diff --git a/LibBSP/Source/Extensions/VertexExtensions.cs b/LibBSP/Source/Extensions/VertexExtensions.cs index c0cdbd1..30e916e 100644 --- a/LibBSP/Source/Extensions/VertexExtensions.cs +++ b/LibBSP/Source/Extensions/VertexExtensions.cs @@ -1,6 +1,6 @@ #if UNITY_2_6 || UNITY_2_6_1 || UNITY_3_0 || UNITY_3_0_0 || UNITY_3_1 || UNITY_3_2 || UNITY_3_3 || UNITY_3_4 || UNITY_3_5 || UNITY_4_0 || UNITY_4_0_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_5_3_OR_NEWER #define UNITY -#if !(UNITY_4_6 || UNITY_5 || UNITY_5_3_OR_NEWER) +#if !UNITY_5_6_OR_NEWER #define OLDUNITY #endif #endif diff --git a/LibBSP/Source/Structs/BSP/BSP.cs b/LibBSP/Source/Structs/BSP/BSP.cs index 6181198..b6eba8c 100644 --- a/LibBSP/Source/Structs/BSP/BSP.cs +++ b/LibBSP/Source/Structs/BSP/BSP.cs @@ -1,6 +1,6 @@ #if UNITY_2_6 || UNITY_2_6_1 || UNITY_3_0 || UNITY_3_0_0 || UNITY_3_1 || UNITY_3_2 || UNITY_3_3 || UNITY_3_4 || UNITY_3_5 || UNITY_4_0 || UNITY_4_0_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_5_3_OR_NEWER #define UNITY -#if !(UNITY_4_6 || UNITY_5 || UNITY_5_3_OR_NEWER) +#if !UNITY_5_6_OR_NEWER #define OLDUNITY #endif #endif diff --git a/LibBSP/Source/Structs/Common/Vertex.cs b/LibBSP/Source/Structs/Common/Vertex.cs index e215c49..1a608bf 100644 --- a/LibBSP/Source/Structs/Common/Vertex.cs +++ b/LibBSP/Source/Structs/Common/Vertex.cs @@ -1,7 +1,8 @@ #if UNITY_2_6 || UNITY_2_6_1 || UNITY_3_0 || UNITY_3_0_0 || UNITY_3_1 || UNITY_3_2 || UNITY_3_3 || UNITY_3_4 || UNITY_3_5 || UNITY_4_0 || UNITY_4_0_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_5_3_OR_NEWER #define UNITY -#if !(UNITY_4_6 || UNITY_5 || UNITY_5_3_OR_NEWER) -// Unity 4.5 had UIVertex but the implementation was incomplete. +#if !UNITY_5_6_OR_NEWER +// UIVertex was introduced in Unity 4.5 but it only had color, position and one UV. +// From 4.6.0 until 5.5.6 it was missing two sets of UVs. #define OLDUNITY #endif #endif @@ -12,7 +13,7 @@ using System; namespace LibBSP { #if UNITY - using Color = UnityEngine.Color; + using Color = UnityEngine.Color32; using Vector2d = UnityEngine.Vector2; using Vector3d = UnityEngine.Vector3; using Vector4d = UnityEngine.Vector4; @@ -24,17 +25,17 @@ namespace LibBSP { /// Vertex struct, including fields for normal, tangent and four sets of UVs. /// [Serializable] public struct Vertex { - public Color color; - public Vector3d normal; public Vector3d position; - public Vector4d tangent; + public Vector3d normal; + public Color color; public Vector2d uv0; public Vector2d uv1; public Vector2d uv2; public Vector2d uv3; + public Vector4d tangent; /// - /// Simple UIVertex with sensible settings. + /// Simple Vertex with sensible settings. /// public static Vertex simpleVert { get { diff --git a/LibBSP/Source/Structs/MAP/MAPPatch.cs b/LibBSP/Source/Structs/MAP/MAPPatch.cs index 4b46234..a57e61e 100644 --- a/LibBSP/Source/Structs/MAP/MAPPatch.cs +++ b/LibBSP/Source/Structs/MAP/MAPPatch.cs @@ -1,6 +1,6 @@ #if UNITY_2_6 || UNITY_2_6_1 || UNITY_3_0 || UNITY_3_0_0 || UNITY_3_1 || UNITY_3_2 || UNITY_3_3 || UNITY_3_4 || UNITY_3_5 || UNITY_4_0 || UNITY_4_0_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_5_3_OR_NEWER #define UNITY -#if !(UNITY_4_6 || UNITY_5 || UNITY_5_3_OR_NEWER) +#if !UNITY_5_6_OR_NEWER #define OLDUNITY #endif #endif