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24 lines
631 B
C++
24 lines
631 B
C++
#ifndef C_GSTRING_PLAYER_RAGDOLL_H
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#define C_GSTRING_PLAYER_RAGDOLL_H
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#include "c_baseanimating.h"
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class C_GStringPlayerRagdoll : public C_ClientRagdoll
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{
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DECLARE_CLASS(C_GStringPlayerRagdoll, C_ClientRagdoll);
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public:
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C_GStringPlayerRagdoll();
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virtual CStudioHdr *OnNewModel();
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virtual ShadowType_t ShadowCastType() { return SHADOWS_SIMPLE; }
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virtual RenderGroup_t GetRenderGroup() { return RENDER_GROUP_OPAQUE_ENTITY; }
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virtual void BuildTransformations(CStudioHdr *hdr, Vector *pos, Quaternion *q,
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const matrix3x4_t &cameraTransform, int boneMask, CBoneBitList &boneComputed);
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private:
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int m_iBoneHead;
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};
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#endif |