Files
HL2Overcharged/public/disp_powerinfo.cpp
2025-05-21 21:20:08 +03:00

581 lines
16 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "disp_powerinfo.h"
#include "disp_common.h"
#include "commonmacros.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// ------------------------------------------------------------------------ //
// Internal classes.
// ------------------------------------------------------------------------ //
// These point at the vertices connecting to each of the [north,south,east,west] vertices.
class CVertCorners
{
public:
short m_Corner1[2];
short m_Corner2[2];
};
// ------------------------------------------------------------------------ //
// Globals.
// ------------------------------------------------------------------------ //
// This points at vertices to the side of a node (north, south, east, west).
static short g_SideVertMul[4][2] = { { 1, 0 }, { 0, 1 }, { -1, 0 }, { 0, -1 } };
static CVertCorners g_SideVertCorners[4] =
{
{ { 1, -1 }, { 1, 1 } },
{ { 1, 1 }, { -1, 1 } },
{ { -1, 1 }, { -1, -1 } },
{ { -1, -1 }, { 1, -1 } }
};
// This is used in loops on child nodes. The indices point at the nodes:
// 0 = upper-right
// 1 = upper-left
// 2 = lower-left
// 3 = lower-right
static CVertIndex g_ChildNodeIndexMul[4] =
{
CVertIndex(1, 1),
CVertIndex(-1, 1),
CVertIndex(-1, -1),
CVertIndex(1, -1)
};
// These are multipliers on vertMul (not nodeMul).
static CVertIndex g_ChildNodeDependencies[4][2] =
{
{ CVertIndex(1, 0), CVertIndex(0, 1) },
{ CVertIndex(0, 1), CVertIndex(-1, 0) },
{ CVertIndex(-1, 0), CVertIndex(0, -1) },
{ CVertIndex(0, -1), CVertIndex(1, 0) }
};
// 2x2 rotation matrices for each orientation.
static int g_OrientationRotations[4][2][2] =
{
{ { 1, 0 }, // CCW_0
{ 0, 1 } },
{ { 0, 1 }, // CCW_90
{ -1, 0 } },
{ { -1, 0 }, // CCW_180
{ 0, -1 } },
{ { 0, -1 }, // CCW_270
{ 1, 0 } }
};
// ------------------------------------------------------------------------ //
// Helper functions.
// ------------------------------------------------------------------------ //
// Apply a 2D rotation to the specified CVertIndex around the specified centerpoint.
static CVertIndex Transform2D(
int const mat[2][2],
CVertIndex const &vert,
CVertIndex const &centerPoint)
{
CVertIndex translated = vert - centerPoint;
CVertIndex transformed(
translated.x*mat[0][0] + translated.y*mat[0][1],
translated.x*mat[1][0] + translated.y*mat[1][1]);
return transformed + centerPoint;
}
// Rotate a given CVertIndex with a specified orientation.
// Do this with a lookup table eventually!
static void GetEdgeVertIndex(int sideLength, int iEdge, int iVert, CVertIndex &out)
{
if (iEdge == NEIGHBOREDGE_RIGHT)
{
out.x = sideLength - 1;
out.y = iVert;
}
else if (iEdge == NEIGHBOREDGE_TOP)
{
out.x = iVert;
out.y = sideLength - 1;
}
else if (iEdge == NEIGHBOREDGE_LEFT)
{
out.x = 0;
out.y = iVert;
}
else
{
out.x = iVert;
out.y = 0;
}
}
// Generate an index given a CVertIndex and the size of the displacement it resides in.
static int VertIndex(CVertIndex const &vert, int iMaxPower)
{
return vert.y * ((1 << iMaxPower) + 1) + vert.x;
}
static CVertIndex WrapVertIndex(CVertIndex const &in, int sideLength)
{
int out[2];
for (int i = 0; i < 2; i++)
{
if (in[i] < 0)
out[i] = sideLength - 1 - (-in[i] % sideLength);
else if (in[i] >= sideLength)
out[i] = in[i] % sideLength;
else
out[i] = in[i];
}
return CVertIndex(out[0], out[1]);
}
static int GetFreeDependency(CVertDependency *pDep, int nElements)
{
for (int i = 0; i < nElements; i++)
{
if (!pDep[i].IsValid())
return i;
}
Assert(false);
return 0;
}
static void AddDependency(
CVertInfo *dependencies,
int sideLength,
CVertIndex const &nodeIndex,
CVertIndex const &dependency,
int iMaxPower,
bool bCheckNeighborDependency,
bool bAddReverseDependency)
{
int iNodeIndex = VertIndex(nodeIndex, iMaxPower);
CVertInfo *pNode = &dependencies[iNodeIndex];
int iDep = GetFreeDependency(pNode->m_Dependencies, sizeof(pNode->m_Dependencies) / sizeof(pNode->m_Dependencies[0]));
pNode->m_Dependencies[iDep].m_iVert = dependency;
pNode->m_Dependencies[iDep].m_iNeighbor = -1;
if (bAddReverseDependency)
{
CVertInfo *pDep = &dependencies[VertIndex(dependency, iMaxPower)];
iDep = GetFreeDependency(pDep->m_ReverseDependencies, CVertInfo::NUM_REVERSE_DEPENDENCIES);
pDep->m_ReverseDependencies[iDep].m_iVert = nodeIndex;
pDep->m_ReverseDependencies[iDep].m_iNeighbor = -1;
}
// Edge verts automatically add a dependency for the neighbor.
// Internal verts wind up in here twice anyway so it doesn't need to
if (bCheckNeighborDependency)
{
int iConnection = GetEdgeIndexFromPoint(nodeIndex, iMaxPower);
if (iConnection != -1)
{
Assert(!pNode->m_Dependencies[1].IsValid());
CVertIndex delta(nodeIndex.x - dependency.x, nodeIndex.y - dependency.y);
CVertIndex newIndex(nodeIndex.x + delta.x, nodeIndex.y + delta.y);
int fullSideLength = (1 << iMaxPower) + 1;
pNode->m_Dependencies[1].m_iVert = WrapVertIndex(CVertIndex(newIndex.x, newIndex.y), fullSideLength);
pNode->m_Dependencies[1].m_iNeighbor = iConnection;
}
}
}
// --------------------------------------------------------------------------------- //
// CTesselateWinding stuff.
// --------------------------------------------------------------------------------- //
CTesselateVert::CTesselateVert(CVertIndex const &index, int iNode)
: m_Index(index)
{
m_iNode = iNode;
}
CVertInfo::CVertInfo()
{
int i;
for (i = 0; i < sizeof(m_Dependencies) / sizeof(m_Dependencies[0]); i++)
{
m_Dependencies[i].m_iVert = CVertIndex(-1, -1);
m_Dependencies[i].m_iNeighbor = -1;
}
for (i = 0; i < sizeof(m_ReverseDependencies) / sizeof(m_ReverseDependencies[0]); i++)
{
m_ReverseDependencies[i].m_iVert = CVertIndex(-1, -1);
m_ReverseDependencies[i].m_iNeighbor = -1;
}
m_iParent.x = m_iParent.y = -1;
m_iNodeLevel = -1;
}
CTesselateVert g_TesselateVerts[] =
{
CTesselateVert(CVertIndex(1, -1), CHILDNODE_LOWER_RIGHT),
CTesselateVert(CVertIndex(0, -1), -1),
CTesselateVert(CVertIndex(-1, -1), CHILDNODE_LOWER_LEFT),
CTesselateVert(CVertIndex(-1, 0), -1),
CTesselateVert(CVertIndex(-1, 1), CHILDNODE_UPPER_LEFT),
CTesselateVert(CVertIndex(0, 1), -1),
CTesselateVert(CVertIndex(1, 1), CHILDNODE_UPPER_RIGHT),
CTesselateVert(CVertIndex(1, 0), -1),
CTesselateVert(CVertIndex(1, -1), CHILDNODE_LOWER_RIGHT)
};
CTesselateWinding g_TWinding =
{
g_TesselateVerts,
sizeof(g_TesselateVerts) / sizeof(g_TesselateVerts[0])
};
// --------------------------------------------------------------------------------- //
// CPowerInfo stuff.
// --------------------------------------------------------------------------------- //
// Precalculated info about each particular displacement size.
#define DECLARE_TABLES( size ) \
static CVertInfo g_VertInfo_##size##x##size[ size*size ]; \
static CFourVerts g_SideVerts_##size##x##size[ size*size ]; \
static CFourVerts g_ChildVerts_##size##x##size[ size*size ]; \
static CFourVerts g_SideVertCorners_##size##x##size[ size*size ]; \
static CTwoUShorts g_ErrorEdges_##size##x##size[ size*size ]; \
static CTriInfo g_TriInfos_##size##x##size[ (size-1)*(size-1)*2 ]; \
static CPowerInfo g_PowerInfo_##size##x##size( \
g_VertInfo_##size##x##size, \
g_SideVerts_##size##x##size, \
g_ChildVerts_##size##x##size, \
g_SideVertCorners_##size##x##size,\
g_ErrorEdges_##size##x##size, \
g_TriInfos_##size##x##size \
)
#define POWERINFO_ENTRY( size ) \
(&g_PowerInfo_##size##x##size)
DECLARE_TABLES(5);
DECLARE_TABLES(9);
DECLARE_TABLES(17);
// Index by m_Power.
CPowerInfo *g_PowerInfos[NUM_POWERINFOS] =
{
NULL,
NULL,
POWERINFO_ENTRY(5),
POWERINFO_ENTRY(9),
POWERINFO_ENTRY(17)
};
CPowerInfo::CPowerInfo(
CVertInfo *pVertInfo,
CFourVerts *pSideVerts,
CFourVerts *pChildVerts,
CFourVerts *pSideVertCorners,
CTwoUShorts *pErrorEdges,
CTriInfo *pTriInfos)
{
m_pVertInfo = pVertInfo;
m_pSideVerts = pSideVerts;
m_pChildVerts = pChildVerts;
m_pSideVertCorners = pSideVertCorners;
m_pErrorEdges = pErrorEdges;
m_pTriInfos = pTriInfos;
}
static void InitPowerInfoTriInfos_R(
CPowerInfo *pInfo,
CVertIndex const &nodeIndex,
CTriInfo* &pTriInfo,
int iMaxPower,
int iLevel)
{
int iNodeIndex = VertIndex(nodeIndex, iMaxPower);
if (iLevel + 1 < iMaxPower)
{
// Recurse into children.
for (int iChild = 0; iChild < 4; iChild++)
{
InitPowerInfoTriInfos_R(
pInfo,
pInfo->m_pChildVerts[iNodeIndex].m_Verts[iChild],
pTriInfo,
iMaxPower,
iLevel + 1);
}
}
else
{
unsigned short indices[3];
int vertInc = 1 << ((iMaxPower - iLevel) - 1);
// We're at a leaf, generate the tris.
CTesselateWinding *pWinding = &g_TWinding;
// Starting at the bottom-left, wind clockwise picking up vertices and
// generating triangles.
int iCurTriVert = 0;
for (int iVert = 0; iVert < pWinding->m_nVerts; iVert++)
{
CVertIndex sideVert = BuildOffsetVertIndex(nodeIndex, pWinding->m_Verts[iVert].m_Index, vertInc);
if (iCurTriVert == 1)
{
// Add this vert and finish the tri.
pTriInfo->m_Indices[0] = indices[0];
pTriInfo->m_Indices[1] = VertIndex(sideVert, iMaxPower);
pTriInfo->m_Indices[2] = iNodeIndex;
++pTriInfo;
}
indices[0] = VertIndex(sideVert, iMaxPower);
iCurTriVert = 1;
}
}
}
static void InitPowerInfo_R(
CPowerInfo *pPowerInfo,
int iMaxPower,
CVertIndex const &nodeIndex,
CVertIndex const &dependency1,
CVertIndex const &dependency2,
CVertIndex const &nodeEdge1,
CVertIndex const &nodeEdge2,
CVertIndex const &iParent,
int iLevel)
{
int sideLength = ((1 << iMaxPower) + 1);
int iNodeIndex = VertIndex(nodeIndex, iMaxPower);
pPowerInfo->m_pVertInfo[iNodeIndex].m_iParent = iParent;
pPowerInfo->m_pVertInfo[iNodeIndex].m_iNodeLevel = iLevel + 1;
pPowerInfo->m_pErrorEdges[iNodeIndex].m_Values[0] = (unsigned short)(VertIndex(nodeEdge1, iMaxPower));
pPowerInfo->m_pErrorEdges[iNodeIndex].m_Values[1] = (unsigned short)(VertIndex(nodeEdge2, iMaxPower));
// Add this node's dependencies.
AddDependency(pPowerInfo->m_pVertInfo, sideLength, nodeIndex, dependency1, iMaxPower, false, true);
AddDependency(pPowerInfo->m_pVertInfo, sideLength, nodeIndex, dependency2, iMaxPower, false, true);
// The 4 side vertices depend on this node.
int iPower = iMaxPower - iLevel;
int vertInc = 1 << (iPower - 1);
for (int iSide = 0; iSide < 4; iSide++)
{
// Store the side vert index.
CVertIndex sideVert(nodeIndex.x + g_SideVertMul[iSide][0] * vertInc, nodeIndex.y + g_SideVertMul[iSide][1] * vertInc);
int iSideVert = VertIndex(sideVert, iMaxPower);
pPowerInfo->m_pSideVerts[iNodeIndex].m_Verts[iSide] = sideVert;
// Store the side vert corners.
CVertIndex sideVertCorner0 = CVertIndex(nodeIndex.x + g_SideVertCorners[iSide].m_Corner1[0] * vertInc, nodeIndex.y + g_SideVertCorners[iSide].m_Corner1[1] * vertInc);
CVertIndex sideVertCorner1 = CVertIndex(nodeIndex.x + g_SideVertCorners[iSide].m_Corner2[0] * vertInc, nodeIndex.y + g_SideVertCorners[iSide].m_Corner2[1] * vertInc);
pPowerInfo->m_pSideVertCorners[iNodeIndex].m_Verts[iSide] = sideVertCorner0;
// Write the side vert corners into the error-edges list.
pPowerInfo->m_pErrorEdges[iSideVert].m_Values[0] = (unsigned short)VertIndex(sideVertCorner0, iMaxPower);
pPowerInfo->m_pErrorEdges[iSideVert].m_Values[1] = (unsigned short)VertIndex(sideVertCorner1, iMaxPower);
AddDependency(
pPowerInfo->m_pVertInfo,
sideLength,
sideVert,
nodeIndex,
iMaxPower,
true,
true);
}
// Recurse into the children.
int nodeInc = vertInc >> 1;
if (nodeInc)
{
for (int iChild = 0; iChild < 4; iChild++)
{
CVertIndex childVert(nodeIndex.x + g_ChildNodeIndexMul[iChild].x * nodeInc, nodeIndex.y + g_ChildNodeIndexMul[iChild].y * nodeInc);
pPowerInfo->m_pChildVerts[iNodeIndex].m_Verts[iChild] = childVert;
InitPowerInfo_R(pPowerInfo,
iMaxPower,
childVert,
CVertIndex(nodeIndex.x + g_ChildNodeDependencies[iChild][0].x*vertInc, nodeIndex.y + g_ChildNodeDependencies[iChild][0].y*vertInc),
CVertIndex(nodeIndex.x + g_ChildNodeDependencies[iChild][1].x*vertInc, nodeIndex.y + g_ChildNodeDependencies[iChild][1].y*vertInc),
nodeIndex,
CVertIndex(nodeIndex.x + g_ChildNodeIndexMul[iChild].x * vertInc, nodeIndex.y + g_ChildNodeIndexMul[iChild].y * vertInc),
nodeIndex,
iLevel + 1);
}
}
}
void InitPowerInfo(CPowerInfo *pInfo, int iMaxPower)
{
int sideLength = (1 << iMaxPower) + 1;
// Precalculate the dependency graph.
CVertIndex nodeDependency1(sideLength - 1, sideLength - 1);
CVertIndex nodeDependency2(0, 0);
pInfo->m_RootNode = CVertIndex(sideLength / 2, sideLength / 2);
pInfo->m_SideLength = sideLength;
pInfo->m_SideLengthM1 = sideLength - 1;
pInfo->m_MidPoint = sideLength / 2;
pInfo->m_MaxVerts = sideLength * sideLength;
// Setup the corner indices.
pInfo->m_CornerPointIndices[CORNER_LOWER_LEFT].Init(0, 0);
pInfo->m_CornerPointIndices[CORNER_UPPER_LEFT].Init(0, sideLength - 1);
pInfo->m_CornerPointIndices[CORNER_UPPER_RIGHT].Init(sideLength - 1, sideLength - 1);
pInfo->m_CornerPointIndices[CORNER_LOWER_RIGHT].Init(sideLength - 1, 0);
InitPowerInfo_R(
pInfo,
iMaxPower,
pInfo->m_RootNode,
nodeDependency1, // dependencies
nodeDependency2,
CVertIndex(0, 0), // error edge
CVertIndex(sideLength - 1, sideLength - 1),
CVertIndex(-1, -1), // parent
0);
pInfo->m_Power = iMaxPower;
CTriInfo *pTriInfo = pInfo->m_pTriInfos;
InitPowerInfoTriInfos_R(pInfo, pInfo->m_RootNode, pTriInfo, iMaxPower, 0);
for (int iEdge = 0; iEdge < 4; iEdge++)
{
// Figure out the start vert and increment.
CVertIndex nextVert;
GetEdgeVertIndex(sideLength, iEdge, 0, pInfo->m_EdgeStartVerts[iEdge]);
GetEdgeVertIndex(sideLength, iEdge, 1, nextVert);
pInfo->m_EdgeIncrements[iEdge] = nextVert - pInfo->m_EdgeStartVerts[iEdge];
// Now get the neighbor's start vert and increment.
CVertIndex nbStartVert, nbNextVert, nbDelta;
GetEdgeVertIndex(sideLength, (iEdge + 2) & 3, 0, nbStartVert);
GetEdgeVertIndex(sideLength, (iEdge + 2) & 3, 1, nbNextVert);
nbDelta = nbNextVert - nbStartVert;
// Rotate it for each orientation.
for (int orient = 0; orient < 4; orient++)
{
pInfo->m_NeighborStartVerts[iEdge][orient] = Transform2D(
g_OrientationRotations[orient],
nbStartVert,
CVertIndex(sideLength / 2, sideLength / 2));
pInfo->m_NeighborIncrements[iEdge][orient] = Transform2D(
g_OrientationRotations[orient],
nbDelta,
CVertIndex(0, 0));
}
}
// Init the node index increments.
int curPowerOf4 = 1;
int curTotal = 0;
for (int i = 0; i < iMaxPower - 1; i++)
{
curTotal += curPowerOf4;
pInfo->m_NodeIndexIncrements[iMaxPower - i - 2] = curTotal;
curPowerOf4 *= 4;
}
// Store off the total node count
pInfo->m_NodeCount = curTotal + curPowerOf4;
pInfo->m_nTriInfos = Square(1 << iMaxPower) * 2;
}
class CPowerInfoInitializer
{
public:
CPowerInfoInitializer()
{
Assert(MAX_MAP_DISP_POWER + 1 == NUM_POWERINFOS);
for (int i = 0; i <= MAX_MAP_DISP_POWER; i++)
{
if (g_PowerInfos[i])
{
InitPowerInfo(g_PowerInfos[i], i);
}
}
}
};
static CPowerInfoInitializer g_PowerInfoInitializer;
const CPowerInfo* GetPowerInfo(int iPower)
{
Assert(iPower >= 0 && iPower < ARRAYSIZE(g_PowerInfos));
Assert(g_PowerInfos[iPower]);
return g_PowerInfos[iPower];
}
// ------------------------------------------------------------------------------------------------ //
// CPowerInfo member function initialization.
// ------------------------------------------------------------------------------------------------ //
const CVertIndex& CPowerInfo::GetCornerPointIndex(int iCorner) const
{
Assert(iCorner >= 0 && iCorner < 4);
return m_CornerPointIndices[iCorner];
}