From a388f58073ac23d284ee7fdccc13c58d29eb23b9 Mon Sep 17 00:00:00 2001 From: Will Date: Thu, 19 Sep 2019 13:05:09 -0600 Subject: [PATCH] Quake references textures through TextureInfo rather than directly. --- LibBSP/Source/Structs/BSP/Face.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/LibBSP/Source/Structs/BSP/Face.cs b/LibBSP/Source/Structs/BSP/Face.cs index c0225d5..f84000b 100644 --- a/LibBSP/Source/Structs/BSP/Face.cs +++ b/LibBSP/Source/Structs/BSP/Face.cs @@ -342,7 +342,6 @@ namespace LibBSP { case MapType.FAKK: { return BitConverter.ToInt32(Data, 0); } - case MapType.Quake: case MapType.Quake2: case MapType.Daikatana: case MapType.SiN: @@ -376,7 +375,6 @@ namespace LibBSP { bytes.CopyTo(Data, 0); break; } - case MapType.Quake: case MapType.Quake2: case MapType.Daikatana: case MapType.SiN: @@ -520,6 +518,7 @@ namespace LibBSP { public int textureInfo { get { switch (MapType) { + case MapType.Quake: case MapType.Source18: case MapType.Source19: case MapType.Source20: @@ -549,6 +548,7 @@ namespace LibBSP { set { byte[] bytes = BitConverter.GetBytes(value); switch (MapType) { + case MapType.Quake: case MapType.Source18: case MapType.Source19: case MapType.Source20: