Files
HL2Overcharged/over11_5.sln
T
2025-05-21 21:20:08 +03:00

35 lines
1.9 KiB
Plaintext

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.40629.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Client (Episodic)", "game\client\client_episodic.vcxproj", "{353A799F-E73F-7A69-07AD-B2AD57F3B775}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Shaders (Episodic)", "materialsystem\stdshaders\game_shader_dx9_episodic.vcxproj", "{73F37A6E-6BFF-33FB-E47D-67E8212A7C6D}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Server (Episodic)", "game\server\server_episodic.vcxproj", "{7855B476-B6D4-535D-F7A9-D623245F8B07}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{353A799F-E73F-7A69-07AD-B2AD57F3B775}.Debug|Win32.ActiveCfg = Debug|Win32
{353A799F-E73F-7A69-07AD-B2AD57F3B775}.Debug|Win32.Build.0 = Debug|Win32
{353A799F-E73F-7A69-07AD-B2AD57F3B775}.Release|Win32.ActiveCfg = Release|Win32
{353A799F-E73F-7A69-07AD-B2AD57F3B775}.Release|Win32.Build.0 = Release|Win32
{73F37A6E-6BFF-33FB-E47D-67E8212A7C6D}.Debug|Win32.ActiveCfg = Debug|Win32
{73F37A6E-6BFF-33FB-E47D-67E8212A7C6D}.Debug|Win32.Build.0 = Debug|Win32
{73F37A6E-6BFF-33FB-E47D-67E8212A7C6D}.Release|Win32.ActiveCfg = Release|Win32
{73F37A6E-6BFF-33FB-E47D-67E8212A7C6D}.Release|Win32.Build.0 = Release|Win32
{7855B476-B6D4-535D-F7A9-D623245F8B07}.Debug|Win32.ActiveCfg = Debug|Win32
{7855B476-B6D4-535D-F7A9-D623245F8B07}.Debug|Win32.Build.0 = Debug|Win32
{7855B476-B6D4-535D-F7A9-D623245F8B07}.Release|Win32.ActiveCfg = Release|Win32
{7855B476-B6D4-535D-F7A9-D623245F8B07}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal