mirror of
https://github.com/Gigaslav/HL2Overcharged.git
synced 2025-12-31 05:48:28 +03:00
1297 lines
35 KiB
C++
1297 lines
35 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "disp_common.h"
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#include "disp_powerinfo.h"
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#include "builddisp.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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class CNodeVert
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{
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public:
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CNodeVert() {}
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CNodeVert(int ix, int iy) { x = ix; y = iy; }
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inline int& operator[](int i) { return ((int*)this)[i]; }
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inline int const& operator[](int i) const { return ((int*)this)[i]; }
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int x, y;
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};
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static CNodeVert const g_NodeChildLookup[4][2] =
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{
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{ CNodeVert(0, 0), CNodeVert(1, 1) },
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{ CNodeVert(1, 0), CNodeVert(2, 1) },
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{ CNodeVert(0, 1), CNodeVert(1, 2) },
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{ CNodeVert(1, 1), CNodeVert(2, 2) }
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};
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static CNodeVert const g_NodeTriWinding[9] =
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{
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CNodeVert(0, 1),
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CNodeVert(0, 0),
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CNodeVert(1, 0),
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CNodeVert(2, 0),
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CNodeVert(2, 1),
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CNodeVert(2, 2),
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CNodeVert(1, 2),
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CNodeVert(0, 2),
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CNodeVert(0, 1)
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};
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// Indexed by CORNER_. These store NEIGHBOREDGE_ defines and tell which edges butt up against the corner.
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static int g_CornerEdges[4][2] =
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{
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{ NEIGHBOREDGE_BOTTOM, NEIGHBOREDGE_LEFT }, // CORNER_LOWER_LEFT
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{ NEIGHBOREDGE_TOP, NEIGHBOREDGE_LEFT }, // CORNER_UPPER_LEFT
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{ NEIGHBOREDGE_TOP, NEIGHBOREDGE_RIGHT }, // CORNER_UPPER_RIGHT
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{ NEIGHBOREDGE_BOTTOM, NEIGHBOREDGE_RIGHT } // CORNER_LOWER_RIGHT
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};
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int g_EdgeDims[4] =
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{
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0, // NEIGHBOREDGE_LEFT = X
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1, // NEIGHBOREDGE_TOP = Y
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0, // NEIGHBOREDGE_RIGHT = X
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1 // NEIGHBOREDGE_BOTTOM = Y
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};
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CShiftInfo g_ShiftInfos[3][3] =
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{
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{
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{ 0, 0, true }, // CORNER_TO_CORNER -> CORNER_TO_CORNER
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{ 0, -1, true }, // CORNER_TO_CORNER -> CORNER_TO_MIDPOINT
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{ 2, -1, true } // CORNER_TO_CORNER -> MIDPOINT_TO_CORNER
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},
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{
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{ 0, 1, true }, // CORNER_TO_MIDPOINT -> CORNER_TO_CORNER
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{ 0, 0, false }, // CORNER_TO_MIDPOINT -> CORNER_TO_MIDPOINT (invalid)
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{ 0, 0, false } // CORNER_TO_MIDPOINT -> MIDPOINT_TO_CORNER (invalid)
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},
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{
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{ -1, 1, true }, // MIDPOINT_TO_CORNER -> CORNER_TO_CORNER
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{ 0, 0, false }, // MIDPOINT_TO_CORNER -> CORNER_TO_MIDPOINT (invalid)
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{ 0, 0, false } // MIDPOINT_TO_CORNER -> MIDPOINT_TO_CORNER (invalid)
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}
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};
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int g_EdgeSideLenMul[4] =
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{
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0,
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1,
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1,
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0
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};
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// --------------------------------------------------------------------------------- //
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// Helper functions.
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// --------------------------------------------------------------------------------- //
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inline int SignedBitShift(int val, int shift)
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{
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if (shift > 0)
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return val << shift;
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else
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return val >> -shift;
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}
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static inline void RotateVertIndex(
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NeighborOrientation neighor,
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int sideLengthMinus1,
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CVertIndex const &in,
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CVertIndex &out)
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{
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if (neighor == ORIENTATION_CCW_0)
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{
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out = in;
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}
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else if (neighor == ORIENTATION_CCW_90)
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{
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out.x = in.y;
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out.y = sideLengthMinus1 - in.x;
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}
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else if (neighor == ORIENTATION_CCW_180)
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{
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out.x = sideLengthMinus1 - in.x;
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out.y = sideLengthMinus1 - in.y;
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}
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else
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{
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out.x = sideLengthMinus1 - in.y;
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out.y = in.x;
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}
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}
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static inline void RotateVertIncrement(
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NeighborOrientation neighor,
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CVertIndex const &in,
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CVertIndex &out)
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{
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if (neighor == ORIENTATION_CCW_0)
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{
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out = in;
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}
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else if (neighor == ORIENTATION_CCW_90)
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{
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out.x = in.y;
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out.y = -in.x;
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}
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else if (neighor == ORIENTATION_CCW_180)
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{
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out.x = -in.x;
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out.y = -in.y;
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}
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else
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{
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out.x = -in.y;
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out.y = in.x;
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}
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}
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// --------------------------------------------------------------------------------- //
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// CDispHelper functions.
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// --------------------------------------------------------------------------------- //
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int GetEdgeIndexFromPoint(CVertIndex const &index, int iMaxPower)
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{
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int sideLengthMinus1 = 1 << iMaxPower;
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if (index.x == 0)
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return NEIGHBOREDGE_LEFT;
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else if (index.y == sideLengthMinus1)
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return NEIGHBOREDGE_TOP;
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else if (index.x == sideLengthMinus1)
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return NEIGHBOREDGE_RIGHT;
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else if (index.y == 0)
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return NEIGHBOREDGE_BOTTOM;
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else
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return -1;
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}
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int GetCornerIndexFromPoint(CVertIndex const &index, int iPower)
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{
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int sideLengthMinus1 = 1 << iPower;
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if (index.x == 0 && index.y == 0)
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return CORNER_LOWER_LEFT;
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else if (index.x == 0 && index.y == sideLengthMinus1)
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return CORNER_UPPER_LEFT;
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else if (index.x == sideLengthMinus1 && index.y == sideLengthMinus1)
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return CORNER_UPPER_RIGHT;
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else if (index.x == sideLengthMinus1 && index.y == 0)
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return CORNER_LOWER_RIGHT;
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else
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return -1;
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}
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int GetNeighborEdgePower(CDispUtilsHelper *pDisp, int iEdge, int iSub)
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{
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CDispNeighbor *pEdge = pDisp->GetEdgeNeighbor(iEdge);
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CDispSubNeighbor *pSub = &pEdge->m_SubNeighbors[iSub];
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if (!pSub->IsValid())
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return -1;
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CDispUtilsHelper *pNeighbor = pDisp->GetDispUtilsByIndex(pSub->GetNeighborIndex());
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CShiftInfo *pInfo = &g_ShiftInfos[pSub->m_Span][pSub->m_NeighborSpan];
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Assert(pInfo->m_bValid);
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return pNeighbor->GetPower() + pInfo->m_PowerShiftAdd;
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}
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CDispUtilsHelper* SetupEdgeIncrements(
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CDispUtilsHelper *pDisp,
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int iEdge,
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int iSub,
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CVertIndex &myIndex,
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CVertIndex &myInc,
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CVertIndex &nbIndex,
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CVertIndex &nbInc,
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int &myEnd,
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int &iFreeDim)
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{
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int iEdgeDim = g_EdgeDims[iEdge];
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iFreeDim = !iEdgeDim;
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CDispNeighbor *pSide = pDisp->GetEdgeNeighbor(iEdge);
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CDispSubNeighbor *pSub = &pSide->m_SubNeighbors[iSub];
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if (!pSub->IsValid())
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return NULL;
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CDispUtilsHelper *pNeighbor = pDisp->GetDispUtilsByIndex(pSub->m_iNeighbor);
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CShiftInfo *pShiftInfo = &g_ShiftInfos[pSub->m_Span][pSub->m_NeighborSpan];
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Assert(pShiftInfo->m_bValid);
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// Setup a start point and edge increment (NOTE: just precalculate these
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// and store them in the CDispSubNeighbors).
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CVertIndex tempInc;
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const CPowerInfo *pPowerInfo = pDisp->GetPowerInfo();
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myIndex[iEdgeDim] = g_EdgeSideLenMul[iEdge] * pPowerInfo->m_SideLengthM1;
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myIndex[iFreeDim] = pPowerInfo->m_MidPoint * iSub;
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TransformIntoSubNeighbor(pDisp, iEdge, iSub, myIndex, nbIndex);
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int myPower = pDisp->GetPowerInfo()->m_Power;
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int nbPower = pNeighbor->GetPowerInfo()->m_Power + pShiftInfo->m_PowerShiftAdd;
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myInc[iEdgeDim] = tempInc[iEdgeDim] = 0;
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if (nbPower > myPower)
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{
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myInc[iFreeDim] = 1;
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tempInc[iFreeDim] = 1 << (nbPower - myPower);
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}
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else
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{
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myInc[iFreeDim] = 1 << (myPower - nbPower);
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tempInc[iFreeDim] = 1;
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}
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RotateVertIncrement(pSub->GetNeighborOrientation(), tempInc, nbInc);
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// Walk along the edge.
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if (pSub->m_Span == CORNER_TO_MIDPOINT)
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myEnd = pDisp->GetPowerInfo()->m_SideLength >> 1;
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else
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myEnd = pDisp->GetPowerInfo()->m_SideLength - 1;
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return pNeighbor;
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}
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int GetSubNeighborIndex(
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CDispUtilsHelper *pDisp,
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int iEdge,
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CVertIndex const &nodeIndex)
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{
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const CPowerInfo *pPowerInfo = pDisp->GetPowerInfo();
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const CDispNeighbor *pSide = pDisp->GetEdgeNeighbor(iEdge);
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// Figure out if this is a vertical or horizontal edge.
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int iEdgeDim = g_EdgeDims[iEdge];
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int iFreeDim = !iEdgeDim;
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int iFreeIndex = nodeIndex[iFreeDim];
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// Figure out which of the (up to two) neighbors it lies in.
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int iSub = 0;
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if (iFreeIndex == pPowerInfo->m_MidPoint)
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{
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// If it's in the middle, we only are interested if there's one neighbor
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// next to us (so we can enable its middle vert). If there are any neighbors
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// that touch the midpoint, then we have no need to return them because it would
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// touch their corner verts which are always active.
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if (pSide->m_SubNeighbors[0].m_Span != CORNER_TO_CORNER)
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return -1;
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}
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else if (iFreeIndex > pPowerInfo->m_MidPoint)
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{
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iSub = 1;
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}
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// Make sure we get a valid neighbor.
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if (!pSide->m_SubNeighbors[iSub].IsValid())
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{
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if (iSub == 1 &&
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pSide->m_SubNeighbors[0].IsValid() &&
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pSide->m_SubNeighbors[0].m_Span == CORNER_TO_CORNER)
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{
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iSub = 0;
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}
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else
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{
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return -1;
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}
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}
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return iSub;
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}
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void SetupSpan(int iPower, int iEdge, NeighborSpan span, CVertIndex &viStart, CVertIndex &viEnd)
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{
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int iFreeDim = !g_EdgeDims[iEdge];
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const CPowerInfo *pPowerInfo = GetPowerInfo(iPower);
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viStart = pPowerInfo->GetCornerPointIndex(iEdge);
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viEnd = pPowerInfo->GetCornerPointIndex((iEdge + 1) & 3);;
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if (iEdge == NEIGHBOREDGE_RIGHT || iEdge == NEIGHBOREDGE_BOTTOM)
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{
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// CORNER_TO_MIDPOINT and MIDPOINT_CORNER are defined where the edge moves up or right,
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// but pPowerInfo->GetCornerPointIndex walks around the edges clockwise, so on the
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// bottom and right edges (where GetCornerPointIndex has us moving down and left) we need to
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// reverse the sense here to make sure we return the right span.
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if (span == CORNER_TO_MIDPOINT)
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viStart[iFreeDim] = pPowerInfo->GetMidPoint();
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else if (span == MIDPOINT_TO_CORNER)
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viEnd[iFreeDim] = pPowerInfo->GetMidPoint();
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}
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else
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{
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if (span == CORNER_TO_MIDPOINT)
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viEnd[iFreeDim] = pPowerInfo->GetMidPoint();
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else if (span == MIDPOINT_TO_CORNER)
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viStart[iFreeDim] = pPowerInfo->GetMidPoint();
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}
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}
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CDispUtilsHelper* TransformIntoSubNeighbor(
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CDispUtilsHelper *pDisp,
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int iEdge,
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int iSub,
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CVertIndex const &nodeIndex,
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CVertIndex &out
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)
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{
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const CDispSubNeighbor *pSub = &pDisp->GetEdgeNeighbor(iEdge)->m_SubNeighbors[iSub];
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// Find the part of pDisp's edge that this neighbor covers.
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CVertIndex viSrcStart, viSrcEnd;
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SetupSpan(pDisp->GetPower(), iEdge, pSub->GetSpan(), viSrcStart, viSrcEnd);
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// Find the corresponding parts on the neighbor.
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CDispUtilsHelper *pNeighbor = pDisp->GetDispUtilsByIndex(pSub->GetNeighborIndex());
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int iNBEdge = (iEdge + 2 + pSub->GetNeighborOrientation()) & 3;
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CVertIndex viDestStart, viDestEnd;
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SetupSpan(pNeighbor->GetPower(), iNBEdge, pSub->GetNeighborSpan(), viDestEnd, viDestStart);
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// Now map the one into the other.
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int iFreeDim = !g_EdgeDims[iEdge];
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int fixedPercent = ((nodeIndex[iFreeDim] - viSrcStart[iFreeDim]) * (1 << 16)) / (viSrcEnd[iFreeDim] - viSrcStart[iFreeDim]);
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Assert(fixedPercent >= 0 && fixedPercent <= (1 << 16));
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int nbDim = g_EdgeDims[iNBEdge];
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out[nbDim] = viDestStart[nbDim];
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out[!nbDim] = viDestStart[!nbDim] + ((viDestEnd[!nbDim] - viDestStart[!nbDim]) * fixedPercent) / (1 << 16);
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Assert(out.x >= 0 && out.x < pNeighbor->GetSideLength());
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Assert(out.y >= 0 && out.y < pNeighbor->GetSideLength());
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return pNeighbor;
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}
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CDispUtilsHelper* TransformIntoNeighbor(
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CDispUtilsHelper *pDisp,
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int iEdge,
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CVertIndex const &nodeIndex,
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CVertIndex &out
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)
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{
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if (iEdge == -1)
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iEdge = GetEdgeIndexFromPoint(nodeIndex, pDisp->GetPower());
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int iSub = GetSubNeighborIndex(pDisp, iEdge, nodeIndex);
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if (iSub == -1)
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return NULL;
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CDispUtilsHelper *pRet = TransformIntoSubNeighbor(pDisp, iEdge, iSub, nodeIndex, out);
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#if 0
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// Debug check.. make sure it comes back to the same point from the other side.
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#if defined( _DEBUG )
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static bool bTesting = false;
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if (pRet && !bTesting)
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{
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bTesting = true;
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// We could let TransformIntoNeighbor figure out the index but if this is a corner vert, then
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// it may pick the wrong edge and we'd get a benign assert.
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int nbOrientation = pDisp->GetEdgeNeighbor(iEdge)->m_SubNeighbors[iSub].GetNeighborOrientation();
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int iNeighborEdge = (iEdge + 2 + nbOrientation) & 3;
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CVertIndex testIndex;
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CDispUtilsHelper *pTest = TransformIntoNeighbor(pRet, iNeighborEdge, out, testIndex);
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Assert(pTest == pDisp);
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Assert(testIndex == nodeIndex);
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bTesting = false;
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}
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#endif
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#endif
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return pRet;
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}
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bool DoesPointHaveAnyNeighbors(
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CDispUtilsHelper *pDisp,
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const CVertIndex &index)
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{
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// See if it connects to a neighbor on the edge.
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CVertIndex dummy;
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if (TransformIntoNeighbor(pDisp, -1, index, dummy))
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return true;
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// See if it connects to a neighbor on a corner.
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int iCorner = GetCornerIndexFromPoint(index, pDisp->GetPower());
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if (iCorner == -1)
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return false;
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// If there are any neighbors on the specified corner, then the point has neighbors.
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if (pDisp->GetCornerNeighbors(iCorner)->m_nNeighbors > 0)
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return true;
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// Since points on corners touch two edges, we actually want to test two edges to see
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// if the point has a neighbor on either edge.
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for (int i = 0; i < 2; i++)
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{
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if (TransformIntoNeighbor(pDisp, g_CornerEdges[iCorner][i], index, dummy))
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return true;
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}
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return false;
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}
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// ------------------------------------------------------------------------------------ //
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// CDispSubEdgeIterator.
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// ------------------------------------------------------------------------------------ //
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CDispSubEdgeIterator::CDispSubEdgeIterator()
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{
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m_pNeighbor = 0;
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m_FreeDim = m_Index.x = m_Inc.x = m_End = 0; // Setup so Next returns false.
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}
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void CDispSubEdgeIterator::Start(CDispUtilsHelper *pDisp, int iEdge, int iSub, bool bTouchCorners)
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{
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m_pNeighbor = SetupEdgeIncrements(pDisp, iEdge, iSub, m_Index, m_Inc, m_NBIndex, m_NBInc, m_End, m_FreeDim);
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if (m_pNeighbor)
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{
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if (bTouchCorners)
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{
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// Back up our current position by 1 so we hit the corner first, and extend the endpoint
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// so we hit the other corner too.
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m_Index -= m_Inc;
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m_NBIndex -= m_NBInc;
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m_End += m_Inc[m_FreeDim];
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}
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}
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else
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{
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m_FreeDim = m_Index.x = m_Inc.x = m_End = 0; // Setup so Next returns false.
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}
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}
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bool CDispSubEdgeIterator::Next()
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{
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m_Index += m_Inc;
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m_NBIndex += m_NBInc;
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// Were we just at the last point on the edge?
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return m_Index[m_FreeDim] < m_End;
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}
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bool CDispSubEdgeIterator::IsLastVert() const
|
|
{
|
|
return (m_Index[m_FreeDim] + m_Inc[m_FreeDim]) >= m_End;
|
|
}
|
|
|
|
|
|
// ------------------------------------------------------------------------------------ //
|
|
// CDispEdgeIterator.
|
|
// ------------------------------------------------------------------------------------ //
|
|
|
|
CDispEdgeIterator::CDispEdgeIterator(CDispUtilsHelper *pDisp, int iEdge)
|
|
{
|
|
m_pDisp = pDisp;
|
|
m_iEdge = iEdge;
|
|
m_iCurSub = -1;
|
|
}
|
|
|
|
|
|
bool CDispEdgeIterator::Next()
|
|
{
|
|
while (!m_It.Next())
|
|
{
|
|
// Ok, move up to the next sub.
|
|
if (m_iCurSub == 1)
|
|
return false;
|
|
|
|
++m_iCurSub;
|
|
m_It.Start(m_pDisp, m_iEdge, m_iCurSub);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
// ------------------------------------------------------------------------------------ //
|
|
// CDispCircumferenceIterator.
|
|
// ------------------------------------------------------------------------------------ //
|
|
|
|
CDispCircumferenceIterator::CDispCircumferenceIterator(int sideLength)
|
|
{
|
|
m_iCurEdge = -1;
|
|
m_SideLengthM1 = sideLength - 1;
|
|
}
|
|
|
|
|
|
bool CDispCircumferenceIterator::Next()
|
|
{
|
|
switch (m_iCurEdge)
|
|
{
|
|
case -1:
|
|
{
|
|
m_iCurEdge = NEIGHBOREDGE_LEFT;
|
|
m_VertIndex.Init(0, 0);
|
|
}
|
|
break;
|
|
|
|
case NEIGHBOREDGE_LEFT:
|
|
{
|
|
++m_VertIndex.y;
|
|
if (m_VertIndex.y == m_SideLengthM1)
|
|
m_iCurEdge = NEIGHBOREDGE_TOP;
|
|
}
|
|
break;
|
|
|
|
case NEIGHBOREDGE_TOP:
|
|
{
|
|
++m_VertIndex.x;
|
|
if (m_VertIndex.x == m_SideLengthM1)
|
|
m_iCurEdge = NEIGHBOREDGE_RIGHT;
|
|
}
|
|
break;
|
|
|
|
case NEIGHBOREDGE_RIGHT:
|
|
{
|
|
--m_VertIndex.y;
|
|
if (m_VertIndex.y == 0)
|
|
m_iCurEdge = NEIGHBOREDGE_BOTTOM;
|
|
}
|
|
break;
|
|
|
|
case NEIGHBOREDGE_BOTTOM:
|
|
{
|
|
--m_VertIndex.x;
|
|
if (m_VertIndex.x == 0)
|
|
return false; // Done!
|
|
}
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
// Helper function to setup an index either on the edges or the center
|
|
// of the box defined by [bottomleft,topRight].
|
|
static inline void SetupCoordXY(CNodeVert &out, CNodeVert const &bottomLeft, CNodeVert const &topRight, CNodeVert const &info)
|
|
{
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
if (info[i] == 0)
|
|
out[i] = bottomLeft[i];
|
|
else if (info[i] == 1)
|
|
out[i] = (bottomLeft[i] + topRight[i]) >> 1;
|
|
else
|
|
out[i] = topRight[i];
|
|
}
|
|
}
|
|
|
|
|
|
static unsigned short* DispCommon_GenerateTriIndices_R(
|
|
CNodeVert const &bottomLeft,
|
|
CNodeVert const &topRight,
|
|
unsigned short *indices,
|
|
int power,
|
|
int sideLength)
|
|
{
|
|
if (power == 1)
|
|
{
|
|
// Ok, add triangles. All we do here is follow a list of verts (g_NodeTriWinding)
|
|
// around the center vert of this node and make triangles.
|
|
int iCurTri = 0;
|
|
CNodeVert verts[3];
|
|
|
|
// verts[0] is always the center vert.
|
|
SetupCoordXY(verts[0], bottomLeft, topRight, CNodeVert(1, 1));
|
|
int iCurVert = 1;
|
|
|
|
for (int i = 0; i < 9; i++)
|
|
{
|
|
SetupCoordXY(verts[iCurVert], bottomLeft, topRight, g_NodeTriWinding[i]);
|
|
++iCurVert;
|
|
|
|
if (iCurVert == 3)
|
|
{
|
|
for (int iTriVert = 2; iTriVert >= 0; iTriVert--)
|
|
{
|
|
int index = verts[iTriVert].y * sideLength + verts[iTriVert].x;
|
|
*indices = index;
|
|
++indices;
|
|
}
|
|
|
|
// Setup for the next triangle.
|
|
verts[1] = verts[2];
|
|
iCurVert = 2;
|
|
iCurTri++;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Recurse into the children.
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
CNodeVert childBottomLeft, childTopRight;
|
|
SetupCoordXY(childBottomLeft, bottomLeft, topRight, g_NodeChildLookup[i][0]);
|
|
SetupCoordXY(childTopRight, bottomLeft, topRight, g_NodeChildLookup[i][1]);
|
|
|
|
indices = DispCommon_GenerateTriIndices_R(childBottomLeft, childTopRight, indices, power - 1, sideLength);
|
|
}
|
|
}
|
|
|
|
return indices;
|
|
}
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------- //
|
|
// CDispUtilsHelper functions.
|
|
// ------------------------------------------------------------------------------------------- //
|
|
|
|
int CDispUtilsHelper::GetPower() const
|
|
{
|
|
return GetPowerInfo()->GetPower();
|
|
}
|
|
|
|
int CDispUtilsHelper::GetSideLength() const
|
|
{
|
|
return GetPowerInfo()->GetSideLength();
|
|
}
|
|
|
|
const CVertIndex& CDispUtilsHelper::GetCornerPointIndex(int iCorner) const
|
|
{
|
|
return GetPowerInfo()->GetCornerPointIndex(iCorner);
|
|
}
|
|
|
|
int CDispUtilsHelper::VertIndexToInt(const CVertIndex &i) const
|
|
{
|
|
Assert(i.x >= 0 && i.x < GetSideLength() && i.y >= 0 && i.y < GetSideLength());
|
|
return i.y * GetSideLength() + i.x;
|
|
}
|
|
|
|
CVertIndex CDispUtilsHelper::GetEdgeMidPoint(int iEdge) const
|
|
{
|
|
int end = GetSideLength() - 1;
|
|
int mid = GetPowerInfo()->GetMidPoint();
|
|
|
|
if (iEdge == NEIGHBOREDGE_LEFT)
|
|
return CVertIndex(0, mid);
|
|
|
|
else if (iEdge == NEIGHBOREDGE_TOP)
|
|
return CVertIndex(mid, end);
|
|
|
|
else if (iEdge == NEIGHBOREDGE_RIGHT)
|
|
return CVertIndex(end, mid);
|
|
|
|
else if (iEdge == NEIGHBOREDGE_BOTTOM)
|
|
return CVertIndex(mid, 0);
|
|
|
|
Assert(false);
|
|
return CVertIndex(0, 0);
|
|
}
|
|
|
|
int DispCommon_GetNumTriIndices(int power)
|
|
{
|
|
return (1 << power) * (1 << power) * 2 * 3;
|
|
}
|
|
|
|
|
|
void DispCommon_GenerateTriIndices(int power, unsigned short *indices)
|
|
{
|
|
int sideLength = 1 << power;
|
|
DispCommon_GenerateTriIndices_R(
|
|
CNodeVert(0, 0),
|
|
CNodeVert(sideLength, sideLength),
|
|
indices,
|
|
power,
|
|
sideLength + 1);
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
// Finding neighbors.
|
|
//
|
|
|
|
// This table swaps MIDPOINT_TO_CORNER and CORNER_TO_MIDPOINT.
|
|
static NeighborSpan g_SpanFlip[3] = { CORNER_TO_CORNER, MIDPOINT_TO_CORNER, CORNER_TO_MIDPOINT };
|
|
static bool g_bEdgeNeighborFlip[4] = { false, false, true, true };
|
|
|
|
// These map CCoreDispSurface neighbor orientations (which are actually edge indices)
|
|
// into our 'degrees of rotation' representation.
|
|
static int g_CoreDispNeighborOrientationMap[4][4] =
|
|
{
|
|
{ ORIENTATION_CCW_180, ORIENTATION_CCW_270, ORIENTATION_CCW_0, ORIENTATION_CCW_90 },
|
|
{ ORIENTATION_CCW_90, ORIENTATION_CCW_180, ORIENTATION_CCW_270, ORIENTATION_CCW_0 },
|
|
{ ORIENTATION_CCW_0, ORIENTATION_CCW_90, ORIENTATION_CCW_180, ORIENTATION_CCW_270 },
|
|
{ ORIENTATION_CCW_270, ORIENTATION_CCW_0, ORIENTATION_CCW_90, ORIENTATION_CCW_180 }
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void ClearNeighborData(CCoreDispInfo *pDisp)
|
|
{
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
pDisp->GetEdgeNeighbor(i)->SetInvalid();
|
|
pDisp->GetCornerNeighbors(i)->SetInvalid();
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void GetDispBox(CCoreDispInfo *pDisp, CDispBox &box)
|
|
{
|
|
// Calculate the bbox for this displacement.
|
|
Vector vMin(1e24, 1e24, 1e24);
|
|
Vector vMax(-1e24, -1e24, -1e24);
|
|
|
|
for (int iVert = 0; iVert < 4; ++iVert)
|
|
{
|
|
const Vector &vTest = pDisp->GetSurface()->GetPoint(iVert);
|
|
VectorMin(vTest, vMin, vMin);
|
|
VectorMax(vTest, vMax, vMax);
|
|
}
|
|
|
|
// Puff the box out a little.
|
|
static float flPuff = 0.1f;
|
|
vMin -= Vector(flPuff, flPuff, flPuff);
|
|
vMax += Vector(flPuff, flPuff, flPuff);
|
|
|
|
box.m_Min = vMin;
|
|
box.m_Max = vMax;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void SetupDispBoxes(CCoreDispInfo **ppListBase, int nListSize, CUtlVector<CDispBox> &out)
|
|
{
|
|
out.SetSize(nListSize);
|
|
for (int iDisp = 0; iDisp < nListSize; ++iDisp)
|
|
{
|
|
CCoreDispInfo *pDisp = ppListBase[iDisp];
|
|
GetDispBox(pDisp, out[iDisp]);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline bool DoBBoxesTouch(const CDispBox &a, const CDispBox &b)
|
|
{
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
if (a.m_Max[i] < b.m_Min[i])
|
|
return false;
|
|
|
|
if (a.m_Min[i] > b.m_Max[i])
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
bool FindEdge(CCoreDispInfo *pInfo, Vector const &vPoint1, Vector const &vPoint2, int &iEdge)
|
|
{
|
|
CCoreDispSurface *pSurface = pInfo->GetSurface();
|
|
|
|
for (iEdge = 0; iEdge < 4; iEdge++)
|
|
{
|
|
if (VectorsAreEqual(vPoint1, pSurface->GetPoint(iEdge), 0.01f) &&
|
|
VectorsAreEqual(vPoint2, pSurface->GetPoint((iEdge + 1) & 3), 0.01f))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
NeighborSpan NeighborSpanFlip(int iEdge, NeighborSpan span)
|
|
{
|
|
if (g_bEdgeNeighborFlip[iEdge])
|
|
return g_SpanFlip[span];
|
|
else
|
|
return span;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void AddNeighbor(CCoreDispInfo *pMain,
|
|
int iEdge, // Which of pMain's sides this is on.
|
|
int iSub, // Which sub neighbor this takes up in pSide.
|
|
NeighborSpan span, // What span this fills in pMain.
|
|
CCoreDispInfo *pOther, int iNeighborEdge, NeighborSpan nbSpan)
|
|
{
|
|
// The edge iteration before coming in here goes 0-1, 1-2, 2-3, 3-4.
|
|
// This flips the sense of CORNER_TO_MIDPOINT/MIDPOINT_TO_CORNER on the right and
|
|
// bottom edges and is undone here.
|
|
span = NeighborSpanFlip(iEdge, span);
|
|
nbSpan = NeighborSpanFlip(iNeighborEdge, nbSpan);
|
|
|
|
// Get the subspan this fills on our displacement.
|
|
CDispSubNeighbor *pSub = &pMain->GetEdgeNeighbor(iEdge)->m_SubNeighbors[iSub];
|
|
|
|
// Which subspan does this use in the neighbor?
|
|
CDispSubNeighbor *pNeighborSub;
|
|
if (nbSpan == MIDPOINT_TO_CORNER)
|
|
{
|
|
pNeighborSub = &pOther->GetEdgeNeighbor(iNeighborEdge)->m_SubNeighbors[1];
|
|
}
|
|
else
|
|
{
|
|
pNeighborSub = &pOther->GetEdgeNeighbor(iNeighborEdge)->m_SubNeighbors[0];
|
|
}
|
|
|
|
// Make sure this slot isn't used on either displacement.
|
|
if (pSub->IsValid() || pNeighborSub->IsValid())
|
|
{
|
|
ExecuteOnce(Warning("Found a displacement edge abutting multiple other edges.\n"));
|
|
return;
|
|
}
|
|
|
|
// Now just copy the data into each displacement.
|
|
pSub->m_iNeighbor = pOther->GetListIndex();
|
|
pSub->m_NeighborOrientation = g_CoreDispNeighborOrientationMap[iEdge][iNeighborEdge];
|
|
pSub->m_Span = span;
|
|
pSub->m_NeighborSpan = nbSpan;
|
|
|
|
pNeighborSub->m_iNeighbor = pMain->GetListIndex();
|
|
pNeighborSub->m_NeighborOrientation = g_CoreDispNeighborOrientationMap[iNeighborEdge][iEdge];
|
|
pNeighborSub->m_Span = nbSpan;
|
|
pNeighborSub->m_NeighborSpan = span;
|
|
|
|
#if defined( _DEBUG )
|
|
// Walk an iterator over the new connection to make sure it works.
|
|
CDispSubEdgeIterator it;
|
|
it.Start(pMain, iEdge, iSub);
|
|
while (it.Next())
|
|
{
|
|
CVertIndex nbIndex;
|
|
TransformIntoNeighbor(pMain, iEdge, it.GetVertIndex(), nbIndex);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// This function is symmetric wrt pMain and pOther. It sets up valid neighboring data for
|
|
// the relationship between both of them.
|
|
//-----------------------------------------------------------------------------
|
|
void SetupEdgeNeighbors(CCoreDispInfo *pMain, CCoreDispInfo *pOther)
|
|
{
|
|
// Initialize..
|
|
for (int iEdge = 0; iEdge < 4; iEdge++)
|
|
{
|
|
// Setup the edge points and the midpoint.
|
|
Vector pt[2], mid;
|
|
pMain->GetSurface()->GetPoint(iEdge, pt[0]);
|
|
pMain->GetSurface()->GetPoint((iEdge + 1) & 3, pt[1]);
|
|
mid = (pt[0] + pt[1]) * 0.5f;
|
|
|
|
// Find neighbors.
|
|
int iNBEdge;
|
|
if (FindEdge(pOther, pt[1], pt[0], iNBEdge))
|
|
{
|
|
AddNeighbor(pMain, iEdge, 0, CORNER_TO_CORNER, pOther, iNBEdge, CORNER_TO_CORNER);
|
|
}
|
|
else
|
|
{
|
|
// Look for one that takes up our whole side.
|
|
if (FindEdge(pOther, pt[1], pt[0] * 2 - pt[1], iNBEdge))
|
|
{
|
|
AddNeighbor(pMain, iEdge, 0, CORNER_TO_CORNER, pOther, iNBEdge, CORNER_TO_MIDPOINT);
|
|
}
|
|
else if (FindEdge(pOther, pt[1] * 2 - pt[0], pt[0], iNBEdge))
|
|
{
|
|
AddNeighbor(pMain, iEdge, 0, CORNER_TO_CORNER, pOther, iNBEdge, MIDPOINT_TO_CORNER);
|
|
}
|
|
else
|
|
{
|
|
// Ok, look for 1 or two that abut this side.
|
|
if (FindEdge(pOther, mid, pt[0], iNBEdge))
|
|
{
|
|
AddNeighbor(pMain, iEdge, g_bEdgeNeighborFlip[iEdge], CORNER_TO_MIDPOINT, pOther, iNBEdge, CORNER_TO_CORNER);
|
|
}
|
|
|
|
if (FindEdge(pOther, pt[1], mid, iNBEdge))
|
|
{
|
|
AddNeighbor(pMain, iEdge, !g_bEdgeNeighborFlip[iEdge], MIDPOINT_TO_CORNER, pOther, iNBEdge, CORNER_TO_CORNER);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Returns true if the displacement has an edge neighbor with the given index.
|
|
//-----------------------------------------------------------------------------
|
|
bool HasEdgeNeighbor(const CCoreDispInfo *pMain, int iNeighbor)
|
|
{
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
const CDispCornerNeighbors *pCorner = pMain->GetCornerNeighbors(i);
|
|
for (int iNB = 0; iNB < pCorner->m_nNeighbors; iNB++)
|
|
if (pCorner->m_Neighbors[iNB] == iNeighbor)
|
|
return true;
|
|
|
|
const CDispNeighbor *pEdge = pMain->GetEdgeNeighbor(i);
|
|
if (pEdge->m_SubNeighbors[0].GetNeighborIndex() == iNeighbor ||
|
|
pEdge->m_SubNeighbors[1].GetNeighborIndex() == iNeighbor)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void SetupCornerNeighbors(CCoreDispInfo *pMain, CCoreDispInfo *pOther, int *nOverflows)
|
|
{
|
|
if (HasEdgeNeighbor(pMain, pOther->GetListIndex()))
|
|
return;
|
|
|
|
// Do these two share a vertex?
|
|
int nShared = 0;
|
|
int iMainSharedCorner = -1;
|
|
int iOtherSharedCorner = -1;
|
|
|
|
for (int iMainCorner = 0; iMainCorner < 4; iMainCorner++)
|
|
{
|
|
Vector const &vMainCorner = pMain->GetCornerPoint(iMainCorner);
|
|
|
|
for (int iOtherCorner = 0; iOtherCorner < 4; iOtherCorner++)
|
|
{
|
|
Vector const &vOtherCorner = pOther->GetCornerPoint(iOtherCorner);
|
|
|
|
if (VectorsAreEqual(vMainCorner, vOtherCorner, 0.001f))
|
|
{
|
|
iMainSharedCorner = iMainCorner;
|
|
iOtherSharedCorner = iOtherCorner;
|
|
++nShared;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (nShared == 1)
|
|
{
|
|
CDispCornerNeighbors *pMainCorner = pMain->GetCornerNeighbors(iMainSharedCorner);
|
|
CDispCornerNeighbors *pOtherCorner = pOther->GetCornerNeighbors(iOtherSharedCorner);
|
|
|
|
if (pMainCorner->m_nNeighbors < MAX_DISP_CORNER_NEIGHBORS &&
|
|
pOtherCorner->m_nNeighbors < MAX_DISP_CORNER_NEIGHBORS)
|
|
{
|
|
pMainCorner->m_Neighbors[pMainCorner->m_nNeighbors++] = pOther->GetListIndex();
|
|
pOtherCorner->m_Neighbors[pOtherCorner->m_nNeighbors++] = pMain->GetListIndex();
|
|
}
|
|
else
|
|
{
|
|
++(*nOverflows);
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
bool VerifyNeighborVertConnection(CDispUtilsHelper *pDisp, const CVertIndex &nodeIndex,
|
|
const CDispUtilsHelper *pTestNeighbor, const CVertIndex &testNeighborIndex,
|
|
int mySide)
|
|
{
|
|
CVertIndex nbIndex(-1, -1);
|
|
CDispUtilsHelper *pNeighbor = NULL;
|
|
if ((pNeighbor = TransformIntoNeighbor(pDisp, mySide, nodeIndex, nbIndex)) != NULL)
|
|
{
|
|
if (pTestNeighbor != pNeighbor || nbIndex != testNeighborIndex)
|
|
return false;
|
|
|
|
CVertIndex testIndex(-1, -1);
|
|
int iSide = GetEdgeIndexFromPoint(nbIndex, pNeighbor->GetPowerInfo()->m_Power);
|
|
if (iSide == -1)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
CDispUtilsHelper *pTest = TransformIntoNeighbor(pNeighbor, iSide, nbIndex, testIndex);
|
|
|
|
if (pTest != pDisp || nodeIndex != testIndex)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void VerifyNeighborConnections(CCoreDispInfo **ppListBase, int nDisps)
|
|
{
|
|
while (1)
|
|
{
|
|
bool bHappy = true;
|
|
|
|
int iDisp;
|
|
for (iDisp = 0; iDisp < nDisps; ++iDisp)
|
|
{
|
|
CCoreDispInfo *pDisp = ppListBase[iDisp];
|
|
CDispUtilsHelper *pHelper = pDisp;
|
|
|
|
for (int iEdge = 0; iEdge < 4; iEdge++)
|
|
{
|
|
CDispEdgeIterator it(pHelper, iEdge);
|
|
while (it.Next())
|
|
{
|
|
if (!VerifyNeighborVertConnection(pHelper, it.GetVertIndex(), it.GetCurrentNeighbor(), it.GetNBVertIndex(), iEdge))
|
|
{
|
|
pDisp->GetEdgeNeighbor(iEdge)->SetInvalid();
|
|
Warning("Warning: invalid neighbor connection on displacement near (%.2f %.2f %.2f)\n", VectorExpand(pDisp->GetCornerPoint(0)));
|
|
bHappy = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (bHappy)
|
|
break;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void FindNeighboringDispSurfs(CCoreDispInfo **ppListBase, int nListSize)
|
|
{
|
|
// First, clear all neighboring data.
|
|
int iDisp;
|
|
for (iDisp = 0; iDisp < nListSize; ++iDisp)
|
|
{
|
|
ClearNeighborData(ppListBase[iDisp]);
|
|
}
|
|
|
|
CUtlVector<CDispBox> boxes;
|
|
SetupDispBoxes(ppListBase, nListSize, boxes);
|
|
|
|
int nCornerOverflows = 0;
|
|
|
|
// Now test all pairs of displacements and setup neighboring relations between them.
|
|
for (iDisp = 0; iDisp < nListSize; ++iDisp)
|
|
{
|
|
CCoreDispInfo *pMain = ppListBase[iDisp];
|
|
|
|
for (int iDisp2 = iDisp + 1; iDisp2 < nListSize; ++iDisp2)
|
|
{
|
|
CCoreDispInfo *pOther = ppListBase[iDisp2];
|
|
|
|
// Trivial reject.
|
|
if (!DoBBoxesTouch(boxes[iDisp], boxes[iDisp2]))
|
|
continue;
|
|
|
|
SetupEdgeNeighbors(pMain, pOther);
|
|
|
|
// NOTE: this must come after SetupEdgeNeighbors because it makes sure not to add
|
|
// corner neighbors for disps that are already edge neighbors.
|
|
SetupCornerNeighbors(pMain, pOther, &nCornerOverflows);
|
|
}
|
|
}
|
|
|
|
if (nCornerOverflows)
|
|
{
|
|
Warning("Warning: overflowed %d displacement corner-neighbor lists.", nCornerOverflows);
|
|
}
|
|
|
|
// Debug check.. make sure the neighbor connections are intact (make sure that any
|
|
// edge vert that gets mapped into a neighbor gets mapped back the same way).
|
|
VerifyNeighborConnections(ppListBase, nListSize);
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
// Allowable verts.
|
|
//
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
int IsCorner(CVertIndex const &index, int sideLength)
|
|
{
|
|
if (index.x == 0)
|
|
{
|
|
if (index.y == 0)
|
|
return true;
|
|
else if (index.y == sideLength - 1)
|
|
return true;
|
|
}
|
|
else if (index.x == sideLength - 1)
|
|
{
|
|
if (index.y == 0)
|
|
return true;
|
|
else if (index.y == sideLength - 1)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
bool IsVertAllowed(CDispUtilsHelper *pDisp, CVertIndex const &sideVert, int iLevel)
|
|
{
|
|
if (IsCorner(sideVert, pDisp->GetPowerInfo()->GetSideLength()))
|
|
return true;
|
|
|
|
int iSide = GetEdgeIndexFromPoint(sideVert, pDisp->GetPowerInfo()->GetPower());
|
|
if (iSide == -1)
|
|
return true;
|
|
|
|
int iSub = GetSubNeighborIndex(pDisp, iSide, sideVert);
|
|
if (iSub == -1)
|
|
return true;
|
|
|
|
CDispSubNeighbor *pSub = &pDisp->GetEdgeNeighbor(iSide)->m_SubNeighbors[iSub];
|
|
CDispUtilsHelper *pNeighbor = pDisp->GetDispUtilsByIndex(pSub->m_iNeighbor);
|
|
Assert(pNeighbor);
|
|
|
|
// Ok, there is a neighbor.. see if this vertex exists in the neighbor.
|
|
CShiftInfo *pShiftInfo = &g_ShiftInfos[pSub->m_Span][pSub->m_NeighborSpan];
|
|
Assert(pShiftInfo->m_bValid);
|
|
|
|
if ((pNeighbor->GetPowerInfo()->GetPower() + pShiftInfo->m_PowerShiftAdd) < (iLevel + 1))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Ok, it exists. Make sure the neighbor hasn't disallowed it.
|
|
CVertIndex nbIndex;
|
|
TransformIntoSubNeighbor(pDisp, iSide, iSub, sideVert, nbIndex);
|
|
|
|
CBitVec<MAX_DISPVERTS> &allowedVerts = CCoreDispInfo::FromDispUtils(pNeighbor)->GetAllowedVerts();
|
|
return !!allowedVerts.Get(pNeighbor->VertIndexToInt(nbIndex));
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void UnallowVerts_R(CDispUtilsHelper *pDisp, CVertIndex const &nodeIndex, int &nUnallowed)
|
|
{
|
|
int iNodeIndex = pDisp->VertIndexToInt(nodeIndex);
|
|
|
|
CCoreDispInfo *pCoreDisp = CCoreDispInfo::FromDispUtils(pDisp);
|
|
if (!pCoreDisp->GetAllowedVerts().Get(iNodeIndex))
|
|
return;
|
|
|
|
nUnallowed++;
|
|
pCoreDisp->GetAllowedVerts().Clear(iNodeIndex);
|
|
|
|
for (int iDep = 0; iDep < CVertInfo::NUM_REVERSE_DEPENDENCIES; iDep++)
|
|
{
|
|
CVertDependency &dep = pDisp->GetPowerInfo()->m_pVertInfo[iNodeIndex].m_ReverseDependencies[iDep];
|
|
|
|
if (dep.m_iVert.x != -1 && dep.m_iNeighbor == -1)
|
|
{
|
|
UnallowVerts_R(pDisp, dep.m_iVert, nUnallowed);
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void DisableUnallowedVerts_R(CDispUtilsHelper *pDisp, CVertIndex const &nodeIndex, int iLevel, int &nUnallowed)
|
|
{
|
|
int iNodeIndex = pDisp->VertIndexToInt(nodeIndex);
|
|
|
|
// This vertex is not allowed if it is on an edge with a neighbor
|
|
// that does not have this vertex.
|
|
|
|
// Test side verts.
|
|
for (int iSide = 0; iSide < 4; iSide++)
|
|
{
|
|
CVertIndex const &sideVert = pDisp->GetPowerInfo()->m_pSideVerts[iNodeIndex].m_Verts[iSide];
|
|
|
|
if (!IsVertAllowed(pDisp, sideVert, iLevel))
|
|
{
|
|
// This vert (and its dependencies) can't exist.
|
|
UnallowVerts_R(pDisp, sideVert, nUnallowed);
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
// Test dependencies.
|
|
for (int iDep = 0; iDep < 2; iDep++)
|
|
{
|
|
CVertDependency const &dep = pDisp->GetPowerInfo()->m_pVertInfo[iNodeIndex].m_Dependencies[iDep];
|
|
|
|
if (dep.m_iNeighbor == -1 && !IsVertAllowed(pDisp, dep.m_iVert, iLevel))
|
|
{
|
|
UnallowVerts_R(pDisp, nodeIndex, nUnallowed);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// Recurse.
|
|
if (iLevel + 1 < pDisp->GetPower())
|
|
{
|
|
for (int iChild = 0; iChild < 4; iChild++)
|
|
{
|
|
DisableUnallowedVerts_R(pDisp, pDisp->GetPowerInfo()->m_pChildVerts[iNodeIndex].m_Verts[iChild], iLevel + 1, nUnallowed);
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void SetupAllowedVerts(CCoreDispInfo **ppListBase, int nListSize)
|
|
{
|
|
// Set all verts to allowed to start with.
|
|
int iDisp;
|
|
for (iDisp = 0; iDisp < nListSize; ++iDisp)
|
|
{
|
|
ppListBase[iDisp]->GetAllowedVerts().SetAll();
|
|
}
|
|
|
|
// Disable verts that need to be disabled so higher-powered displacements remove
|
|
// the necessary triangles when bordering lower-powered displacements.
|
|
// It is necessary to loop around here because disabling verts can accumulate into
|
|
// neighbors.
|
|
bool bContinue;
|
|
do
|
|
{
|
|
bContinue = false;
|
|
for (iDisp = 0; iDisp < nListSize; ++iDisp)
|
|
{
|
|
CDispUtilsHelper *pDisp = ppListBase[iDisp];
|
|
|
|
int nUnallowed = 0;
|
|
DisableUnallowedVerts_R(pDisp, pDisp->GetPowerInfo()->m_RootNode, 0, nUnallowed);
|
|
if (nUnallowed)
|
|
bContinue = true;
|
|
}
|
|
} while (bContinue);
|
|
}
|