mirror of
https://github.com/Gigaslav/HL2Overcharged.git
synced 2026-09-15 20:12:37 +03:00
118 lines
2.7 KiB
C++
118 lines
2.7 KiB
C++
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
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// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
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#ifndef SPRITECARD_VS20_H
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#define SPRITECARD_VS20_H
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#include "shaderapi/ishaderapi.h"
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#include "shaderapi/ishadershadow.h"
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#include "materialsystem/imaterialvar.h"
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class spritecard_vs20_Static_Index
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{
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unsigned int m_nZOOM_ANIMATE_SEQ2 : 2;
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unsigned int m_nDUALSEQUENCE : 2;
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unsigned int m_nEXTRACTGREENALPHA : 2;
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unsigned int m_nUSE_INSTANCING : 2;
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#ifdef _DEBUG
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bool m_bZOOM_ANIMATE_SEQ2 : 1;
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bool m_bDUALSEQUENCE : 1;
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bool m_bEXTRACTGREENALPHA : 1;
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bool m_bUSE_INSTANCING : 1;
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#endif // _DEBUG
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public:
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void SetZOOM_ANIMATE_SEQ2( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nZOOM_ANIMATE_SEQ2 = i;
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#ifdef _DEBUG
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m_bZOOM_ANIMATE_SEQ2 = true;
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#endif // _DEBUG
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}
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void SetDUALSEQUENCE( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nDUALSEQUENCE = i;
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#ifdef _DEBUG
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m_bDUALSEQUENCE = true;
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#endif // _DEBUG
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}
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void SetEXTRACTGREENALPHA( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nEXTRACTGREENALPHA = i;
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#ifdef _DEBUG
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m_bEXTRACTGREENALPHA = true;
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#endif // _DEBUG
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}
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void SetUSE_INSTANCING( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nUSE_INSTANCING = i;
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#ifdef _DEBUG
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m_bUSE_INSTANCING = true;
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#endif // _DEBUG
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}
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spritecard_vs20_Static_Index( IShaderShadow* pShaderShadow, IMaterialVar** params )
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{
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m_nZOOM_ANIMATE_SEQ2 = 0;
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m_nDUALSEQUENCE = 0;
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m_nEXTRACTGREENALPHA = 0;
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m_nUSE_INSTANCING = 0;
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#ifdef _DEBUG
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m_bZOOM_ANIMATE_SEQ2 = false;
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m_bDUALSEQUENCE = false;
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m_bEXTRACTGREENALPHA = false;
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m_bUSE_INSTANCING = false;
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#endif // _DEBUG
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}
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int GetIndex() const
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{
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Assert( m_bZOOM_ANIMATE_SEQ2 && m_bDUALSEQUENCE && m_bEXTRACTGREENALPHA && m_bUSE_INSTANCING );
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return ( 3 * m_nZOOM_ANIMATE_SEQ2 ) + ( 6 * m_nDUALSEQUENCE ) + ( 12 * m_nEXTRACTGREENALPHA ) + ( 24 * m_nUSE_INSTANCING ) + 0;
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}
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};
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#define shaderStaticTest_spritecard_vs20 vsh_forgot_to_set_static_ZOOM_ANIMATE_SEQ2 + vsh_forgot_to_set_static_DUALSEQUENCE + vsh_forgot_to_set_static_EXTRACTGREENALPHA + vsh_forgot_to_set_static_USE_INSTANCING
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class spritecard_vs20_Dynamic_Index
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{
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unsigned int m_nORIENTATION : 2;
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#ifdef _DEBUG
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bool m_bORIENTATION : 1;
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#endif // _DEBUG
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public:
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void SetORIENTATION( int i )
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{
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Assert( i >= 0 && i <= 2 );
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m_nORIENTATION = i;
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#ifdef _DEBUG
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m_bORIENTATION = true;
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#endif // _DEBUG
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}
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spritecard_vs20_Dynamic_Index( IShaderDynamicAPI* pShaderAPI )
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{
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m_nORIENTATION = 0;
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#ifdef _DEBUG
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m_bORIENTATION = false;
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#endif // _DEBUG
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}
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int GetIndex() const
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{
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Assert( m_bORIENTATION );
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return ( 1 * m_nORIENTATION ) + 0;
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}
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};
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#define shaderDynamicTest_spritecard_vs20 vsh_forgot_to_set_dynamic_ORIENTATION
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#endif // SPRITECARD_VS20_H
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