Files
HL2Overcharged/game/client/detailobjectsystem.h
2025-05-21 21:09:22 +03:00

58 lines
2.0 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Deals with singleton
//
// $Revision: $
// $NoKeywords: $
//=============================================================================//
#if !defined( DETAILOBJECTSYSTEM_H )
#define DETAILOBJECTSYSTEM_H
#ifdef _WIN32
#pragma once
#endif
#include "igamesystem.h"
#include "icliententityinternal.h"
#include "engine/ivmodelrender.h"
#include "mathlib/vector.h"
#include "ivrenderview.h"
struct model_t;
//-----------------------------------------------------------------------------
// Responsible for managing detail objects
//-----------------------------------------------------------------------------
abstract_class IDetailObjectSystem : public IGameSystem
{
public:
// Gets a particular detail object
virtual IClientRenderable* GetDetailModel(int idx) = 0;
// Gets called each view
virtual void BuildDetailObjectRenderLists(const Vector &vViewOrigin) = 0;
// Renders all opaque detail objects in a particular set of leaves
virtual void RenderOpaqueDetailObjects(int nLeafCount, LeafIndex_t *pLeafList) = 0;
// Call this before rendering translucent detail objects
virtual void BeginTranslucentDetailRendering() = 0;
// Renders all translucent detail objects in a particular set of leaves
virtual void RenderTranslucentDetailObjects(const Vector &viewOrigin, const Vector &viewForward, const Vector &viewRight, const Vector &viewUp, int nLeafCount, LeafIndex_t *pLeafList) = 0;
// Renders all translucent detail objects in a particular leaf up to a particular point
virtual void RenderTranslucentDetailObjectsInLeaf(const Vector &viewOrigin, const Vector &viewForward, const Vector &viewRight, const Vector &viewUp, int nLeaf, const Vector *pVecClosestPoint) = 0;
};
//-----------------------------------------------------------------------------
// System for dealing with detail objects
//-----------------------------------------------------------------------------
IDetailObjectSystem* DetailObjectSystem();
#endif // DETAILOBJECTSYSTEM_H