attribute
diff --git a/LibBSP/Source/Util/BSPReader.cs b/LibBSP/Source/Util/BSPReader.cs
index e7bfeb6..5b96f92 100644
--- a/LibBSP/Source/Util/BSPReader.cs
+++ b/LibBSP/Source/Util/BSPReader.cs
@@ -25,7 +25,7 @@ namespace LibBSP {
if (!File.Exists(file.FullName)) {
throw new FileNotFoundException("Unable to open BSP file; file " + file.FullName + " not found.");
} else {
- this.stream = new FileStream(file.FullName, FileMode.Open);
+ this.stream = new FileStream(file.FullName, FileMode.Open, FileAccess.Read);
this.binaryReader = new BinaryReader(this.stream);
}
}