Files
HL2Overcharged/materialsystem/stdshaders/include/SDK_ShatteredGlass_ps20b.inc
2025-05-21 21:20:08 +03:00

158 lines
4.5 KiB
C++

// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
// $PARALLAXCORRECT && !$CUBEMAP
// defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED
// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
// defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
// defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED
// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
// defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
#ifndef SDK_SHATTEREDGLASS_PS20B_H
#define SDK_SHATTEREDGLASS_PS20B_H
#include "shaderapi/ishaderapi.h"
#include "shaderapi/ishadershadow.h"
#include "materialsystem/imaterialvar.h"
class SDK_ShatteredGlass_ps20b_Static_Index
{
unsigned int m_nCUBEMAP : 2;
unsigned int m_nVERTEXCOLOR : 2;
unsigned int m_nENVMAPMASK : 2;
unsigned int m_nBASEALPHAENVMAPMASK : 2;
unsigned int m_nHDRTYPE : 2;
unsigned int m_nPARALLAXCORRECT : 2;
#ifdef _DEBUG
bool m_bCUBEMAP : 1;
bool m_bVERTEXCOLOR : 1;
bool m_bENVMAPMASK : 1;
bool m_bBASEALPHAENVMAPMASK : 1;
bool m_bHDRTYPE : 1;
bool m_bPARALLAXCORRECT : 1;
#endif // _DEBUG
public:
void SetCUBEMAP( int i )
{
Assert( i >= 0 && i <= 1 );
m_nCUBEMAP = i;
#ifdef _DEBUG
m_bCUBEMAP = true;
#endif // _DEBUG
}
void SetVERTEXCOLOR( int i )
{
Assert( i >= 0 && i <= 1 );
m_nVERTEXCOLOR = i;
#ifdef _DEBUG
m_bVERTEXCOLOR = true;
#endif // _DEBUG
}
void SetENVMAPMASK( int i )
{
Assert( i >= 0 && i <= 1 );
m_nENVMAPMASK = i;
#ifdef _DEBUG
m_bENVMAPMASK = true;
#endif // _DEBUG
}
void SetBASEALPHAENVMAPMASK( int i )
{
Assert( i >= 0 && i <= 1 );
m_nBASEALPHAENVMAPMASK = i;
#ifdef _DEBUG
m_bBASEALPHAENVMAPMASK = true;
#endif // _DEBUG
}
void SetHDRTYPE( int i )
{
Assert( i >= 0 && i <= 2 );
m_nHDRTYPE = i;
#ifdef _DEBUG
m_bHDRTYPE = true;
#endif // _DEBUG
}
void SetPARALLAXCORRECT( int i )
{
Assert( i >= 0 && i <= 1 );
m_nPARALLAXCORRECT = i;
#ifdef _DEBUG
m_bPARALLAXCORRECT = true;
#endif // _DEBUG
}
SDK_ShatteredGlass_ps20b_Static_Index( IShaderShadow* pShaderShadow, IMaterialVar** params )
{
m_nCUBEMAP = 0;
m_nVERTEXCOLOR = 0;
m_nENVMAPMASK = 0;
m_nBASEALPHAENVMAPMASK = 0;
m_nHDRTYPE = 0;
m_nPARALLAXCORRECT = 0;
#ifdef _DEBUG
m_bCUBEMAP = false;
m_bVERTEXCOLOR = false;
m_bENVMAPMASK = false;
m_bBASEALPHAENVMAPMASK = false;
m_bHDRTYPE = false;
m_bPARALLAXCORRECT = false;
#endif // _DEBUG
}
int GetIndex() const
{
Assert( m_bCUBEMAP && m_bVERTEXCOLOR && m_bENVMAPMASK && m_bBASEALPHAENVMAPMASK && m_bHDRTYPE && m_bPARALLAXCORRECT );
return ( 2 * m_nCUBEMAP ) + ( 4 * m_nVERTEXCOLOR ) + ( 8 * m_nENVMAPMASK ) + ( 16 * m_nBASEALPHAENVMAPMASK ) + ( 32 * m_nHDRTYPE ) + ( 96 * m_nPARALLAXCORRECT ) + 0;
}
};
#define shaderStaticTest_SDK_ShatteredGlass_ps20b psh_forgot_to_set_static_CUBEMAP + psh_forgot_to_set_static_VERTEXCOLOR + psh_forgot_to_set_static_ENVMAPMASK + psh_forgot_to_set_static_BASEALPHAENVMAPMASK + psh_forgot_to_set_static_HDRTYPE + psh_forgot_to_set_static_PARALLAXCORRECT
class SDK_ShatteredGlass_ps20b_Dynamic_Index
{
unsigned int m_nPIXELFOGTYPE : 2;
#ifdef _DEBUG
bool m_bPIXELFOGTYPE : 1;
#endif // _DEBUG
public:
void SetPIXELFOGTYPE( int i )
{
Assert( i >= 0 && i <= 1 );
m_nPIXELFOGTYPE = i;
#ifdef _DEBUG
m_bPIXELFOGTYPE = true;
#endif // _DEBUG
}
SDK_ShatteredGlass_ps20b_Dynamic_Index( IShaderDynamicAPI* pShaderAPI )
{
m_nPIXELFOGTYPE = 0;
#ifdef _DEBUG
m_bPIXELFOGTYPE = false;
#endif // _DEBUG
}
int GetIndex() const
{
Assert( m_bPIXELFOGTYPE );
return ( 1 * m_nPIXELFOGTYPE ) + 0;
}
};
#define shaderDynamicTest_SDK_ShatteredGlass_ps20b psh_forgot_to_set_dynamic_PIXELFOGTYPE
#endif // SDK_SHATTEREDGLASS_PS20B_H