mirror of
https://github.com/Gigaslav/HL2Overcharged.git
synced 2026-09-15 20:12:37 +03:00
131 lines
3.0 KiB
C++
131 lines
3.0 KiB
C++
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
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// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
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#ifndef SDK_DECALMODULATE_VS20_H
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#define SDK_DECALMODULATE_VS20_H
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#include "shaderapi/ishaderapi.h"
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#include "shaderapi/ishadershadow.h"
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#include "materialsystem/imaterialvar.h"
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class SDK_decalmodulate_vs20_Static_Index
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{
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unsigned int m_nVERTEXCOLOR : 2;
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unsigned int m_nLIGHTING_PREVIEW : 2;
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unsigned int m_nFLASHLIGHT : 2;
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#ifdef _DEBUG
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bool m_bVERTEXCOLOR : 1;
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bool m_bLIGHTING_PREVIEW : 1;
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bool m_bFLASHLIGHT : 1;
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#endif // _DEBUG
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public:
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void SetVERTEXCOLOR( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nVERTEXCOLOR = i;
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#ifdef _DEBUG
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m_bVERTEXCOLOR = true;
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#endif // _DEBUG
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}
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void SetLIGHTING_PREVIEW( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nLIGHTING_PREVIEW = i;
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#ifdef _DEBUG
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m_bLIGHTING_PREVIEW = true;
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#endif // _DEBUG
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}
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void SetFLASHLIGHT( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nFLASHLIGHT = i;
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#ifdef _DEBUG
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m_bFLASHLIGHT = true;
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#endif // _DEBUG
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}
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SDK_decalmodulate_vs20_Static_Index( IShaderShadow* pShaderShadow, IMaterialVar** params )
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{
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m_nVERTEXCOLOR = 0;
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m_nLIGHTING_PREVIEW = 0;
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m_nFLASHLIGHT = 0;
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#ifdef _DEBUG
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m_bVERTEXCOLOR = false;
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m_bLIGHTING_PREVIEW = false;
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m_bFLASHLIGHT = false;
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#endif // _DEBUG
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}
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int GetIndex() const
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{
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Assert( m_bVERTEXCOLOR && m_bLIGHTING_PREVIEW && m_bFLASHLIGHT );
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return ( 4 * m_nVERTEXCOLOR ) + ( 8 * m_nLIGHTING_PREVIEW ) + ( 16 * m_nFLASHLIGHT ) + 0;
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}
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};
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#define shaderStaticTest_SDK_decalmodulate_vs20 vsh_forgot_to_set_static_VERTEXCOLOR + vsh_forgot_to_set_static_LIGHTING_PREVIEW + vsh_forgot_to_set_static_FLASHLIGHT
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class SDK_decalmodulate_vs20_Dynamic_Index
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{
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unsigned int m_nDOWATERFOG : 2;
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unsigned int m_nCOMPRESSED_VERTS : 2;
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unsigned int m_nSKINNING : 1;
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#ifdef _DEBUG
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bool m_bDOWATERFOG : 1;
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bool m_bCOMPRESSED_VERTS : 1;
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bool m_bSKINNING : 1;
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#endif // _DEBUG
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public:
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void SetDOWATERFOG( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nDOWATERFOG = i;
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#ifdef _DEBUG
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m_bDOWATERFOG = true;
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#endif // _DEBUG
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}
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void SetCOMPRESSED_VERTS( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nCOMPRESSED_VERTS = i;
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#ifdef _DEBUG
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m_bCOMPRESSED_VERTS = true;
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#endif // _DEBUG
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}
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void SetSKINNING( int i )
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{
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Assert( i >= 0 && i <= 0 );
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m_nSKINNING = i;
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#ifdef _DEBUG
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m_bSKINNING = true;
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#endif // _DEBUG
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}
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SDK_decalmodulate_vs20_Dynamic_Index( IShaderDynamicAPI* pShaderAPI )
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{
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m_nDOWATERFOG = 0;
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m_nCOMPRESSED_VERTS = 0;
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m_nSKINNING = 0;
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#ifdef _DEBUG
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m_bDOWATERFOG = false;
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m_bCOMPRESSED_VERTS = false;
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m_bSKINNING = false;
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#endif // _DEBUG
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}
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int GetIndex() const
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{
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Assert( m_bDOWATERFOG && m_bCOMPRESSED_VERTS && m_bSKINNING );
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return ( 1 * m_nDOWATERFOG ) + ( 2 * m_nCOMPRESSED_VERTS ) + ( 4 * m_nSKINNING ) + 0;
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}
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};
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#define shaderDynamicTest_SDK_decalmodulate_vs20 vsh_forgot_to_set_dynamic_DOWATERFOG + vsh_forgot_to_set_dynamic_COMPRESSED_VERTS + vsh_forgot_to_set_dynamic_SKINNING
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#endif // SDK_DECALMODULATE_VS20_H
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