mirror of
https://github.com/Gigaslav/HL2Overcharged.git
synced 2025-12-31 05:48:28 +03:00
566 lines
36 KiB
XML
566 lines
36 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||
<ItemGroup Label="ProjectConfigurations">
|
||
<ProjectConfiguration Include="Debug|Win32">
|
||
<Configuration>Debug</Configuration>
|
||
<Platform>Win32</Platform>
|
||
</ProjectConfiguration>
|
||
<ProjectConfiguration Include="Debug|x64">
|
||
<Configuration>Debug</Configuration>
|
||
<Platform>x64</Platform>
|
||
</ProjectConfiguration>
|
||
<ProjectConfiguration Include="Release|Win32">
|
||
<Configuration>Release</Configuration>
|
||
<Platform>Win32</Platform>
|
||
</ProjectConfiguration>
|
||
<ProjectConfiguration Include="Release|x64">
|
||
<Configuration>Release</Configuration>
|
||
<Platform>x64</Platform>
|
||
</ProjectConfiguration>
|
||
</ItemGroup>
|
||
<PropertyGroup Label="Globals">
|
||
<ProjectName>Serverplugin_empty</ProjectName>
|
||
<ProjectGuid>{394B82B6-3999-E576-5458-2D2EB4229509}</ProjectGuid>
|
||
</PropertyGroup>
|
||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||
<CharacterSet>MultiByte</CharacterSet>
|
||
<TargetName>serverplugin_empty</TargetName>
|
||
<PlatformToolset>v120_xp</PlatformToolset>
|
||
</PropertyGroup>
|
||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||
<CharacterSet>MultiByte</CharacterSet>
|
||
<TargetName>serverplugin_empty</TargetName>
|
||
<PlatformToolset>v120_xp</PlatformToolset>
|
||
</PropertyGroup>
|
||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||
<CharacterSet>MultiByte</CharacterSet>
|
||
<TargetName>serverplugin_empty</TargetName>
|
||
<PlatformToolset>v120_xp</PlatformToolset>
|
||
</PropertyGroup>
|
||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||
<CharacterSet>MultiByte</CharacterSet>
|
||
<TargetName>serverplugin_empty</TargetName>
|
||
<PlatformToolset>v120_xp</PlatformToolset>
|
||
</PropertyGroup>
|
||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||
<ImportGroup Label="ExtensionSettings">
|
||
</ImportGroup>
|
||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||
</ImportGroup>
|
||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||
</ImportGroup>
|
||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||
</ImportGroup>
|
||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||
</ImportGroup>
|
||
<PropertyGroup Label="UserMacros" />
|
||
<PropertyGroup>
|
||
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
|
||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\.\</OutDir>
|
||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\.\</IntDir>
|
||
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.dll</TargetExt>
|
||
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.dll</TargetExt>
|
||
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
|
||
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
|
||
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
|
||
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</PreBuildEventUseInBuild>
|
||
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
|
||
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</PreLinkEventUseInBuild>
|
||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
|
||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
|
||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</GenerateManifest>
|
||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</GenerateManifest>
|
||
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
|
||
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</PostBuildEventUseInBuild>
|
||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\.\</OutDir>
|
||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\.\</IntDir>
|
||
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.dll</TargetExt>
|
||
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.dll</TargetExt>
|
||
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
|
||
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
|
||
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
|
||
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</PreBuildEventUseInBuild>
|
||
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
|
||
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</PreLinkEventUseInBuild>
|
||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
|
||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
|
||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</GenerateManifest>
|
||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</GenerateManifest>
|
||
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
|
||
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</PostBuildEventUseInBuild>
|
||
</PropertyGroup>
|
||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||
<PreBuildEvent>
|
||
<Command>if EXIST ..\..\..\game\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
|
||
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
|
||
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
|
||
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "serverplugin_empty.vcxproj"
|
||
if ERRORLEVEL 1 exit /b 1
|
||
</Command>
|
||
</PreBuildEvent>
|
||
<ClCompile>
|
||
<AdditionalOptions>/Zm200 /Gw</AdditionalOptions>
|
||
<Optimization>Disabled</Optimization>
|
||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server;..\..\game\shared</AdditionalIncludeDirectories>
|
||
<PreprocessorDefinitions>VPC;RAD_TELEMETRY_DISABLED;_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;DLLNAME=serverplugin_empty;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;serverplugin_emptyONLY;_MBCS;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\source-sdk-2013-master\sp\src\utils\serverplugin_sample;_DLL_EXT=.dll;SOURCE1=1;VPCGAME=valve</PreprocessorDefinitions>
|
||
<StringPooling>true</StringPooling>
|
||
<ExceptionHandling>false</ExceptionHandling>
|
||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||
<BufferSecurityCheck>true</BufferSecurityCheck>
|
||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||
<FloatingPointModel>Fast</FloatingPointModel>
|
||
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
|
||
<ObjectFileName>$(IntDir)/</ObjectFileName>
|
||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
|
||
<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
|
||
<BrowseInformation>false</BrowseInformation>
|
||
<WarningLevel>Level4</WarningLevel>
|
||
<TreatWarningAsError>true</TreatWarningAsError>
|
||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||
<CompileAs>CompileAsCpp</CompileAs>
|
||
<UseFullPaths>true</UseFullPaths>
|
||
<DisableSpecificWarnings>;4316</DisableSpecificWarnings>
|
||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
|
||
<ErrorReporting>Prompt</ErrorReporting>
|
||
</ClCompile>
|
||
<ResourceCompile>
|
||
<PreprocessorDefinitions>;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||
<Culture>1033</Culture>
|
||
</ResourceCompile>
|
||
<PreLinkEvent>
|
||
</PreLinkEvent>
|
||
<Link>
|
||
<AdditionalOptions> /ignore:4221</AdditionalOptions>
|
||
<AdditionalDependencies>;shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib;odbc32.lib;odbccp32.lib</AdditionalDependencies>
|
||
<ShowProgress>NotSet</ShowProgress>
|
||
<OutputFile>$(OutDir)\serverplugin_empty.dll</OutputFile>
|
||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||
<AdditionalLibraryDirectories>..\..\lib\common\.;..\..\lib\public\.</AdditionalLibraryDirectories>
|
||
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
|
||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
||
<SubSystem>Windows</SubSystem>
|
||
<BaseAddress>
|
||
</BaseAddress>
|
||
<TargetMachine>MachineX86</TargetMachine>
|
||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
||
</Link>
|
||
<Manifest>
|
||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||
</Manifest>
|
||
<Xdcmake>
|
||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||
</Xdcmake>
|
||
<Bscmake>
|
||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||
<OutputFile>$(OutDir)/serverplugin_empty.bsc</OutputFile>
|
||
</Bscmake>
|
||
<PostBuildEvent>
|
||
<Message>Publishing to ..\..\..\game\bin\.</Message>
|
||
<Command>if not exist "..\..\..\game\bin\." mkdir "..\..\..\game\bin\."
|
||
copy "$(TargetDir)$(TargetFileName)" "..\..\..\game\bin\.\$(TargetFileName)"
|
||
if ERRORLEVEL 1 goto BuildEventFailed
|
||
if exist "$(TargetDir)$(TargetName).map" copy "$(TargetDir)$(TargetName).map" ..\..\..\game\bin\.\$(TargetName).map
|
||
copy "$(TargetDir)$(TargetName).pdb" ..\..\..\game\bin\.\$(TargetName).pdb
|
||
if ERRORLEVEL 1 goto BuildEventFailed
|
||
goto BuildEventOK
|
||
:BuildEventFailed
|
||
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
|
||
del /q "$(TargetDir)$(TargetFileName)"
|
||
exit 1
|
||
:BuildEventOK
|
||
</Command>
|
||
</PostBuildEvent>
|
||
<CustomBuildStep>
|
||
</CustomBuildStep>
|
||
</ItemDefinitionGroup>
|
||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||
<PreBuildEvent>
|
||
<Command>if EXIST ..\..\..\game\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
|
||
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
|
||
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
|
||
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "serverplugin_empty.vcxproj"
|
||
if ERRORLEVEL 1 exit /b 1
|
||
</Command>
|
||
</PreBuildEvent>
|
||
<ClCompile>
|
||
<AdditionalOptions>/Zm200 /Gw</AdditionalOptions>
|
||
<Optimization>Disabled</Optimization>
|
||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server;..\..\game\shared</AdditionalIncludeDirectories>
|
||
<PreprocessorDefinitions>VPC;RAD_TELEMETRY_DISABLED;_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;DLLNAME=serverplugin_empty;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;serverplugin_emptyONLY;_MBCS;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\source-sdk-2013-master\sp\src\utils\serverplugin_sample;_DLL_EXT=.dll;SOURCE1=1;VPCGAME=valve</PreprocessorDefinitions>
|
||
<StringPooling>true</StringPooling>
|
||
<ExceptionHandling>false</ExceptionHandling>
|
||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||
<BufferSecurityCheck>true</BufferSecurityCheck>
|
||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||
<FloatingPointModel>Fast</FloatingPointModel>
|
||
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
|
||
<ObjectFileName>$(IntDir)/</ObjectFileName>
|
||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
|
||
<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
|
||
<BrowseInformation>false</BrowseInformation>
|
||
<WarningLevel>Level4</WarningLevel>
|
||
<TreatWarningAsError>true</TreatWarningAsError>
|
||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||
<CompileAs>CompileAsCpp</CompileAs>
|
||
<UseFullPaths>true</UseFullPaths>
|
||
<DisableSpecificWarnings>;4316</DisableSpecificWarnings>
|
||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
|
||
<ErrorReporting>Prompt</ErrorReporting>
|
||
</ClCompile>
|
||
<ResourceCompile>
|
||
<PreprocessorDefinitions>;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||
<Culture>1033</Culture>
|
||
</ResourceCompile>
|
||
<PreLinkEvent />
|
||
<Link>
|
||
<AdditionalOptions> /ignore:4221</AdditionalOptions>
|
||
<AdditionalDependencies>;shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib;odbc32.lib;odbccp32.lib</AdditionalDependencies>
|
||
<ShowProgress>NotSet</ShowProgress>
|
||
<OutputFile>$(OutDir)\serverplugin_empty.dll</OutputFile>
|
||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||
<AdditionalLibraryDirectories>..\..\lib\common\.;..\..\lib\public\.</AdditionalLibraryDirectories>
|
||
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
|
||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
||
<SubSystem>Windows</SubSystem>
|
||
<BaseAddress>
|
||
</BaseAddress>
|
||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
||
</Link>
|
||
<Manifest>
|
||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||
</Manifest>
|
||
<Xdcmake>
|
||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||
</Xdcmake>
|
||
<Bscmake>
|
||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||
<OutputFile>$(OutDir)/serverplugin_empty.bsc</OutputFile>
|
||
</Bscmake>
|
||
<PostBuildEvent>
|
||
<Message>Publishing to ..\..\..\game\bin\.</Message>
|
||
<Command>if not exist "..\..\..\game\bin\." mkdir "..\..\..\game\bin\."
|
||
copy "$(TargetDir)$(TargetFileName)" "..\..\..\game\bin\.\$(TargetFileName)"
|
||
if ERRORLEVEL 1 goto BuildEventFailed
|
||
if exist "$(TargetDir)$(TargetName).map" copy "$(TargetDir)$(TargetName).map" ..\..\..\game\bin\.\$(TargetName).map
|
||
copy "$(TargetDir)$(TargetName).pdb" ..\..\..\game\bin\.\$(TargetName).pdb
|
||
if ERRORLEVEL 1 goto BuildEventFailed
|
||
goto BuildEventOK
|
||
:BuildEventFailed
|
||
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
|
||
del /q "$(TargetDir)$(TargetFileName)"
|
||
exit 1
|
||
:BuildEventOK
|
||
</Command>
|
||
</PostBuildEvent>
|
||
<CustomBuildStep />
|
||
</ItemDefinitionGroup>
|
||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||
<PreBuildEvent>
|
||
<Command>if EXIST ..\..\..\game\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
|
||
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
|
||
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
|
||
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "serverplugin_empty.vcxproj"
|
||
if ERRORLEVEL 1 exit /b 1
|
||
</Command>
|
||
</PreBuildEvent>
|
||
<ClCompile>
|
||
<AdditionalOptions>/Zm200 /d2Zi+ /Gw</AdditionalOptions>
|
||
<Optimization>MaxSpeed</Optimization>
|
||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server;..\..\game\shared</AdditionalIncludeDirectories>
|
||
<PreprocessorDefinitions>VPC;RAD_TELEMETRY_DISABLED;WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;DLLNAME=serverplugin_empty;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;serverplugin_emptyONLY;_MBCS;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\serverplugin_sample;_DLL_EXT=.dll;SOURCE1=1;VPCGAME=valve</PreprocessorDefinitions>
|
||
<StringPooling>true</StringPooling>
|
||
<ExceptionHandling>false</ExceptionHandling>
|
||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||
<BufferSecurityCheck>true</BufferSecurityCheck>
|
||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||
<FloatingPointModel>Fast</FloatingPointModel>
|
||
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
|
||
<ObjectFileName>$(IntDir)/</ObjectFileName>
|
||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
|
||
<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
|
||
<BrowseInformation>false</BrowseInformation>
|
||
<WarningLevel>Level4</WarningLevel>
|
||
<TreatWarningAsError>true</TreatWarningAsError>
|
||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||
<CompileAs>CompileAsCpp</CompileAs>
|
||
<UseFullPaths>true</UseFullPaths>
|
||
<DisableSpecificWarnings>;4316</DisableSpecificWarnings>
|
||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
|
||
<ErrorReporting>Prompt</ErrorReporting>
|
||
</ClCompile>
|
||
<ResourceCompile>
|
||
<PreprocessorDefinitions>;NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||
<Culture>1033</Culture>
|
||
</ResourceCompile>
|
||
<PreLinkEvent>
|
||
</PreLinkEvent>
|
||
<Link>
|
||
<AdditionalOptions> /ignore:4221</AdditionalOptions>
|
||
<AdditionalDependencies>;shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib;odbc32.lib;odbccp32.lib</AdditionalDependencies>
|
||
<ShowProgress>NotSet</ShowProgress>
|
||
<OutputFile>$(OutDir)\serverplugin_empty.dll</OutputFile>
|
||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||
<AdditionalLibraryDirectories>..\..\lib\common\.;..\..\lib\public\.</AdditionalLibraryDirectories>
|
||
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
|
||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
||
<SubSystem>Windows</SubSystem>
|
||
<OptimizeReferences>true</OptimizeReferences>
|
||
<EnableCOMDATFolding>false</EnableCOMDATFolding>
|
||
<BaseAddress>
|
||
</BaseAddress>
|
||
<TargetMachine>MachineX86</TargetMachine>
|
||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
||
</Link>
|
||
<Manifest>
|
||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||
</Manifest>
|
||
<Xdcmake>
|
||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||
</Xdcmake>
|
||
<Bscmake>
|
||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||
<OutputFile>$(OutDir)/serverplugin_empty.bsc</OutputFile>
|
||
</Bscmake>
|
||
<PostBuildEvent>
|
||
<Message>Publishing to ..\..\..\game\bin\.</Message>
|
||
<Command>if not exist "..\..\..\game\bin\." mkdir "..\..\..\game\bin\."
|
||
copy "$(TargetDir)$(TargetFileName)" "..\..\..\game\bin\.\$(TargetFileName)"
|
||
if ERRORLEVEL 1 goto BuildEventFailed
|
||
if exist "$(TargetDir)$(TargetName).map" copy "$(TargetDir)$(TargetName).map" ..\..\..\game\bin\.\$(TargetName).map
|
||
copy "$(TargetDir)$(TargetName).pdb" ..\..\..\game\bin\.\$(TargetName).pdb
|
||
if ERRORLEVEL 1 goto BuildEventFailed
|
||
goto BuildEventOK
|
||
:BuildEventFailed
|
||
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
|
||
del /q "$(TargetDir)$(TargetFileName)"
|
||
exit 1
|
||
:BuildEventOK
|
||
</Command>
|
||
</PostBuildEvent>
|
||
<CustomBuildStep>
|
||
</CustomBuildStep>
|
||
</ItemDefinitionGroup>
|
||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||
<PreBuildEvent>
|
||
<Command>if EXIST ..\..\..\game\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
|
||
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
|
||
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
|
||
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "serverplugin_empty.vcxproj"
|
||
if ERRORLEVEL 1 exit /b 1
|
||
</Command>
|
||
</PreBuildEvent>
|
||
<ClCompile>
|
||
<AdditionalOptions>/Zm200 /d2Zi+ /Gw</AdditionalOptions>
|
||
<Optimization>MaxSpeed</Optimization>
|
||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server;..\..\game\shared</AdditionalIncludeDirectories>
|
||
<PreprocessorDefinitions>VPC;RAD_TELEMETRY_DISABLED;WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;DLLNAME=serverplugin_empty;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;serverplugin_emptyONLY;_MBCS;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\serverplugin_sample;_DLL_EXT=.dll;SOURCE1=1;VPCGAME=valve</PreprocessorDefinitions>
|
||
<StringPooling>true</StringPooling>
|
||
<ExceptionHandling>false</ExceptionHandling>
|
||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||
<BufferSecurityCheck>true</BufferSecurityCheck>
|
||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||
<FloatingPointModel>Fast</FloatingPointModel>
|
||
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
|
||
<ObjectFileName>$(IntDir)/</ObjectFileName>
|
||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
|
||
<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
|
||
<BrowseInformation>false</BrowseInformation>
|
||
<WarningLevel>Level4</WarningLevel>
|
||
<TreatWarningAsError>true</TreatWarningAsError>
|
||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||
<CompileAs>CompileAsCpp</CompileAs>
|
||
<UseFullPaths>true</UseFullPaths>
|
||
<DisableSpecificWarnings>;4316</DisableSpecificWarnings>
|
||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
|
||
<ErrorReporting>Prompt</ErrorReporting>
|
||
</ClCompile>
|
||
<ResourceCompile>
|
||
<PreprocessorDefinitions>;NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||
<Culture>1033</Culture>
|
||
</ResourceCompile>
|
||
<PreLinkEvent />
|
||
<Link>
|
||
<AdditionalOptions> /ignore:4221</AdditionalOptions>
|
||
<AdditionalDependencies>;shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib;odbc32.lib;odbccp32.lib</AdditionalDependencies>
|
||
<ShowProgress>NotSet</ShowProgress>
|
||
<OutputFile>$(OutDir)\serverplugin_empty.dll</OutputFile>
|
||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||
<AdditionalLibraryDirectories>..\..\lib\common\.;..\..\lib\public\.</AdditionalLibraryDirectories>
|
||
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
|
||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
||
<SubSystem>Windows</SubSystem>
|
||
<OptimizeReferences>true</OptimizeReferences>
|
||
<EnableCOMDATFolding>false</EnableCOMDATFolding>
|
||
<BaseAddress>
|
||
</BaseAddress>
|
||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
||
</Link>
|
||
<Manifest>
|
||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||
</Manifest>
|
||
<Xdcmake>
|
||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||
</Xdcmake>
|
||
<Bscmake>
|
||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||
<OutputFile>$(OutDir)/serverplugin_empty.bsc</OutputFile>
|
||
</Bscmake>
|
||
<PostBuildEvent>
|
||
<Message>Publishing to ..\..\..\game\bin\.</Message>
|
||
<Command>if not exist "..\..\..\game\bin\." mkdir "..\..\..\game\bin\."
|
||
copy "$(TargetDir)$(TargetFileName)" "..\..\..\game\bin\.\$(TargetFileName)"
|
||
if ERRORLEVEL 1 goto BuildEventFailed
|
||
if exist "$(TargetDir)$(TargetName).map" copy "$(TargetDir)$(TargetName).map" ..\..\..\game\bin\.\$(TargetName).map
|
||
copy "$(TargetDir)$(TargetName).pdb" ..\..\..\game\bin\.\$(TargetName).pdb
|
||
if ERRORLEVEL 1 goto BuildEventFailed
|
||
goto BuildEventOK
|
||
:BuildEventFailed
|
||
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
|
||
del /q "$(TargetDir)$(TargetFileName)"
|
||
exit 1
|
||
:BuildEventOK
|
||
</Command>
|
||
</PostBuildEvent>
|
||
<CustomBuildStep />
|
||
</ItemDefinitionGroup>
|
||
<ItemGroup>
|
||
<Library Include="..\..\lib\public\mathlib.lib" />
|
||
<Library Include="..\..\lib\public\tier0.lib" />
|
||
<Library Include="..\..\lib\public\tier1.lib" />
|
||
<Library Include="..\..\lib\public\tier2.lib" />
|
||
<Library Include="..\..\lib\public\vstdlib.lib" />
|
||
</ItemGroup>
|
||
<ItemGroup>
|
||
<ClInclude Include="..\..\public\tier0\basetypes.h" />
|
||
<ClInclude Include="..\..\public\Color.h" />
|
||
<ClInclude Include="..\..\public\tier0\dbg.h" />
|
||
<ClInclude Include="..\..\public\eiface.h" />
|
||
<ClInclude Include="..\..\public\filesystem.h" />
|
||
<ClInclude Include="..\..\public\tier0\icommandline.h" />
|
||
<ClInclude Include="..\..\public\igameevents.h" />
|
||
<ClInclude Include="..\..\public\tier1\interface.h" />
|
||
<ClInclude Include="..\..\public\game\server\iplayerinfo.h" />
|
||
<ClInclude Include="..\..\public\engine\iserverplugin.h" />
|
||
<ClInclude Include="..\..\public\tier1\KeyValues.h" />
|
||
<ClInclude Include="..\..\public\tier0\mem.h" />
|
||
<ClInclude Include="..\..\public\tier0\memalloc.h" />
|
||
<ClInclude Include="..\..\public\tier0\memdbgon.h" />
|
||
<ClInclude Include="..\..\public\tier1\strtools.h" />
|
||
<ClInclude Include="..\..\public\tier1\utlbuffer.h" />
|
||
<ClInclude Include="..\..\public\tier1\utlmemory.h" />
|
||
<ClInclude Include="..\..\public\tier1\utlvector.h" />
|
||
<ClInclude Include="..\..\public\vstdlib\vstdlib.h" />
|
||
</ItemGroup>
|
||
<ItemGroup>
|
||
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
|
||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
|
||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
|
||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
|
||
</ClCompile>
|
||
<ClCompile Include="serverplugin_bot.cpp" />
|
||
<ClCompile Include="serverplugin_empty.cpp" />
|
||
</ItemGroup>
|
||
<ItemGroup>
|
||
</ItemGroup>
|
||
<ItemGroup>
|
||
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
|
||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
|
||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compiling pointeroverride.asm</Message>
|
||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(VCInstallDir)bin\ml.exe" /safeseh /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
|
||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">"$(VCInstallDir)bin\ml.exe" /safeseh /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
|
||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
|
||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)\%(Filename).obj</Outputs>
|
||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
|
||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compiling pointeroverride.asm</Message>
|
||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(VCInstallDir)bin\ml.exe" /safeseh /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
|
||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">"$(VCInstallDir)bin\ml.exe" /safeseh /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
|
||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
|
||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)\%(Filename).obj</Outputs>
|
||
</CustomBuild>
|
||
<CustomBuild Include="serverplugin_empty.vpc">
|
||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Running VPC CRC Check - serverplugin_empty.vpc</Message>
|
||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Running VPC CRC Check - serverplugin_empty.vpc</Message>
|
||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "serverplugin_empty.vcxproj"
|
||
if ERRORLEVEL 1 exit /b 1
|
||
echo crc_complete > C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\serverplugin_sample\serverplugin_empty.vpc.sentinel</Command>
|
||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "serverplugin_empty.vcxproj"
|
||
if ERRORLEVEL 1 exit /b 1
|
||
echo crc_complete > C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\serverplugin_sample\serverplugin_empty.vpc.sentinel</Command>
|
||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\serverplugin_sample\serverplugin_empty.vpc.sentinel</Outputs>
|
||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\serverplugin_sample\serverplugin_empty.vpc.sentinel</Outputs>
|
||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Running VPC CRC Check - serverplugin_empty.vpc</Message>
|
||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Running VPC CRC Check - serverplugin_empty.vpc</Message>
|
||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "serverplugin_empty.vcxproj"
|
||
if ERRORLEVEL 1 exit /b 1
|
||
echo crc_complete > C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\serverplugin_sample\serverplugin_empty.vpc.sentinel</Command>
|
||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "serverplugin_empty.vcxproj"
|
||
if ERRORLEVEL 1 exit /b 1
|
||
echo crc_complete > C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\serverplugin_sample\serverplugin_empty.vpc.sentinel</Command>
|
||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\serverplugin_sample\serverplugin_empty.vpc.sentinel</Outputs>
|
||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\serverplugin_sample\serverplugin_empty.vpc.sentinel</Outputs>
|
||
</CustomBuild>
|
||
</ItemGroup>
|
||
<ItemGroup>
|
||
<None Include="..\..\vpc_scripts\loadaddress.vpc" />
|
||
<None Include="..\..\vpc_scripts\platform_dirs.vpc" />
|
||
<None Include="..\..\vpc_scripts\source_base.vpc" />
|
||
<None Include="..\..\vpc_scripts\source_dll_base.vpc" />
|
||
<None Include="..\..\vpc_scripts\source_dll_win32_base.vpc" />
|
||
<None Include="..\..\vpc_scripts\source_dll_win32_debug.vpc" />
|
||
<None Include="..\..\vpc_scripts\source_dll_win32_release.vpc" />
|
||
<None Include="..\..\vpc_scripts\source_video_base.vpc" />
|
||
<None Include="..\..\vpc_scripts\source_win32_base.vpc" />
|
||
<None Include="..\..\vpc_scripts\version.vpc" />
|
||
</ItemGroup>
|
||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||
<ImportGroup Label="ExtensionTargets">
|
||
</ImportGroup>
|
||
</Project> |