Files
Launcher/obj/Debug/MainWindow.g.i.cs
2021-07-07 20:47:47 +03:00

177 lines
7.0 KiB
C#

#pragma checksum "..\..\MainWindow.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "D84A96D53DEE253E2E258B765F29EF74EA9D9E8C19A44B4184C9FE3F11FD3241"
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
using Launcher;
using Launcher.Icons;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;
namespace Launcher {
/// <summary>
/// MainWindow
/// </summary>
public partial class MainWindow : System.Windows.Window, System.Windows.Markup.IComponentConnector {
#line 29 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal Launcher.Icons.Exit Exit;
#line default
#line hidden
#line 40 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal Launcher.Icons.BiggerExit BiggerExit;
#line default
#line hidden
#line 50 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Label startgame;
#line default
#line hidden
#line 70 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal Launcher.Icons.Hide Hide;
#line default
#line hidden
#line 80 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal Launcher.Icons.BiggerHide BiggerHide;
#line default
#line hidden
#line 89 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Label exitgame;
#line default
#line hidden
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/Launcher;component/mainwindow.xaml", System.UriKind.Relative);
#line 1 "..\..\MainWindow.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal System.Delegate _CreateDelegate(System.Type delegateType, string handler) {
return System.Delegate.CreateDelegate(delegateType, this, handler);
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
switch (connectionId)
{
case 1:
this.Exit = ((Launcher.Icons.Exit)(target));
return;
case 2:
this.BiggerExit = ((Launcher.Icons.BiggerExit)(target));
return;
case 3:
this.startgame = ((System.Windows.Controls.Label)(target));
#line 56 "..\..\MainWindow.xaml"
this.startgame.MouseEnter += new System.Windows.Input.MouseEventHandler(this.Label_MouseEnter);
#line default
#line hidden
#line 57 "..\..\MainWindow.xaml"
this.startgame.MouseLeave += new System.Windows.Input.MouseEventHandler(this.startgame_MouseLeave);
#line default
#line hidden
return;
case 4:
this.Hide = ((Launcher.Icons.Hide)(target));
return;
case 5:
this.BiggerHide = ((Launcher.Icons.BiggerHide)(target));
return;
case 6:
this.exitgame = ((System.Windows.Controls.Label)(target));
#line 89 "..\..\MainWindow.xaml"
this.exitgame.MouseEnter += new System.Windows.Input.MouseEventHandler(this.Exit_enter);
#line default
#line hidden
#line 89 "..\..\MainWindow.xaml"
this.exitgame.MouseLeave += new System.Windows.Input.MouseEventHandler(this.Exit_leave);
#line default
#line hidden
return;
}
this._contentLoaded = true;
}
}
}