Files
HL2Overcharged/game/shared/in_buttons.h
2025-05-21 21:20:08 +03:00

50 lines
1.7 KiB
C

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef IN_BUTTONS_H
#define IN_BUTTONS_H
#ifdef _WIN32
#pragma once
#endif
#define IN_ATTACK (1 << 0)
#define IN_JUMP (1 << 1)
#define IN_DUCK (1 << 2)
#define IN_FORWARD (1 << 3)
#define IN_BACK (1 << 4)
#define IN_USE (1 << 5)
#define IN_CANCEL (1 << 6)
#define IN_LEFT (1 << 7)
#define IN_RIGHT (1 << 8)
#define IN_MOVELEFT (1 << 9)
#define IN_MOVERIGHT (1 << 10)
#define IN_ATTACK2 (1 << 11)
#define IN_DROP (1 << 12)
#define IN_RELOAD (1 << 13)
#define IN_KICK (1 << 14)
#define IN_LASERSWITCH (1 << 15)
#define IN_SCORE (1 << 16) // Used by client.dll for when scoreboard is held down
#define IN_SPEED (1 << 17) // Player is holding the speed key
#define IN_WALK (1 << 18) // Player holding walk key
#define IN_ZOOM (1 << 19) // Zoom key for HUD zoom
#define IN_WEAPON1 (1 << 20) // weapon defines these bits
#define IN_WEAPON2 (1 << 21) // weapon defines these bits
#define IN_SWITCHMODE (1 << 22)
#define IN_GRENADESWITCH (1 << 23) // grenade 1
#define IN_SWITCHSILENCER (1 << 24) // grenade 2
#define IN_ATTACK3 (1 << 25)
#define IN_LEANLEFT (1 << 26) // BriJee OVR: Player Lean left
#define IN_LEANRIGHT (1 << 27) // BriJee OVR: Player Lean right
#define IN_SWING (1 << 28) // BriJee OVR: Weapon swing
#define IN_THROWGRENADE (1 << 29) // BriJee OVR: Quick grenade throw
#define IN_AIMMODE (1 << 30) // BriJee OVR: Aim mode (Fistperson Ironsight, Thirdperson over the shoulder)
#define IN_FIREMODE (1 << 31) // BriJee OVR: Custom firemodes for guns
//#define IN_SCROLLUP (31 >> 0)
//#define IN_SCROLLDOWN (31 >> 1)
#endif // IN_BUTTONS_H