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HL2Overcharged/materialsystem/stdshaders/include/SDK_windowimposter_vs20.inc
2025-05-21 21:20:08 +03:00

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1.6 KiB
C++

// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
#ifndef SDK_WINDOWIMPOSTER_VS20_H
#define SDK_WINDOWIMPOSTER_VS20_H
#include "shaderapi/ishaderapi.h"
#include "shaderapi/ishadershadow.h"
#include "materialsystem/imaterialvar.h"
class SDK_windowimposter_vs20_Static_Index
{
unsigned int m_nPARALLAXCORRECT : 2;
#ifdef _DEBUG
bool m_bPARALLAXCORRECT : 1;
#endif // _DEBUG
public:
void SetPARALLAXCORRECT( int i )
{
Assert( i >= 0 && i <= 1 );
m_nPARALLAXCORRECT = i;
#ifdef _DEBUG
m_bPARALLAXCORRECT = true;
#endif // _DEBUG
}
SDK_windowimposter_vs20_Static_Index( IShaderShadow* pShaderShadow, IMaterialVar** params )
{
m_nPARALLAXCORRECT = 0;
#ifdef _DEBUG
m_bPARALLAXCORRECT = false;
#endif // _DEBUG
}
int GetIndex() const
{
Assert( m_bPARALLAXCORRECT );
return ( 2 * m_nPARALLAXCORRECT ) + 0;
}
};
#define shaderStaticTest_SDK_windowimposter_vs20 vsh_forgot_to_set_static_PARALLAXCORRECT
class SDK_windowimposter_vs20_Dynamic_Index
{
unsigned int m_nDOWATERFOG : 2;
#ifdef _DEBUG
bool m_bDOWATERFOG : 1;
#endif // _DEBUG
public:
void SetDOWATERFOG( int i )
{
Assert( i >= 0 && i <= 1 );
m_nDOWATERFOG = i;
#ifdef _DEBUG
m_bDOWATERFOG = true;
#endif // _DEBUG
}
SDK_windowimposter_vs20_Dynamic_Index( IShaderDynamicAPI* pShaderAPI )
{
m_nDOWATERFOG = 0;
#ifdef _DEBUG
m_bDOWATERFOG = false;
#endif // _DEBUG
}
int GetIndex() const
{
Assert( m_bDOWATERFOG );
return ( 1 * m_nDOWATERFOG ) + 0;
}
};
#define shaderDynamicTest_SDK_windowimposter_vs20 vsh_forgot_to_set_dynamic_DOWATERFOG
#endif // SDK_WINDOWIMPOSTER_VS20_H