mirror of
https://github.com/Gigaslav/HL2Overcharged.git
synced 2026-09-15 20:12:37 +03:00
118 lines
2.7 KiB
C++
118 lines
2.7 KiB
C++
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
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// !$ENVMAP && ( $BASEALPHAENVMAPMASK || $ENVMAPMASK )
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// !$BASETEXTURE && $BASEALPHAENVMAPMASK
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// $BASEALPHAENVMAPMASK && $ENVMAPMASK
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// !$BASETEXTURE && $BASEALPHAENVMAPMASK
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// $SELFILLUM && $BASEALPHAENVMAPMASK
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// !$BASETEXTURE && $SELFILLUM
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#ifndef SDK_LIGHTMAPPEDGENERIC_PS20B_H
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#define SDK_LIGHTMAPPEDGENERIC_PS20B_H
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#include "shaderapi/ishaderapi.h"
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#include "shaderapi/ishadershadow.h"
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#include "materialsystem/imaterialvar.h"
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class SDK_lightmappedgeneric_ps20b_Static_Index
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{
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unsigned int m_nBASETEXTURE : 2;
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unsigned int m_nENVMAP : 2;
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unsigned int m_nENVMAPMASK : 2;
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unsigned int m_nSELFILLUM : 2;
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unsigned int m_nBASEALPHAENVMAPMASK : 2;
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#ifdef _DEBUG
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bool m_bBASETEXTURE : 1;
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bool m_bENVMAP : 1;
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bool m_bENVMAPMASK : 1;
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bool m_bSELFILLUM : 1;
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bool m_bBASEALPHAENVMAPMASK : 1;
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#endif // _DEBUG
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public:
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void SetBASETEXTURE( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nBASETEXTURE = i;
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#ifdef _DEBUG
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m_bBASETEXTURE = true;
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#endif // _DEBUG
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}
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void SetENVMAP( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nENVMAP = i;
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#ifdef _DEBUG
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m_bENVMAP = true;
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#endif // _DEBUG
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}
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void SetENVMAPMASK( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nENVMAPMASK = i;
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#ifdef _DEBUG
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m_bENVMAPMASK = true;
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#endif // _DEBUG
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}
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void SetSELFILLUM( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nSELFILLUM = i;
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#ifdef _DEBUG
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m_bSELFILLUM = true;
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#endif // _DEBUG
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}
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void SetBASEALPHAENVMAPMASK( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nBASEALPHAENVMAPMASK = i;
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#ifdef _DEBUG
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m_bBASEALPHAENVMAPMASK = true;
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#endif // _DEBUG
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}
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SDK_lightmappedgeneric_ps20b_Static_Index( IShaderShadow* pShaderShadow, IMaterialVar** params )
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{
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m_nBASETEXTURE = 0;
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m_nENVMAP = 0;
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m_nENVMAPMASK = 0;
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m_nSELFILLUM = 0;
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m_nBASEALPHAENVMAPMASK = 0;
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#ifdef _DEBUG
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m_bBASETEXTURE = false;
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m_bENVMAP = false;
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m_bENVMAPMASK = false;
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m_bSELFILLUM = false;
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m_bBASEALPHAENVMAPMASK = false;
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#endif // _DEBUG
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}
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int GetIndex() const
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{
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Assert( m_bBASETEXTURE && m_bENVMAP && m_bENVMAPMASK && m_bSELFILLUM && m_bBASEALPHAENVMAPMASK );
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return ( 1 * m_nBASETEXTURE ) + ( 2 * m_nENVMAP ) + ( 4 * m_nENVMAPMASK ) + ( 8 * m_nSELFILLUM ) + ( 16 * m_nBASEALPHAENVMAPMASK ) + 0;
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}
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};
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#define shaderStaticTest_SDK_lightmappedgeneric_ps20b psh_forgot_to_set_static_BASETEXTURE + psh_forgot_to_set_static_ENVMAP + psh_forgot_to_set_static_ENVMAPMASK + psh_forgot_to_set_static_SELFILLUM + psh_forgot_to_set_static_BASEALPHAENVMAPMASK
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class SDK_lightmappedgeneric_ps20b_Dynamic_Index
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{
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public:
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SDK_lightmappedgeneric_ps20b_Dynamic_Index( IShaderDynamicAPI* pShaderAPI )
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{
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}
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int GetIndex() const
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{
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return 0;
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}
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};
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#define shaderDynamicTest_SDK_lightmappedgeneric_ps20b 1
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#endif // SDK_LIGHTMAPPEDGENERIC_PS20B_H
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