mirror of
https://github.com/Gigaslav/HL2Overcharged.git
synced 2026-01-04 02:10:18 +03:00
565 lines
35 KiB
XML
565 lines
35 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectName>Captioncompiler</ProjectName>
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<ProjectGuid>{E85D01E5-DA1B-00A2-5D72-A9B6DEA9A995}</ProjectGuid>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<TargetName>captioncompiler</TargetName>
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<PlatformToolset>v120_xp</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<TargetName>captioncompiler</TargetName>
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<PlatformToolset>v120_xp</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<TargetName>captioncompiler</TargetName>
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<PlatformToolset>v120_xp</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<TargetName>captioncompiler</TargetName>
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<PlatformToolset>v120_xp</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\.\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\.\</IntDir>
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<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
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<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
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<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</PreBuildEventUseInBuild>
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<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</PreBuildEventUseInBuild>
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<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
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<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</PreLinkEventUseInBuild>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
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<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
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<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</GenerateManifest>
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||
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</PostBuildEventUseInBuild>
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<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</PostBuildEventUseInBuild>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\.\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\.\</IntDir>
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<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
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||
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
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||
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</PreBuildEventUseInBuild>
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||
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</PreBuildEventUseInBuild>
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||
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
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||
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</PreLinkEventUseInBuild>
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||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
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||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
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||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
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||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</GenerateManifest>
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||
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</PostBuildEventUseInBuild>
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||
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</PostBuildEventUseInBuild>
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||
</PropertyGroup>
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||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||
<PreBuildEvent>
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||
<Command>if EXIST ..\..\..\game\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
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set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
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if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
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if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "captioncompiler.vcxproj"
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if ERRORLEVEL 1 exit /b 1
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</Command>
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||
</PreBuildEvent>
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<ClCompile>
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<AdditionalOptions> /Gw</AdditionalOptions>
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||
<Optimization>Disabled</Optimization>
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||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\..\game\shared;.\</AdditionalIncludeDirectories>
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||
<PreprocessorDefinitions>VPC;RAD_TELEMETRY_DISABLED;_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;EXENAME=captioncompiler;_DLL_EXT=.dll;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;captioncompiler;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\source-sdk-2013-master\sp\src\utils\captioncompiler;_DLL_EXT=.dll;VPCGAME=valve;SOURCE1=1</PreprocessorDefinitions>
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||
<StringPooling>true</StringPooling>
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||
<ExceptionHandling>false</ExceptionHandling>
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||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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||
<BufferSecurityCheck>true</BufferSecurityCheck>
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||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
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||
<FloatingPointModel>Fast</FloatingPointModel>
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<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
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<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
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||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
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||
<OpenMPSupport>false</OpenMPSupport>
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||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
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||
<ExpandAttributedSource>false</ExpandAttributedSource>
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||
<AssemblerOutput>NoListing</AssemblerOutput>
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||
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
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||
<ObjectFileName>$(IntDir)/</ObjectFileName>
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||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
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||
<BrowseInformation>false</BrowseInformation>
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||
<WarningLevel>Level4</WarningLevel>
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||
<TreatWarningAsError>true</TreatWarningAsError>
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||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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||
<CompileAs>CompileAsCpp</CompileAs>
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<UseFullPaths>true</UseFullPaths>
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<DisableSpecificWarnings>;4316</DisableSpecificWarnings>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
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<ErrorReporting>Prompt</ErrorReporting>
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</ClCompile>
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<ResourceCompile>
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||
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||
<Culture>1033</Culture>
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||
</ResourceCompile>
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||
<PreLinkEvent>
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||
</PreLinkEvent>
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||
<Link>
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||
<AdditionalOptions>/NXCOMPAT /ignore:4221</AdditionalOptions>
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||
<AdditionalDependencies>;shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib</AdditionalDependencies>
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||
<ShowProgress>NotSet</ShowProgress>
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<OutputFile>$(OutDir)\captioncompiler.exe</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
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||
<SubSystem>Console</SubSystem>
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||
<BaseAddress>
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||
</BaseAddress>
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||
<TargetMachine>MachineX86</TargetMachine>
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||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
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||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
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||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
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||
</Link>
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||
<Manifest>
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||
<SuppressStartupBanner>true</SuppressStartupBanner>
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||
</Manifest>
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||
<Xdcmake>
|
||
<SuppressStartupBanner>true</SuppressStartupBanner>
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||
</Xdcmake>
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||
<Bscmake>
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||
<SuppressStartupBanner>true</SuppressStartupBanner>
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||
<OutputFile>$(OutDir)/captioncompiler.bsc</OutputFile>
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||
</Bscmake>
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||
<PostBuildEvent>
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||
<Message>Publishing to ..\..\..\game\bin\.</Message>
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<Command>copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\.\$(TargetFileName) >nul
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||
if ERRORLEVEL 1 goto BuildEventFailed
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if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\.\$(TargetName).map >nul
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copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\.\$(TargetName).pdb >nul
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if ERRORLEVEL 1 goto BuildEventFailed
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goto BuildEventOK
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:BuildEventFailed
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echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
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del /q "$(TargetDir)"$(TargetFileName)
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exit 1
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:BuildEventOK
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</Command>
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||
</PostBuildEvent>
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||
<CustomBuildStep>
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||
</CustomBuildStep>
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||
</ItemDefinitionGroup>
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||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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||
<PreBuildEvent>
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||
<Command>if EXIST ..\..\..\game\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
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set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
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if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
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if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "captioncompiler.vcxproj"
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||
if ERRORLEVEL 1 exit /b 1
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||
</Command>
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||
</PreBuildEvent>
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||
<ClCompile>
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||
<AdditionalOptions> /Gw</AdditionalOptions>
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||
<Optimization>Disabled</Optimization>
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||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\..\game\shared;.\</AdditionalIncludeDirectories>
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||
<PreprocessorDefinitions>VPC;RAD_TELEMETRY_DISABLED;_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;EXENAME=captioncompiler;_DLL_EXT=.dll;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;captioncompiler;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\source-sdk-2013-master\sp\src\utils\captioncompiler;_DLL_EXT=.dll;VPCGAME=valve;SOURCE1=1</PreprocessorDefinitions>
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||
<StringPooling>true</StringPooling>
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||
<ExceptionHandling>false</ExceptionHandling>
|
||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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||
<BufferSecurityCheck>true</BufferSecurityCheck>
|
||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
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||
<FloatingPointModel>Fast</FloatingPointModel>
|
||
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
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||
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||
<OpenMPSupport>false</OpenMPSupport>
|
||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||
<ExpandAttributedSource>false</ExpandAttributedSource>
|
||
<AssemblerOutput>NoListing</AssemblerOutput>
|
||
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
|
||
<ObjectFileName>$(IntDir)/</ObjectFileName>
|
||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
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||
<BrowseInformation>false</BrowseInformation>
|
||
<WarningLevel>Level4</WarningLevel>
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||
<TreatWarningAsError>true</TreatWarningAsError>
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||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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||
<CompileAs>CompileAsCpp</CompileAs>
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||
<UseFullPaths>true</UseFullPaths>
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||
<DisableSpecificWarnings>;4316</DisableSpecificWarnings>
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||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
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||
<ErrorReporting>Prompt</ErrorReporting>
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||
</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||
<Culture>1033</Culture>
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||
</ResourceCompile>
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||
<PreLinkEvent />
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<Link>
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||
<AdditionalOptions>/NXCOMPAT /ignore:4221</AdditionalOptions>
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||
<AdditionalDependencies>;shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib</AdditionalDependencies>
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||
<ShowProgress>NotSet</ShowProgress>
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||
<OutputFile>$(OutDir)\captioncompiler.exe</OutputFile>
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||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
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||
<GenerateDebugInformation>true</GenerateDebugInformation>
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||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
||
<SubSystem>Console</SubSystem>
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||
<BaseAddress>
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||
</BaseAddress>
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||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
||
</Link>
|
||
<Manifest>
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||
<SuppressStartupBanner>true</SuppressStartupBanner>
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||
</Manifest>
|
||
<Xdcmake>
|
||
<SuppressStartupBanner>true</SuppressStartupBanner>
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||
</Xdcmake>
|
||
<Bscmake>
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||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||
<OutputFile>$(OutDir)/captioncompiler.bsc</OutputFile>
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||
</Bscmake>
|
||
<PostBuildEvent>
|
||
<Message>Publishing to ..\..\..\game\bin\.</Message>
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||
<Command>copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\.\$(TargetFileName) >nul
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||
if ERRORLEVEL 1 goto BuildEventFailed
|
||
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\.\$(TargetName).map >nul
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||
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\.\$(TargetName).pdb >nul
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||
if ERRORLEVEL 1 goto BuildEventFailed
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goto BuildEventOK
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||
:BuildEventFailed
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||
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
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del /q "$(TargetDir)"$(TargetFileName)
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exit 1
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||
:BuildEventOK
|
||
</Command>
|
||
</PostBuildEvent>
|
||
<CustomBuildStep />
|
||
</ItemDefinitionGroup>
|
||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||
<PreBuildEvent>
|
||
<Command>if EXIST ..\..\..\game\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
|
||
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
|
||
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
|
||
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "captioncompiler.vcxproj"
|
||
if ERRORLEVEL 1 exit /b 1
|
||
</Command>
|
||
</PreBuildEvent>
|
||
<ClCompile>
|
||
<AdditionalOptions> /d2Zi+ /Gw</AdditionalOptions>
|
||
<Optimization>MaxSpeed</Optimization>
|
||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\..\game\shared;.\</AdditionalIncludeDirectories>
|
||
<PreprocessorDefinitions>VPC;RAD_TELEMETRY_DISABLED;WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;EXENAME=captioncompiler;_DLL_EXT=.dll;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;captioncompiler;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\captioncompiler;_DLL_EXT=.dll;VPCGAME=valve;SOURCE1=1</PreprocessorDefinitions>
|
||
<StringPooling>true</StringPooling>
|
||
<ExceptionHandling>false</ExceptionHandling>
|
||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||
<BufferSecurityCheck>true</BufferSecurityCheck>
|
||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||
<FloatingPointModel>Fast</FloatingPointModel>
|
||
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
|
||
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||
<OpenMPSupport>false</OpenMPSupport>
|
||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||
<ExpandAttributedSource>false</ExpandAttributedSource>
|
||
<AssemblerOutput>NoListing</AssemblerOutput>
|
||
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
|
||
<ObjectFileName>$(IntDir)/</ObjectFileName>
|
||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
|
||
<BrowseInformation>false</BrowseInformation>
|
||
<WarningLevel>Level4</WarningLevel>
|
||
<TreatWarningAsError>true</TreatWarningAsError>
|
||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||
<CompileAs>CompileAsCpp</CompileAs>
|
||
<UseFullPaths>true</UseFullPaths>
|
||
<DisableSpecificWarnings>;4316</DisableSpecificWarnings>
|
||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
|
||
<ErrorReporting>Prompt</ErrorReporting>
|
||
</ClCompile>
|
||
<ResourceCompile>
|
||
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||
<Culture>1033</Culture>
|
||
</ResourceCompile>
|
||
<PreLinkEvent>
|
||
</PreLinkEvent>
|
||
<Link>
|
||
<AdditionalOptions>/NXCOMPAT /ignore:4221</AdditionalOptions>
|
||
<AdditionalDependencies>;shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib</AdditionalDependencies>
|
||
<ShowProgress>NotSet</ShowProgress>
|
||
<OutputFile>$(OutDir)\captioncompiler.exe</OutputFile>
|
||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
|
||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
||
<SubSystem>Console</SubSystem>
|
||
<OptimizeReferences>true</OptimizeReferences>
|
||
<EnableCOMDATFolding>false</EnableCOMDATFolding>
|
||
<BaseAddress>
|
||
</BaseAddress>
|
||
<TargetMachine>MachineX86</TargetMachine>
|
||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
||
</Link>
|
||
<Manifest>
|
||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||
</Manifest>
|
||
<Xdcmake>
|
||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||
</Xdcmake>
|
||
<Bscmake>
|
||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||
<OutputFile>$(OutDir)/captioncompiler.bsc</OutputFile>
|
||
</Bscmake>
|
||
<PostBuildEvent>
|
||
<Message>Publishing to ..\..\..\game\bin\.</Message>
|
||
<Command>copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\.\$(TargetFileName) >nul
|
||
if ERRORLEVEL 1 goto BuildEventFailed
|
||
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\.\$(TargetName).map >nul
|
||
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\.\$(TargetName).pdb >nul
|
||
if ERRORLEVEL 1 goto BuildEventFailed
|
||
goto BuildEventOK
|
||
:BuildEventFailed
|
||
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
|
||
del /q "$(TargetDir)"$(TargetFileName)
|
||
exit 1
|
||
:BuildEventOK
|
||
</Command>
|
||
</PostBuildEvent>
|
||
<CustomBuildStep>
|
||
</CustomBuildStep>
|
||
</ItemDefinitionGroup>
|
||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||
<PreBuildEvent>
|
||
<Command>if EXIST ..\..\..\game\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
|
||
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
|
||
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
|
||
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "captioncompiler.vcxproj"
|
||
if ERRORLEVEL 1 exit /b 1
|
||
</Command>
|
||
</PreBuildEvent>
|
||
<ClCompile>
|
||
<AdditionalOptions> /d2Zi+ /Gw</AdditionalOptions>
|
||
<Optimization>MaxSpeed</Optimization>
|
||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\..\game\shared;.\</AdditionalIncludeDirectories>
|
||
<PreprocessorDefinitions>VPC;RAD_TELEMETRY_DISABLED;WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;EXENAME=captioncompiler;_DLL_EXT=.dll;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;captioncompiler;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\captioncompiler;_DLL_EXT=.dll;VPCGAME=valve;SOURCE1=1</PreprocessorDefinitions>
|
||
<StringPooling>true</StringPooling>
|
||
<ExceptionHandling>false</ExceptionHandling>
|
||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||
<BufferSecurityCheck>true</BufferSecurityCheck>
|
||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||
<FloatingPointModel>Fast</FloatingPointModel>
|
||
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
|
||
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||
<OpenMPSupport>false</OpenMPSupport>
|
||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||
<ExpandAttributedSource>false</ExpandAttributedSource>
|
||
<AssemblerOutput>NoListing</AssemblerOutput>
|
||
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
|
||
<ObjectFileName>$(IntDir)/</ObjectFileName>
|
||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
|
||
<BrowseInformation>false</BrowseInformation>
|
||
<WarningLevel>Level4</WarningLevel>
|
||
<TreatWarningAsError>true</TreatWarningAsError>
|
||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||
<CompileAs>CompileAsCpp</CompileAs>
|
||
<UseFullPaths>true</UseFullPaths>
|
||
<DisableSpecificWarnings>;4316</DisableSpecificWarnings>
|
||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
|
||
<ErrorReporting>Prompt</ErrorReporting>
|
||
</ClCompile>
|
||
<ResourceCompile>
|
||
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||
<Culture>1033</Culture>
|
||
</ResourceCompile>
|
||
<PreLinkEvent />
|
||
<Link>
|
||
<AdditionalOptions>/NXCOMPAT /ignore:4221</AdditionalOptions>
|
||
<AdditionalDependencies>;shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib</AdditionalDependencies>
|
||
<ShowProgress>NotSet</ShowProgress>
|
||
<OutputFile>$(OutDir)\captioncompiler.exe</OutputFile>
|
||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
|
||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
||
<SubSystem>Console</SubSystem>
|
||
<OptimizeReferences>true</OptimizeReferences>
|
||
<EnableCOMDATFolding>false</EnableCOMDATFolding>
|
||
<BaseAddress>
|
||
</BaseAddress>
|
||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
||
</Link>
|
||
<Manifest>
|
||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||
</Manifest>
|
||
<Xdcmake>
|
||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||
</Xdcmake>
|
||
<Bscmake>
|
||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||
<OutputFile>$(OutDir)/captioncompiler.bsc</OutputFile>
|
||
</Bscmake>
|
||
<PostBuildEvent>
|
||
<Message>Publishing to ..\..\..\game\bin\.</Message>
|
||
<Command>copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\.\$(TargetFileName) >nul
|
||
if ERRORLEVEL 1 goto BuildEventFailed
|
||
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\.\$(TargetName).map >nul
|
||
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\.\$(TargetName).pdb >nul
|
||
if ERRORLEVEL 1 goto BuildEventFailed
|
||
goto BuildEventOK
|
||
:BuildEventFailed
|
||
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
|
||
del /q "$(TargetDir)"$(TargetFileName)
|
||
exit 1
|
||
:BuildEventOK
|
||
</Command>
|
||
</PostBuildEvent>
|
||
<CustomBuildStep />
|
||
</ItemDefinitionGroup>
|
||
<ItemGroup>
|
||
<Library Include="..\..\lib\public\appframework.lib" />
|
||
<Library Include="..\..\lib\public\mathlib.lib" />
|
||
<Library Include="..\..\lib\public\tier0.lib" />
|
||
<Library Include="..\..\lib\public\tier1.lib" />
|
||
<Library Include="..\..\lib\public\tier2.lib" />
|
||
<Library Include="..\..\lib\public\tier3.lib" />
|
||
<Library Include="..\..\lib\public\vstdlib.lib" />
|
||
</ItemGroup>
|
||
<ItemGroup>
|
||
<ClInclude Include="cbase.h" />
|
||
<ClInclude Include="..\common\filesystem_tools.h" />
|
||
<ClInclude Include="..\common\cmdlib.h" />
|
||
<ClInclude Include="..\..\public\filesystem_helpers.h" />
|
||
<ClInclude Include="..\..\public\filesystem_init.h" />
|
||
<ClInclude Include="..\..\public\mathlib\mathlib.h" />
|
||
<ClInclude Include="..\common\pacifier.h" />
|
||
<ClInclude Include="..\common\scriplib.h" />
|
||
<ClInclude Include="..\..\public\stringregistry.h" />
|
||
</ItemGroup>
|
||
<ItemGroup>
|
||
<ClCompile Include="..\common\cmdlib.cpp" />
|
||
<ClCompile Include="..\..\public\filesystem_helpers.cpp" />
|
||
<ClCompile Include="..\..\public\filesystem_init.cpp" />
|
||
<ClCompile Include="..\common\pacifier.cpp" />
|
||
<ClCompile Include="..\common\scriplib.cpp" />
|
||
<ClCompile Include="..\..\public\stringregistry.cpp" />
|
||
<ClCompile Include="captioncompiler.cpp" />
|
||
<ClCompile Include="..\..\common\compiledcaptionswap.cpp" />
|
||
<ClCompile Include="..\common\filesystem_tools.cpp" />
|
||
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
|
||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
|
||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
|
||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
|
||
</ClCompile>
|
||
</ItemGroup>
|
||
<ItemGroup>
|
||
</ItemGroup>
|
||
<ItemGroup>
|
||
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
|
||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
|
||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compiling pointeroverride.asm</Message>
|
||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
|
||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
|
||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
|
||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)\%(Filename).obj</Outputs>
|
||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
|
||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compiling pointeroverride.asm</Message>
|
||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
|
||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
|
||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
|
||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)\%(Filename).obj</Outputs>
|
||
</CustomBuild>
|
||
<CustomBuild Include="captioncompiler.vpc">
|
||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Running VPC CRC Check - captioncompiler.vpc</Message>
|
||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Running VPC CRC Check - captioncompiler.vpc</Message>
|
||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "captioncompiler.vcxproj"
|
||
if ERRORLEVEL 1 exit /b 1
|
||
echo crc_complete > C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\captioncompiler\captioncompiler.vpc.sentinel</Command>
|
||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "captioncompiler.vcxproj"
|
||
if ERRORLEVEL 1 exit /b 1
|
||
echo crc_complete > C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\captioncompiler\captioncompiler.vpc.sentinel</Command>
|
||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\captioncompiler\captioncompiler.vpc.sentinel</Outputs>
|
||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\captioncompiler\captioncompiler.vpc.sentinel</Outputs>
|
||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Running VPC CRC Check - captioncompiler.vpc</Message>
|
||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Running VPC CRC Check - captioncompiler.vpc</Message>
|
||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "captioncompiler.vcxproj"
|
||
if ERRORLEVEL 1 exit /b 1
|
||
echo crc_complete > C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\captioncompiler\captioncompiler.vpc.sentinel</Command>
|
||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "captioncompiler.vcxproj"
|
||
if ERRORLEVEL 1 exit /b 1
|
||
echo crc_complete > C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\captioncompiler\captioncompiler.vpc.sentinel</Command>
|
||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\captioncompiler\captioncompiler.vpc.sentinel</Outputs>
|
||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\captioncompiler\captioncompiler.vpc.sentinel</Outputs>
|
||
</CustomBuild>
|
||
</ItemGroup>
|
||
<ItemGroup>
|
||
<None Include="..\..\vpc_scripts\loadaddress.vpc" />
|
||
<None Include="..\..\vpc_scripts\platform_dirs.vpc" />
|
||
<None Include="..\..\vpc_scripts\source_base.vpc" />
|
||
<None Include="..\..\vpc_scripts\source_exe_con_base.vpc" />
|
||
<None Include="..\..\vpc_scripts\source_exe_con_win32_base.vpc" />
|
||
<None Include="..\..\vpc_scripts\source_exe_win_win32_base.vpc" />
|
||
<None Include="..\..\vpc_scripts\source_exe_win_win32_debug.vpc" />
|
||
<None Include="..\..\vpc_scripts\source_exe_win_win32_release.vpc" />
|
||
<None Include="..\..\vpc_scripts\source_win32_base.vpc" />
|
||
<None Include="..\..\vpc_scripts\version.vpc" />
|
||
</ItemGroup>
|
||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||
<ImportGroup Label="ExtensionTargets">
|
||
</ImportGroup>
|
||
</Project> |