#pragma checksum "..\..\MainWindow.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "D84A96D53DEE253E2E258B765F29EF74EA9D9E8C19A44B4184C9FE3F11FD3241" //------------------------------------------------------------------------------ // // Этот код создан программой. // Исполняемая версия:4.0.30319.42000 // // Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае // повторной генерации кода. // //------------------------------------------------------------------------------ using Launcher; using Launcher.Icons; using System; using System.Diagnostics; using System.Windows; using System.Windows.Automation; using System.Windows.Controls; using System.Windows.Controls.Primitives; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Markup; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Effects; using System.Windows.Media.Imaging; using System.Windows.Media.Media3D; using System.Windows.Media.TextFormatting; using System.Windows.Navigation; using System.Windows.Shapes; using System.Windows.Shell; namespace Launcher { /// /// MainWindow /// public partial class MainWindow : System.Windows.Window, System.Windows.Markup.IComponentConnector { #line 29 "..\..\MainWindow.xaml" [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")] internal Launcher.Icons.Exit Exit; #line default #line hidden #line 40 "..\..\MainWindow.xaml" [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")] internal Launcher.Icons.BiggerExit BiggerExit; #line default #line hidden #line 50 "..\..\MainWindow.xaml" [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")] internal System.Windows.Controls.Label startgame; #line default #line hidden #line 70 "..\..\MainWindow.xaml" [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")] internal Launcher.Icons.Hide Hide; #line default #line hidden #line 80 "..\..\MainWindow.xaml" [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")] internal Launcher.Icons.BiggerHide BiggerHide; #line default #line hidden #line 89 "..\..\MainWindow.xaml" [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")] internal System.Windows.Controls.Label exitgame; #line default #line hidden private bool _contentLoaded; /// /// InitializeComponent /// [System.Diagnostics.DebuggerNonUserCodeAttribute()] [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")] public void InitializeComponent() { if (_contentLoaded) { return; } _contentLoaded = true; System.Uri resourceLocater = new System.Uri("/Launcher;component/mainwindow.xaml", System.UriKind.Relative); #line 1 "..\..\MainWindow.xaml" System.Windows.Application.LoadComponent(this, resourceLocater); #line default #line hidden } [System.Diagnostics.DebuggerNonUserCodeAttribute()] [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")] [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal System.Delegate _CreateDelegate(System.Type delegateType, string handler) { return System.Delegate.CreateDelegate(delegateType, this, handler); } [System.Diagnostics.DebuggerNonUserCodeAttribute()] [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")] [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)] [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")] [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")] [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")] void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.Exit = ((Launcher.Icons.Exit)(target)); return; case 2: this.BiggerExit = ((Launcher.Icons.BiggerExit)(target)); return; case 3: this.startgame = ((System.Windows.Controls.Label)(target)); #line 56 "..\..\MainWindow.xaml" this.startgame.MouseEnter += new System.Windows.Input.MouseEventHandler(this.Label_MouseEnter); #line default #line hidden #line 57 "..\..\MainWindow.xaml" this.startgame.MouseLeave += new System.Windows.Input.MouseEventHandler(this.startgame_MouseLeave); #line default #line hidden return; case 4: this.Hide = ((Launcher.Icons.Hide)(target)); return; case 5: this.BiggerHide = ((Launcher.Icons.BiggerHide)(target)); return; case 6: this.exitgame = ((System.Windows.Controls.Label)(target)); #line 89 "..\..\MainWindow.xaml" this.exitgame.MouseEnter += new System.Windows.Input.MouseEventHandler(this.Exit_enter); #line default #line hidden #line 89 "..\..\MainWindow.xaml" this.exitgame.MouseLeave += new System.Windows.Input.MouseEventHandler(this.Exit_leave); #line default #line hidden return; } this._contentLoaded = true; } } }