Files
HL2Overcharged/utils/vrad/incremental.cpp
2025-05-21 21:20:08 +03:00

767 lines
17 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "incremental.h"
#include "lightmap.h"
static bool g_bFileError = false;
// -------------------------------------------------------------------------------- //
// Static helpers.
// -------------------------------------------------------------------------------- //
static bool CompareLights(dworldlight_t *a, dworldlight_t *b)
{
static float flEpsilon = 1e-7;
bool a1 = VectorsAreEqual(a->origin, b->origin, flEpsilon);
bool a2 = VectorsAreEqual(a->intensity, b->intensity, 1.1f); // intensities are huge numbers
bool a3 = VectorsAreEqual(a->normal, b->normal, flEpsilon);
bool a4 = fabs(a->constant_attn - b->constant_attn) < flEpsilon;
bool a5 = fabs(a->linear_attn - b->linear_attn) < flEpsilon;
bool a6 = fabs(a->quadratic_attn - b->quadratic_attn) < flEpsilon;
bool a7 = fabs(float(a->flags - b->flags)) < flEpsilon;
bool a8 = fabs(a->stopdot - b->stopdot) < flEpsilon;
bool a9 = fabs(a->stopdot2 - b->stopdot2) < flEpsilon;
bool a10 = fabs(a->exponent - b->exponent) < flEpsilon;
bool a11 = fabs(a->radius - b->radius) < flEpsilon;
return a1 && a2 && a3 && a4 && a5 && a6 && a7 && a8 && a9 && a10 && a11;
}
long FileOpen(char const *pFilename, bool bRead)
{
g_bFileError = false;
return (long)g_pFileSystem->Open(pFilename, bRead ? "rb" : "wb");
}
void FileClose(long fp)
{
if (fp)
g_pFileSystem->Close((FILE*)fp);
}
// Returns true if there was an error reading from the file.
bool FileError()
{
return g_bFileError;
}
static inline void FileRead(long fp, void *pOut, int size)
{
if (g_bFileError || g_pFileSystem->Read(pOut, size, (FileHandle_t)fp) != size)
{
g_bFileError = true;
memset(pOut, 0, size);
}
}
template<class T>
static inline void FileRead(long fp, T &out)
{
FileRead(fp, &out, sizeof(out));
}
static inline void FileWrite(long fp, void const *pData, int size)
{
if (g_bFileError || g_pFileSystem->Write(pData, size, (FileHandle_t)fp) != size)
{
g_bFileError = true;
}
}
template<class T>
static inline void FileWrite(long fp, T out)
{
FileWrite(fp, &out, sizeof(out));
}
IIncremental* GetIncremental()
{
static CIncremental inc;
return &inc;
}
// -------------------------------------------------------------------------------- //
// CIncremental.
// -------------------------------------------------------------------------------- //
CIncremental::CIncremental()
{
m_TotalMemory = 0;
m_pIncrementalFilename = NULL;
m_pBSPFilename = NULL;
m_bSuccessfulRun = false;
}
CIncremental::~CIncremental()
{
}
bool CIncremental::Init(char const *pBSPFilename, char const *pIncrementalFilename)
{
m_pBSPFilename = pBSPFilename;
m_pIncrementalFilename = pIncrementalFilename;
return true;
}
bool CIncremental::PrepareForLighting()
{
if (!m_pBSPFilename)
return false;
// Clear the touched faces list.
m_FacesTouched.SetSize(numfaces);
memset(m_FacesTouched.Base(), 0, numfaces);
// If we haven't done a complete successful run yet, then we either haven't
// loaded the lights, or a run was aborted and our lights are half-done so we
// should reload them.
if (!m_bSuccessfulRun)
LoadIncrementalFile();
// unmatched = a list of the lights we have
CUtlLinkedList<int, int> unmatched;
for (int i = m_Lights.Head(); i != m_Lights.InvalidIndex(); i = m_Lights.Next(i))
unmatched.AddToTail(i);
// Match the light lists and get rid of lights that we already have all the data for.
directlight_t *pNext;
directlight_t **pPrev = &activelights;
for (directlight_t *dl = activelights; dl != NULL; dl = pNext)
{
pNext = dl->next;
//float flClosest = 3000000000;
//CIncLight *pClosest = 0;
// Look for this light in our light list.
int iNextUnmatched, iUnmatched;
for (iUnmatched = unmatched.Head(); iUnmatched != unmatched.InvalidIndex(); iUnmatched = iNextUnmatched)
{
iNextUnmatched = unmatched.Next(iUnmatched);
CIncLight *pLight = m_Lights[unmatched[iUnmatched]];
//float flTest = (pLight->m_Light.origin - dl->light.origin).Length();
//if( flTest < flClosest )
//{
// flClosest = flTest;
// pClosest = pLight;
//}
if (CompareLights(&dl->light, &pLight->m_Light))
{
unmatched.Remove(iUnmatched);
// Ok, we have this light's data already, yay!
// Get rid of it from the active light list.
*pPrev = dl->next;
free(dl);
dl = 0;
break;
}
}
//bool bTest=false;
//if(bTest)
// CompareLights( &dl->light, &pClosest->m_Light );
if (iUnmatched == unmatched.InvalidIndex())
pPrev = &dl->next;
}
// Remove any of our lights that were unmatched.
for (int iUnmatched = unmatched.Head(); iUnmatched != unmatched.InvalidIndex(); iUnmatched = unmatched.Next(iUnmatched))
{
CIncLight *pLight = m_Lights[unmatched[iUnmatched]];
// First tag faces that it touched so they get recomposited.
for (unsigned short iFace = pLight->m_LightFaces.Head(); iFace != pLight->m_LightFaces.InvalidIndex(); iFace = pLight->m_LightFaces.Next(iFace))
{
m_FacesTouched[pLight->m_LightFaces[iFace]->m_FaceIndex] = 1;
}
delete pLight;
m_Lights.Remove(unmatched[iUnmatched]);
}
// Now add a light structure for each new light.
AddLightsForActiveLights();
return true;
}
bool CIncremental::ReadIncrementalHeader(long fp, CIncrementalHeader *pHeader)
{
int version;
FileRead(fp, version);
if (version != INCREMENTALFILE_VERSION)
return false;
int nFaces;
FileRead(fp, nFaces);
pHeader->m_FaceLightmapSizes.SetSize(nFaces);
FileRead(fp, pHeader->m_FaceLightmapSizes.Base(), sizeof(CIncrementalHeader::CLMSize) * nFaces);
return !FileError();
}
bool CIncremental::WriteIncrementalHeader(long fp)
{
int version = INCREMENTALFILE_VERSION;
FileWrite(fp, version);
int nFaces = numfaces;
FileWrite(fp, nFaces);
CIncrementalHeader hdr;
hdr.m_FaceLightmapSizes.SetSize(nFaces);
for (int i = 0; i < nFaces; i++)
{
hdr.m_FaceLightmapSizes[i].m_Width = g_pFaces[i].m_LightmapTextureSizeInLuxels[0];
hdr.m_FaceLightmapSizes[i].m_Height = g_pFaces[i].m_LightmapTextureSizeInLuxels[1];
}
FileWrite(fp, hdr.m_FaceLightmapSizes.Base(), sizeof(CIncrementalHeader::CLMSize) * nFaces);
return !FileError();
}
bool CIncremental::IsIncrementalFileValid()
{
long fp = FileOpen(m_pIncrementalFilename, true);
if (!fp)
return false;
bool bValid = false;
CIncrementalHeader hdr;
if (ReadIncrementalHeader(fp, &hdr))
{
// If the number of faces is the same and their lightmap sizes are the same,
// then this file is considered a legitimate incremental file.
if (hdr.m_FaceLightmapSizes.Count() == numfaces)
{
int i;
for (i = 0; i < numfaces; i++)
{
if (hdr.m_FaceLightmapSizes[i].m_Width != g_pFaces[i].m_LightmapTextureSizeInLuxels[0] ||
hdr.m_FaceLightmapSizes[i].m_Height != g_pFaces[i].m_LightmapTextureSizeInLuxels[1])
{
break;
}
}
// Were all faces valid?
if (i == numfaces)
bValid = true;
}
}
FileClose(fp);
return bValid && !FileError();
}
void CIncremental::AddLightToFace(
IncrementalLightID lightID,
int iFace,
int iSample,
int lmSize,
float dot,
int iThread)
{
// If we're not being used, don't do anything.
if (!m_pIncrementalFilename)
return;
CIncLight *pLight = m_Lights[lightID];
// Check for the 99.99% case in which the face already exists.
CLightFace *pFace;
if (pLight->m_pCachedFaces[iThread] &&
pLight->m_pCachedFaces[iThread]->m_FaceIndex == iFace)
{
pFace = pLight->m_pCachedFaces[iThread];
}
else
{
bool bNew;
EnterCriticalSection(&pLight->m_CS);
pFace = pLight->FindOrCreateLightFace(iFace, lmSize, &bNew);
LeaveCriticalSection(&pLight->m_CS);
pLight->m_pCachedFaces[iThread] = pFace;
if (bNew)
m_TotalMemory += pFace->m_LightValues.Count() * sizeof(pFace->m_LightValues[0]);
}
// Add this into the light's data.
pFace->m_LightValues[iSample].m_Dot = dot;
}
unsigned short DecodeCharOrShort(CUtlBuffer *pIn)
{
unsigned short val = pIn->GetUnsignedChar();
if (val & 0x80)
{
val = ((val & 0x7F) << 8) | pIn->GetUnsignedChar();
}
return val;
}
void EncodeCharOrShort(CUtlBuffer *pBuf, unsigned short val)
{
if ((val & 0xFF80) == 0)
{
pBuf->PutUnsignedChar((unsigned char)val);
}
else
{
if (val > 32767)
val = 32767;
pBuf->PutUnsignedChar((val >> 8) | 0x80);
pBuf->PutUnsignedChar(val & 0xFF);
}
}
void DecompressLightData(CUtlBuffer *pIn, CUtlVector<CLightValue> *pOut)
{
int iOut = 0;
while (pIn->TellGet() < pIn->TellPut())
{
unsigned char runLength = pIn->GetUnsignedChar();
unsigned short usVal = DecodeCharOrShort(pIn);
while (runLength > 0)
{
--runLength;
pOut->Element(iOut).m_Dot = usVal;
++iOut;
}
}
}
#ifdef _WIN32
#pragma warning (disable:4701)
#endif
void CompressLightData(
CLightValue const *pValues,
int nValues,
CUtlBuffer *pBuf)
{
unsigned char runLength = 0;
unsigned short flLastValue;
for (int i = 0; i < nValues; i++)
{
unsigned short flCurValue = (unsigned short)pValues[i].m_Dot;
if (i == 0)
{
flLastValue = flCurValue;
runLength = 1;
}
else if (flCurValue == flLastValue && runLength < 255)
{
++runLength;
}
else
{
pBuf->PutUnsignedChar(runLength);
EncodeCharOrShort(pBuf, flLastValue);
flLastValue = flCurValue;
runLength = 1;
}
}
// Write the end..
if (runLength)
{
pBuf->PutUnsignedChar(runLength);
EncodeCharOrShort(pBuf, flLastValue);
}
}
#ifdef _WIN32
#pragma warning (default:4701)
#endif
void MultiplyValues(CUtlVector<CLightValue> &values, float scale)
{
for (int i = 0; i < values.Count(); i++)
values[i].m_Dot *= scale;
}
void CIncremental::FinishFace(
IncrementalLightID lightID,
int iFace,
int iThread)
{
CIncLight *pLight = m_Lights[lightID];
// Check for the 99.99% case in which the face already exists.
CLightFace *pFace;
if (pLight->m_pCachedFaces[iThread] && pLight->m_pCachedFaces[iThread]->m_FaceIndex == iFace)
{
pFace = pLight->m_pCachedFaces[iThread];
// Compress the data.
MultiplyValues(pFace->m_LightValues, pLight->m_flMaxIntensity);
pFace->m_CompressedData.SeekPut(CUtlBuffer::SEEK_HEAD, 0);
CompressLightData(
pFace->m_LightValues.Base(),
pFace->m_LightValues.Count(),
&pFace->m_CompressedData);
#if 0
// test decompression
CUtlVector<CLightValue> test;
test.SetSize(2048);
pFace->m_CompressedData.SeekGet(CUtlBuffer::SEEK_HEAD, 0);
DecompressLightData(&pFace->m_CompressedData, &test);
#endif
if (pFace->m_CompressedData.TellPut() == 0)
{
// No contribution.. delete this face from the light.
EnterCriticalSection(&pLight->m_CS);
pLight->m_LightFaces.Remove(pFace->m_LightFacesIndex);
delete pFace;
LeaveCriticalSection(&pLight->m_CS);
}
else
{
// Discard the uncompressed data.
pFace->m_LightValues.Purge();
m_FacesTouched[pFace->m_FaceIndex] = 1;
}
}
}
bool CIncremental::Finalize()
{
// If we're not being used, don't do anything.
if (!m_pIncrementalFilename || !m_pBSPFilename)
return false;
CUtlVector<CFaceLightList> faceLights;
LinkLightsToFaces(faceLights);
Vector faceLight[(MAX_LIGHTMAP_DIM_WITHOUT_BORDER + 2) * (MAX_LIGHTMAP_DIM_WITHOUT_BORDER + 2)];
CUtlVector<CLightValue> faceLightValues;
faceLightValues.SetSize((MAX_LIGHTMAP_DIM_WITHOUT_BORDER + 2) * (MAX_LIGHTMAP_DIM_WITHOUT_BORDER + 2));
// Only update the faces we've touched.
for (int facenum = 0; facenum < numfaces; facenum++)
{
if (!m_FacesTouched[facenum] || !faceLights[facenum].Count())
continue;
int w = g_pFaces[facenum].m_LightmapTextureSizeInLuxels[0] + 1;
int h = g_pFaces[facenum].m_LightmapTextureSizeInLuxels[1] + 1;
int nLuxels = w * h;
assert(nLuxels <= sizeof(faceLight) / sizeof(faceLight[0]));
// Clear the lighting for this face.
memset(faceLight, 0, nLuxels * sizeof(Vector));
// Composite all the light contributions.
for (int iFace = 0; iFace < faceLights[facenum].Count(); iFace++)
{
CLightFace *pFace = faceLights[facenum][iFace];
pFace->m_CompressedData.SeekGet(CUtlBuffer::SEEK_HEAD, 0);
DecompressLightData(&pFace->m_CompressedData, &faceLightValues);
for (int iSample = 0; iSample < nLuxels; iSample++)
{
float flDot = faceLightValues[iSample].m_Dot;
if (flDot)
{
VectorMA(
faceLight[iSample],
flDot / pFace->m_pLight->m_flMaxIntensity,
pFace->m_pLight->m_Light.intensity,
faceLight[iSample]);
}
}
}
// Convert to the floating-point representation in the BSP file.
Vector *pSrc = faceLight;
unsigned char *pDest = &(*pdlightdata)[g_pFaces[facenum].lightofs];
for (int iSample = 0; iSample < nLuxels; iSample++)
{
VectorToColorRGBExp32(*pSrc, *(ColorRGBExp32 *)pDest);
pDest += 4;
pSrc++;
}
}
m_bSuccessfulRun = true;
return true;
}
void CIncremental::GetFacesTouched(CUtlVector<unsigned char> &touched)
{
touched.CopyArray(m_FacesTouched.Base(), m_FacesTouched.Count());
}
bool CIncremental::Serialize()
{
if (!SaveIncrementalFile())
return false;
WriteBSPFile((char*)m_pBSPFilename);
return true;
}
void CIncremental::Term()
{
m_Lights.PurgeAndDeleteElements();
m_TotalMemory = 0;
}
void CIncremental::AddLightsForActiveLights()
{
// Create our lights.
for (directlight_t *dl = activelights; dl != NULL; dl = dl->next)
{
CIncLight *pLight = new CIncLight;
dl->m_IncrementalID = m_Lights.AddToTail(pLight);
// Copy the light information.
pLight->m_Light = dl->light;
pLight->m_flMaxIntensity = max(dl->light.intensity[0], max(dl->light.intensity[1], dl->light.intensity[2]));
}
}
bool CIncremental::LoadIncrementalFile()
{
Term();
if (!IsIncrementalFileValid())
return false;
long fp = FileOpen(m_pIncrementalFilename, true);
if (!fp)
return false;
// Read the header.
CIncrementalHeader hdr;
if (!ReadIncrementalHeader(fp, &hdr))
{
FileClose(fp);
return false;
}
// Read the lights.
int nLights;
FileRead(fp, nLights);
for (int iLight = 0; iLight < nLights; iLight++)
{
CIncLight *pLight = new CIncLight;
m_Lights.AddToTail(pLight);
FileRead(fp, pLight->m_Light);
pLight->m_flMaxIntensity =
max(pLight->m_Light.intensity.x,
max(pLight->m_Light.intensity.y, pLight->m_Light.intensity.z));
int nFaces;
FileRead(fp, nFaces);
assert(nFaces < 70000);
for (int iFace = 0; iFace < nFaces; iFace++)
{
CLightFace *pFace = new CLightFace;
pLight->m_LightFaces.AddToTail(pFace);
pFace->m_pLight = pLight;
FileRead(fp, pFace->m_FaceIndex);
int dataSize;
FileRead(fp, dataSize);
pFace->m_CompressedData.SeekPut(CUtlBuffer::SEEK_HEAD, 0);
while (dataSize)
{
--dataSize;
unsigned char ucData;
FileRead(fp, ucData);
pFace->m_CompressedData.PutUnsignedChar(ucData);
}
}
}
FileClose(fp);
return !FileError();
}
bool CIncremental::SaveIncrementalFile()
{
long fp = FileOpen(m_pIncrementalFilename, false);
if (!fp)
return false;
if (!WriteIncrementalHeader(fp))
{
FileClose(fp);
return false;
}
// Write the lights.
int nLights = m_Lights.Count();
FileWrite(fp, nLights);
for (int iLight = m_Lights.Head(); iLight != m_Lights.InvalidIndex(); iLight = m_Lights.Next(iLight))
{
CIncLight *pLight = m_Lights[iLight];
FileWrite(fp, pLight->m_Light);
int nFaces = pLight->m_LightFaces.Count();
FileWrite(fp, nFaces);
for (int iFace = pLight->m_LightFaces.Head(); iFace != pLight->m_LightFaces.InvalidIndex(); iFace = pLight->m_LightFaces.Next(iFace))
{
CLightFace *pFace = pLight->m_LightFaces[iFace];
FileWrite(fp, pFace->m_FaceIndex);
int dataSize = pFace->m_CompressedData.TellPut();
FileWrite(fp, dataSize);
pFace->m_CompressedData.SeekGet(CUtlBuffer::SEEK_HEAD, 0);
while (dataSize)
{
--dataSize;
FileWrite(fp, pFace->m_CompressedData.GetUnsignedChar());
}
}
}
FileClose(fp);
return !FileError();
}
void CIncremental::LinkLightsToFaces(CUtlVector<CFaceLightList> &faceLights)
{
faceLights.SetSize(numfaces);
for (int iLight = m_Lights.Head(); iLight != m_Lights.InvalidIndex(); iLight = m_Lights.Next(iLight))
{
CIncLight *pLight = m_Lights[iLight];
for (int iFace = pLight->m_LightFaces.Head(); iFace != pLight->m_LightFaces.InvalidIndex(); iFace = pLight->m_LightFaces.Next(iFace))
{
CLightFace *pFace = pLight->m_LightFaces[iFace];
if (m_FacesTouched[pFace->m_FaceIndex])
faceLights[pFace->m_FaceIndex].AddToTail(pFace);
}
}
}
// ------------------------------------------------------------------ //
// CIncLight
// ------------------------------------------------------------------ //
CIncLight::CIncLight()
{
memset(m_pCachedFaces, 0, sizeof(m_pCachedFaces));
InitializeCriticalSection(&m_CS);
}
CIncLight::~CIncLight()
{
m_LightFaces.PurgeAndDeleteElements();
DeleteCriticalSection(&m_CS);
}
CLightFace* CIncLight::FindOrCreateLightFace(int iFace, int lmSize, bool *bNew)
{
if (bNew)
*bNew = false;
// Look for it.
for (int i = m_LightFaces.Head(); i != m_LightFaces.InvalidIndex(); i = m_LightFaces.Next(i))
{
CLightFace *pFace = m_LightFaces[i];
if (pFace->m_FaceIndex == iFace)
{
assert(pFace->m_LightValues.Count() == lmSize);
return pFace;
}
}
// Ok, create one.
CLightFace *pFace = new CLightFace;
pFace->m_LightFacesIndex = m_LightFaces.AddToTail(pFace);
pFace->m_pLight = this;
pFace->m_FaceIndex = iFace;
pFace->m_LightValues.SetSize(lmSize);
memset(pFace->m_LightValues.Base(), 0, sizeof(CLightValue) * lmSize);
if (bNew)
*bNew = true;
return pFace;
}