Files
HL2Overcharged/materialsystem/stdshaders/include/spritecard_vs20.inc
2025-05-21 21:20:08 +03:00

118 lines
2.7 KiB
C++

// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
#ifndef SPRITECARD_VS20_H
#define SPRITECARD_VS20_H
#include "shaderapi/ishaderapi.h"
#include "shaderapi/ishadershadow.h"
#include "materialsystem/imaterialvar.h"
class spritecard_vs20_Static_Index
{
unsigned int m_nZOOM_ANIMATE_SEQ2 : 2;
unsigned int m_nDUALSEQUENCE : 2;
unsigned int m_nEXTRACTGREENALPHA : 2;
unsigned int m_nUSE_INSTANCING : 2;
#ifdef _DEBUG
bool m_bZOOM_ANIMATE_SEQ2 : 1;
bool m_bDUALSEQUENCE : 1;
bool m_bEXTRACTGREENALPHA : 1;
bool m_bUSE_INSTANCING : 1;
#endif // _DEBUG
public:
void SetZOOM_ANIMATE_SEQ2( int i )
{
Assert( i >= 0 && i <= 1 );
m_nZOOM_ANIMATE_SEQ2 = i;
#ifdef _DEBUG
m_bZOOM_ANIMATE_SEQ2 = true;
#endif // _DEBUG
}
void SetDUALSEQUENCE( int i )
{
Assert( i >= 0 && i <= 1 );
m_nDUALSEQUENCE = i;
#ifdef _DEBUG
m_bDUALSEQUENCE = true;
#endif // _DEBUG
}
void SetEXTRACTGREENALPHA( int i )
{
Assert( i >= 0 && i <= 1 );
m_nEXTRACTGREENALPHA = i;
#ifdef _DEBUG
m_bEXTRACTGREENALPHA = true;
#endif // _DEBUG
}
void SetUSE_INSTANCING( int i )
{
Assert( i >= 0 && i <= 1 );
m_nUSE_INSTANCING = i;
#ifdef _DEBUG
m_bUSE_INSTANCING = true;
#endif // _DEBUG
}
spritecard_vs20_Static_Index( IShaderShadow* pShaderShadow, IMaterialVar** params )
{
m_nZOOM_ANIMATE_SEQ2 = 0;
m_nDUALSEQUENCE = 0;
m_nEXTRACTGREENALPHA = 0;
m_nUSE_INSTANCING = 0;
#ifdef _DEBUG
m_bZOOM_ANIMATE_SEQ2 = false;
m_bDUALSEQUENCE = false;
m_bEXTRACTGREENALPHA = false;
m_bUSE_INSTANCING = false;
#endif // _DEBUG
}
int GetIndex() const
{
Assert( m_bZOOM_ANIMATE_SEQ2 && m_bDUALSEQUENCE && m_bEXTRACTGREENALPHA && m_bUSE_INSTANCING );
return ( 3 * m_nZOOM_ANIMATE_SEQ2 ) + ( 6 * m_nDUALSEQUENCE ) + ( 12 * m_nEXTRACTGREENALPHA ) + ( 24 * m_nUSE_INSTANCING ) + 0;
}
};
#define shaderStaticTest_spritecard_vs20 vsh_forgot_to_set_static_ZOOM_ANIMATE_SEQ2 + vsh_forgot_to_set_static_DUALSEQUENCE + vsh_forgot_to_set_static_EXTRACTGREENALPHA + vsh_forgot_to_set_static_USE_INSTANCING
class spritecard_vs20_Dynamic_Index
{
unsigned int m_nORIENTATION : 2;
#ifdef _DEBUG
bool m_bORIENTATION : 1;
#endif // _DEBUG
public:
void SetORIENTATION( int i )
{
Assert( i >= 0 && i <= 2 );
m_nORIENTATION = i;
#ifdef _DEBUG
m_bORIENTATION = true;
#endif // _DEBUG
}
spritecard_vs20_Dynamic_Index( IShaderDynamicAPI* pShaderAPI )
{
m_nORIENTATION = 0;
#ifdef _DEBUG
m_bORIENTATION = false;
#endif // _DEBUG
}
int GetIndex() const
{
Assert( m_bORIENTATION );
return ( 1 * m_nORIENTATION ) + 0;
}
};
#define shaderDynamicTest_spritecard_vs20 vsh_forgot_to_set_dynamic_ORIENTATION
#endif // SPRITECARD_VS20_H