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HL2Overcharged/utils/serverplugin_sample/serverplugin_empty.vcxproj
2025-05-21 21:20:08 +03:00

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>Serverplugin_empty</ProjectName>
<ProjectGuid>{394B82B6-3999-E576-5458-2D2EB4229509}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>serverplugin_empty</TargetName>
<PlatformToolset>v120_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>serverplugin_empty</TargetName>
<PlatformToolset>v120_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>serverplugin_empty</TargetName>
<PlatformToolset>v120_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>serverplugin_empty</TargetName>
<PlatformToolset>v120_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\.\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\.\</IntDir>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.dll</TargetExt>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.dll</TargetExt>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</PreBuildEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</PreLinkEventUseInBuild>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</GenerateManifest>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</GenerateManifest>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</PostBuildEventUseInBuild>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\.\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\.\</IntDir>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.dll</TargetExt>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.dll</TargetExt>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</PreBuildEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</PreLinkEventUseInBuild>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</GenerateManifest>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</GenerateManifest>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</PostBuildEventUseInBuild>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
<Command>if EXIST ..\..\..\game\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "serverplugin_empty.vcxproj"
if ERRORLEVEL 1 exit /b 1
</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions>/Zm200 /Gw</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server;..\..\game\shared</AdditionalIncludeDirectories>
<PreprocessorDefinitions>VPC;RAD_TELEMETRY_DISABLED;_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;DLLNAME=serverplugin_empty;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;serverplugin_emptyONLY;_MBCS;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\source-sdk-2013-master\sp\src\utils\serverplugin_sample;_DLL_EXT=.dll;SOURCE1=1;VPCGAME=valve</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<UseFullPaths>true</UseFullPaths>
<DisableSpecificWarnings>;4316</DisableSpecificWarnings>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent>
</PreLinkEvent>
<Link>
<AdditionalOptions> /ignore:4221</AdditionalOptions>
<AdditionalDependencies>;shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib;odbc32.lib;odbccp32.lib</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\serverplugin_empty.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>..\..\lib\common\.;..\..\lib\public\.</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<BaseAddress>
</BaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/serverplugin_empty.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin\.</Message>
<Command>if not exist "..\..\..\game\bin\." mkdir "..\..\..\game\bin\."
copy "$(TargetDir)$(TargetFileName)" "..\..\..\game\bin\.\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)$(TargetName).map" copy "$(TargetDir)$(TargetName).map" ..\..\..\game\bin\.\$(TargetName).map
copy "$(TargetDir)$(TargetName).pdb" ..\..\..\game\bin\.\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)$(TargetFileName)"
exit 1
:BuildEventOK
</Command>
</PostBuildEvent>
<CustomBuildStep>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<PreBuildEvent>
<Command>if EXIST ..\..\..\game\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "serverplugin_empty.vcxproj"
if ERRORLEVEL 1 exit /b 1
</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions>/Zm200 /Gw</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server;..\..\game\shared</AdditionalIncludeDirectories>
<PreprocessorDefinitions>VPC;RAD_TELEMETRY_DISABLED;_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;DLLNAME=serverplugin_empty;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;serverplugin_emptyONLY;_MBCS;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\source-sdk-2013-master\sp\src\utils\serverplugin_sample;_DLL_EXT=.dll;SOURCE1=1;VPCGAME=valve</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<UseFullPaths>true</UseFullPaths>
<DisableSpecificWarnings>;4316</DisableSpecificWarnings>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent />
<Link>
<AdditionalOptions> /ignore:4221</AdditionalOptions>
<AdditionalDependencies>;shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib;odbc32.lib;odbccp32.lib</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\serverplugin_empty.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>..\..\lib\common\.;..\..\lib\public\.</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<BaseAddress>
</BaseAddress>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/serverplugin_empty.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin\.</Message>
<Command>if not exist "..\..\..\game\bin\." mkdir "..\..\..\game\bin\."
copy "$(TargetDir)$(TargetFileName)" "..\..\..\game\bin\.\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)$(TargetName).map" copy "$(TargetDir)$(TargetName).map" ..\..\..\game\bin\.\$(TargetName).map
copy "$(TargetDir)$(TargetName).pdb" ..\..\..\game\bin\.\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)$(TargetFileName)"
exit 1
:BuildEventOK
</Command>
</PostBuildEvent>
<CustomBuildStep />
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<PreBuildEvent>
<Command>if EXIST ..\..\..\game\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "serverplugin_empty.vcxproj"
if ERRORLEVEL 1 exit /b 1
</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions>/Zm200 /d2Zi+ /Gw</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server;..\..\game\shared</AdditionalIncludeDirectories>
<PreprocessorDefinitions>VPC;RAD_TELEMETRY_DISABLED;WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;DLLNAME=serverplugin_empty;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;serverplugin_emptyONLY;_MBCS;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\serverplugin_sample;_DLL_EXT=.dll;SOURCE1=1;VPCGAME=valve</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<UseFullPaths>true</UseFullPaths>
<DisableSpecificWarnings>;4316</DisableSpecificWarnings>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>;NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent>
</PreLinkEvent>
<Link>
<AdditionalOptions> /ignore:4221</AdditionalOptions>
<AdditionalDependencies>;shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib;odbc32.lib;odbccp32.lib</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\serverplugin_empty.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>..\..\lib\common\.;..\..\lib\public\.</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>false</EnableCOMDATFolding>
<BaseAddress>
</BaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/serverplugin_empty.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin\.</Message>
<Command>if not exist "..\..\..\game\bin\." mkdir "..\..\..\game\bin\."
copy "$(TargetDir)$(TargetFileName)" "..\..\..\game\bin\.\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)$(TargetName).map" copy "$(TargetDir)$(TargetName).map" ..\..\..\game\bin\.\$(TargetName).map
copy "$(TargetDir)$(TargetName).pdb" ..\..\..\game\bin\.\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)$(TargetFileName)"
exit 1
:BuildEventOK
</Command>
</PostBuildEvent>
<CustomBuildStep>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<PreBuildEvent>
<Command>if EXIST ..\..\..\game\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "serverplugin_empty.vcxproj"
if ERRORLEVEL 1 exit /b 1
</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions>/Zm200 /d2Zi+ /Gw</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server;..\..\game\shared</AdditionalIncludeDirectories>
<PreprocessorDefinitions>VPC;RAD_TELEMETRY_DISABLED;WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;DLLNAME=serverplugin_empty;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;serverplugin_emptyONLY;_MBCS;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\serverplugin_sample;_DLL_EXT=.dll;SOURCE1=1;VPCGAME=valve</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<UseFullPaths>true</UseFullPaths>
<DisableSpecificWarnings>;4316</DisableSpecificWarnings>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>;NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent />
<Link>
<AdditionalOptions> /ignore:4221</AdditionalOptions>
<AdditionalDependencies>;shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib;odbc32.lib;odbccp32.lib</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\serverplugin_empty.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>..\..\lib\common\.;..\..\lib\public\.</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>false</EnableCOMDATFolding>
<BaseAddress>
</BaseAddress>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/serverplugin_empty.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin\.</Message>
<Command>if not exist "..\..\..\game\bin\." mkdir "..\..\..\game\bin\."
copy "$(TargetDir)$(TargetFileName)" "..\..\..\game\bin\.\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)$(TargetName).map" copy "$(TargetDir)$(TargetName).map" ..\..\..\game\bin\.\$(TargetName).map
copy "$(TargetDir)$(TargetName).pdb" ..\..\..\game\bin\.\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)$(TargetFileName)"
exit 1
:BuildEventOK
</Command>
</PostBuildEvent>
<CustomBuildStep />
</ItemDefinitionGroup>
<ItemGroup>
<Library Include="..\..\lib\public\mathlib.lib" />
<Library Include="..\..\lib\public\tier0.lib" />
<Library Include="..\..\lib\public\tier1.lib" />
<Library Include="..\..\lib\public\tier2.lib" />
<Library Include="..\..\lib\public\vstdlib.lib" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\public\tier0\basetypes.h" />
<ClInclude Include="..\..\public\Color.h" />
<ClInclude Include="..\..\public\tier0\dbg.h" />
<ClInclude Include="..\..\public\eiface.h" />
<ClInclude Include="..\..\public\filesystem.h" />
<ClInclude Include="..\..\public\tier0\icommandline.h" />
<ClInclude Include="..\..\public\igameevents.h" />
<ClInclude Include="..\..\public\tier1\interface.h" />
<ClInclude Include="..\..\public\game\server\iplayerinfo.h" />
<ClInclude Include="..\..\public\engine\iserverplugin.h" />
<ClInclude Include="..\..\public\tier1\KeyValues.h" />
<ClInclude Include="..\..\public\tier0\mem.h" />
<ClInclude Include="..\..\public\tier0\memalloc.h" />
<ClInclude Include="..\..\public\tier0\memdbgon.h" />
<ClInclude Include="..\..\public\tier1\strtools.h" />
<ClInclude Include="..\..\public\tier1\utlbuffer.h" />
<ClInclude Include="..\..\public\tier1\utlmemory.h" />
<ClInclude Include="..\..\public\tier1\utlvector.h" />
<ClInclude Include="..\..\public\vstdlib\vstdlib.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="serverplugin_bot.cpp" />
<ClCompile Include="serverplugin_empty.cpp" />
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compiling pointeroverride.asm</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(VCInstallDir)bin\ml.exe" /safeseh /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">"$(VCInstallDir)bin\ml.exe" /safeseh /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)\%(Filename).obj</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compiling pointeroverride.asm</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(VCInstallDir)bin\ml.exe" /safeseh /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">"$(VCInstallDir)bin\ml.exe" /safeseh /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)\%(Filename).obj</Outputs>
</CustomBuild>
<CustomBuild Include="serverplugin_empty.vpc">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Running VPC CRC Check - serverplugin_empty.vpc</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Running VPC CRC Check - serverplugin_empty.vpc</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "serverplugin_empty.vcxproj"
if ERRORLEVEL 1 exit /b 1
echo crc_complete &gt; C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\serverplugin_sample\serverplugin_empty.vpc.sentinel</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "serverplugin_empty.vcxproj"
if ERRORLEVEL 1 exit /b 1
echo crc_complete &gt; C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\serverplugin_sample\serverplugin_empty.vpc.sentinel</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\serverplugin_sample\serverplugin_empty.vpc.sentinel</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\serverplugin_sample\serverplugin_empty.vpc.sentinel</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Running VPC CRC Check - serverplugin_empty.vpc</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Running VPC CRC Check - serverplugin_empty.vpc</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "serverplugin_empty.vcxproj"
if ERRORLEVEL 1 exit /b 1
echo crc_complete &gt; C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\serverplugin_sample\serverplugin_empty.vpc.sentinel</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "serverplugin_empty.vcxproj"
if ERRORLEVEL 1 exit /b 1
echo crc_complete &gt; C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\serverplugin_sample\serverplugin_empty.vpc.sentinel</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\serverplugin_sample\serverplugin_empty.vpc.sentinel</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\serverplugin_sample\serverplugin_empty.vpc.sentinel</Outputs>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<None Include="..\..\vpc_scripts\loadaddress.vpc" />
<None Include="..\..\vpc_scripts\platform_dirs.vpc" />
<None Include="..\..\vpc_scripts\source_base.vpc" />
<None Include="..\..\vpc_scripts\source_dll_base.vpc" />
<None Include="..\..\vpc_scripts\source_dll_win32_base.vpc" />
<None Include="..\..\vpc_scripts\source_dll_win32_debug.vpc" />
<None Include="..\..\vpc_scripts\source_dll_win32_release.vpc" />
<None Include="..\..\vpc_scripts\source_video_base.vpc" />
<None Include="..\..\vpc_scripts\source_win32_base.vpc" />
<None Include="..\..\vpc_scripts\version.vpc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>