Files
HL2Overcharged/materialsystem/stdshaders/include/SDK_lightmappedgeneric_ps20b.inc
2025-05-21 21:20:08 +03:00

118 lines
2.7 KiB
C++

// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
// !$ENVMAP && ( $BASEALPHAENVMAPMASK || $ENVMAPMASK )
// !$BASETEXTURE && $BASEALPHAENVMAPMASK
// $BASEALPHAENVMAPMASK && $ENVMAPMASK
// !$BASETEXTURE && $BASEALPHAENVMAPMASK
// $SELFILLUM && $BASEALPHAENVMAPMASK
// !$BASETEXTURE && $SELFILLUM
#ifndef SDK_LIGHTMAPPEDGENERIC_PS20B_H
#define SDK_LIGHTMAPPEDGENERIC_PS20B_H
#include "shaderapi/ishaderapi.h"
#include "shaderapi/ishadershadow.h"
#include "materialsystem/imaterialvar.h"
class SDK_lightmappedgeneric_ps20b_Static_Index
{
unsigned int m_nBASETEXTURE : 2;
unsigned int m_nENVMAP : 2;
unsigned int m_nENVMAPMASK : 2;
unsigned int m_nSELFILLUM : 2;
unsigned int m_nBASEALPHAENVMAPMASK : 2;
#ifdef _DEBUG
bool m_bBASETEXTURE : 1;
bool m_bENVMAP : 1;
bool m_bENVMAPMASK : 1;
bool m_bSELFILLUM : 1;
bool m_bBASEALPHAENVMAPMASK : 1;
#endif // _DEBUG
public:
void SetBASETEXTURE( int i )
{
Assert( i >= 0 && i <= 1 );
m_nBASETEXTURE = i;
#ifdef _DEBUG
m_bBASETEXTURE = true;
#endif // _DEBUG
}
void SetENVMAP( int i )
{
Assert( i >= 0 && i <= 1 );
m_nENVMAP = i;
#ifdef _DEBUG
m_bENVMAP = true;
#endif // _DEBUG
}
void SetENVMAPMASK( int i )
{
Assert( i >= 0 && i <= 1 );
m_nENVMAPMASK = i;
#ifdef _DEBUG
m_bENVMAPMASK = true;
#endif // _DEBUG
}
void SetSELFILLUM( int i )
{
Assert( i >= 0 && i <= 1 );
m_nSELFILLUM = i;
#ifdef _DEBUG
m_bSELFILLUM = true;
#endif // _DEBUG
}
void SetBASEALPHAENVMAPMASK( int i )
{
Assert( i >= 0 && i <= 1 );
m_nBASEALPHAENVMAPMASK = i;
#ifdef _DEBUG
m_bBASEALPHAENVMAPMASK = true;
#endif // _DEBUG
}
SDK_lightmappedgeneric_ps20b_Static_Index( IShaderShadow* pShaderShadow, IMaterialVar** params )
{
m_nBASETEXTURE = 0;
m_nENVMAP = 0;
m_nENVMAPMASK = 0;
m_nSELFILLUM = 0;
m_nBASEALPHAENVMAPMASK = 0;
#ifdef _DEBUG
m_bBASETEXTURE = false;
m_bENVMAP = false;
m_bENVMAPMASK = false;
m_bSELFILLUM = false;
m_bBASEALPHAENVMAPMASK = false;
#endif // _DEBUG
}
int GetIndex() const
{
Assert( m_bBASETEXTURE && m_bENVMAP && m_bENVMAPMASK && m_bSELFILLUM && m_bBASEALPHAENVMAPMASK );
return ( 1 * m_nBASETEXTURE ) + ( 2 * m_nENVMAP ) + ( 4 * m_nENVMAPMASK ) + ( 8 * m_nSELFILLUM ) + ( 16 * m_nBASEALPHAENVMAPMASK ) + 0;
}
};
#define shaderStaticTest_SDK_lightmappedgeneric_ps20b psh_forgot_to_set_static_BASETEXTURE + psh_forgot_to_set_static_ENVMAP + psh_forgot_to_set_static_ENVMAPMASK + psh_forgot_to_set_static_SELFILLUM + psh_forgot_to_set_static_BASEALPHAENVMAPMASK
class SDK_lightmappedgeneric_ps20b_Dynamic_Index
{
public:
SDK_lightmappedgeneric_ps20b_Dynamic_Index( IShaderDynamicAPI* pShaderAPI )
{
}
int GetIndex() const
{
return 0;
}
};
#define shaderDynamicTest_SDK_lightmappedgeneric_ps20b 1
#endif // SDK_LIGHTMAPPEDGENERIC_PS20B_H