Files
HL2Overcharged/raytrace/raytrace.vcxproj
2025-05-21 21:20:08 +03:00

411 lines
25 KiB
XML
Raw Permalink Blame History

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>Raytrace</ProjectName>
<ProjectGuid>{95D67225-8415-236F-9128-DCB171B7DEC6}</ProjectGuid>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>raytrace</TargetName>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>raytrace</TargetName>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>raytrace</TargetName>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>raytrace</TargetName>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\lib\public\.\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\.\</IntDir>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</PreBuildEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</PreLinkEventUseInBuild>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</PostBuildEventUseInBuild>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\lib\public\.\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\.\</IntDir>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</PreBuildEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</PreLinkEventUseInBuild>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</PostBuildEventUseInBuild>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
<Command>if EXIST ..\lib\public\.\$(TargetName).lib ( for /f "delims=" %%A in ('attrib "..\lib\public\.\$(TargetName).lib"') do set valveTmpIsReadOnly="%%A"
) else ( if not EXIST ..\lib\public\. mkdir ..\lib\public\. )
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" (
attrib -r ..\lib\public\.\$(TargetName).lib
..\devtools\bin\gnu\touch.exe -d "1999-01-01" ..\lib\public\.\$(TargetName).lib
attrib +r ..\lib\public\.\$(TargetName).lib
)
if exist "..\devtools\bin\vpc.exe" "..\devtools\bin\vpc.exe" -crc2 "raytrace.vcxproj"
if ERRORLEVEL 1 exit /b 1
</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions> /Gw</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\common;..\public;..\public\tier0;..\public\tier1;..\utils\common</AdditionalIncludeDirectories>
<PreprocessorDefinitions>VPC;RAD_TELEMETRY_DISABLED;_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;LIBNAME=raytrace;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\raytrace;_DLL_EXT=.dll;VPCGAME=valve;SOURCE1=1</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<OpenMPSupport>false</OpenMPSupport>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<ExpandAttributedSource>false</ExpandAttributedSource>
<AssemblerOutput>NoListing</AssemblerOutput>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<UseFullPaths>true</UseFullPaths>
<DisableSpecificWarnings>;4316</DisableSpecificWarnings>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<PreLinkEvent>
</PreLinkEvent>
<Lib>
<UseUnicodeResponseFiles>false</UseUnicodeResponseFiles>
<OutputFile>..\lib\public\.\raytrace.lib</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalOptions> /ignore:4221</AdditionalOptions>
</Lib>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/raytrace.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
</PostBuildEvent>
<CustomBuildStep>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<PreBuildEvent>
<Command>if EXIST ..\lib\public\.\$(TargetName).lib ( for /f "delims=" %%A in ('attrib "..\lib\public\.\$(TargetName).lib"') do set valveTmpIsReadOnly="%%A"
) else ( if not EXIST ..\lib\public\. mkdir ..\lib\public\. )
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" (
attrib -r ..\lib\public\.\$(TargetName).lib
..\devtools\bin\gnu\touch.exe -d "1999-01-01" ..\lib\public\.\$(TargetName).lib
attrib +r ..\lib\public\.\$(TargetName).lib
)
if exist "..\devtools\bin\vpc.exe" "..\devtools\bin\vpc.exe" -crc2 "raytrace.vcxproj"
if ERRORLEVEL 1 exit /b 1
</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions> /Gw</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\common;..\public;..\public\tier0;..\public\tier1;..\utils\common</AdditionalIncludeDirectories>
<PreprocessorDefinitions>VPC;RAD_TELEMETRY_DISABLED;_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;LIBNAME=raytrace;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\raytrace;_DLL_EXT=.dll;VPCGAME=valve;SOURCE1=1</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<OpenMPSupport>false</OpenMPSupport>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<ExpandAttributedSource>false</ExpandAttributedSource>
<AssemblerOutput>NoListing</AssemblerOutput>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<UseFullPaths>true</UseFullPaths>
<DisableSpecificWarnings>;4316</DisableSpecificWarnings>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<PreLinkEvent />
<Lib>
<UseUnicodeResponseFiles>false</UseUnicodeResponseFiles>
<OutputFile>..\lib\public\.\raytrace.lib</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalOptions> /ignore:4221</AdditionalOptions>
</Lib>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/raytrace.bsc</OutputFile>
</Bscmake>
<PostBuildEvent />
<CustomBuildStep />
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<PreBuildEvent>
<Command>if EXIST ..\lib\public\.\$(TargetName).lib ( for /f "delims=" %%A in ('attrib "..\lib\public\.\$(TargetName).lib"') do set valveTmpIsReadOnly="%%A"
) else ( if not EXIST ..\lib\public\. mkdir ..\lib\public\. )
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" (
attrib -r ..\lib\public\.\$(TargetName).lib
..\devtools\bin\gnu\touch.exe -d "1999-01-01" ..\lib\public\.\$(TargetName).lib
attrib +r ..\lib\public\.\$(TargetName).lib
)
if exist "..\devtools\bin\vpc.exe" "..\devtools\bin\vpc.exe" -crc2 "raytrace.vcxproj"
if ERRORLEVEL 1 exit /b 1
</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions>/d2Zi+ /Gw</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\common;..\public;..\public\tier0;..\public\tier1;..\utils\common</AdditionalIncludeDirectories>
<PreprocessorDefinitions>VPC;RAD_TELEMETRY_DISABLED;WIN32;_WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;LIBNAME=raytrace;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\raytrace;_DLL_EXT=.dll;VPCGAME=valve;SOURCE1=1</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<OpenMPSupport>false</OpenMPSupport>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<ExpandAttributedSource>false</ExpandAttributedSource>
<AssemblerOutput>NoListing</AssemblerOutput>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>OldStyle</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<UseFullPaths>true</UseFullPaths>
<DisableSpecificWarnings>;4316</DisableSpecificWarnings>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<PreLinkEvent>
</PreLinkEvent>
<Lib>
<UseUnicodeResponseFiles>false</UseUnicodeResponseFiles>
<OutputFile>..\lib\public\.\raytrace.lib</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalOptions> /ignore:4221</AdditionalOptions>
</Lib>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/raytrace.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
</PostBuildEvent>
<CustomBuildStep>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<PreBuildEvent>
<Command>if EXIST ..\lib\public\.\$(TargetName).lib ( for /f "delims=" %%A in ('attrib "..\lib\public\.\$(TargetName).lib"') do set valveTmpIsReadOnly="%%A"
) else ( if not EXIST ..\lib\public\. mkdir ..\lib\public\. )
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" (
attrib -r ..\lib\public\.\$(TargetName).lib
..\devtools\bin\gnu\touch.exe -d "1999-01-01" ..\lib\public\.\$(TargetName).lib
attrib +r ..\lib\public\.\$(TargetName).lib
)
if exist "..\devtools\bin\vpc.exe" "..\devtools\bin\vpc.exe" -crc2 "raytrace.vcxproj"
if ERRORLEVEL 1 exit /b 1
</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions>/d2Zi+ /Gw</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\common;..\public;..\public\tier0;..\public\tier1;..\utils\common</AdditionalIncludeDirectories>
<PreprocessorDefinitions>VPC;RAD_TELEMETRY_DISABLED;WIN32;_WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;LIBNAME=raytrace;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\raytrace;_DLL_EXT=.dll;VPCGAME=valve;SOURCE1=1</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<OpenMPSupport>false</OpenMPSupport>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<ExpandAttributedSource>false</ExpandAttributedSource>
<AssemblerOutput>NoListing</AssemblerOutput>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>OldStyle</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<UseFullPaths>true</UseFullPaths>
<DisableSpecificWarnings>;4316</DisableSpecificWarnings>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<PreLinkEvent />
<Lib>
<UseUnicodeResponseFiles>false</UseUnicodeResponseFiles>
<OutputFile>..\lib\public\.\raytrace.lib</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalOptions> /ignore:4221</AdditionalOptions>
</Lib>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/raytrace.bsc</OutputFile>
</Bscmake>
<PostBuildEvent />
<CustomBuildStep />
</ItemDefinitionGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<ClCompile Include="raytrace.cpp" />
<ClCompile Include="trace2.cpp" />
<ClCompile Include="trace3.cpp" />
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="raytrace.vpc">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Running VPC CRC Check - raytrace.vpc</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Running VPC CRC Check - raytrace.vpc</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">if exist "..\devtools\bin\vpc.exe" "..\devtools\bin\vpc.exe" -crc2 "raytrace.vcxproj"
if ERRORLEVEL 1 exit /b 1
echo crc_complete &gt; C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\raytrace\raytrace.vpc.sentinel</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">if exist "..\devtools\bin\vpc.exe" "..\devtools\bin\vpc.exe" -crc2 "raytrace.vcxproj"
if ERRORLEVEL 1 exit /b 1
echo crc_complete &gt; C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\raytrace\raytrace.vpc.sentinel</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\raytrace\raytrace.vpc.sentinel</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\raytrace\raytrace.vpc.sentinel</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Running VPC CRC Check - raytrace.vpc</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Running VPC CRC Check - raytrace.vpc</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">if exist "..\devtools\bin\vpc.exe" "..\devtools\bin\vpc.exe" -crc2 "raytrace.vcxproj"
if ERRORLEVEL 1 exit /b 1
echo crc_complete &gt; C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\raytrace\raytrace.vpc.sentinel</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">if exist "..\devtools\bin\vpc.exe" "..\devtools\bin\vpc.exe" -crc2 "raytrace.vcxproj"
if ERRORLEVEL 1 exit /b 1
echo crc_complete &gt; C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\raytrace\raytrace.vpc.sentinel</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\raytrace\raytrace.vpc.sentinel</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\raytrace\raytrace.vpc.sentinel</Outputs>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<None Include="..\vpc_scripts\platform_dirs.vpc" />
<None Include="..\vpc_scripts\source_base.vpc" />
<None Include="..\vpc_scripts\source_lib_base.vpc" />
<None Include="..\vpc_scripts\source_lib_win32_base.vpc" />
<None Include="..\vpc_scripts\source_lib_win32_debug.vpc" />
<None Include="..\vpc_scripts\source_lib_win32_release.vpc" />
<None Include="..\vpc_scripts\source_video_base.vpc" />
<None Include="..\vpc_scripts\source_win32_base.vpc" />
<None Include="..\vpc_scripts\version.vpc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>