mirror of
https://github.com/Gigaslav/HL2Overcharged.git
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47 lines
1.1 KiB
Plaintext
47 lines
1.1 KiB
Plaintext
//
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// vs 3.0 ps 3.0 shaders collection
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//
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// These shaders are forced to compile as shader model 3.0
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// using the new compiler.
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// _ps30.vcs
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// _vs30.vcs
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//
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SDK_skin_ps20b.fxc
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SDK_skin_vs20.fxc
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SDK_vertexlit_and_unlit_generic_bump_ps20b.fxc
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SDK_vertexlit_and_unlit_generic_bump_vs20.fxc
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SDK_vertexlit_and_unlit_generic_ps20b.fxc
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SDK_vertexlit_and_unlit_generic_vs20.fxc
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SDK_cloak_blended_pass_ps2x.fxc
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SDK_cloak_blended_pass_vs20.fxc
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SDK_emissive_scroll_blended_pass_ps2x.fxc
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SDK_emissive_scroll_blended_pass_vs20.fxc
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SDK_flashlight_ps2x.fxc
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SDK_lightmappedgeneric_flashlight_vs20.fxc
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SDK_lightmappedgeneric_flashlight_ps2x.fxc
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SDK_lightmappedgeneric_ps20b.fxc
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SDK_lightmappedgeneric_vs20.fxc
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SDK_depthwrite_ps2x.fxc
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SDK_depthwrite_vs20.fxc
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SDK_eyes_ps2x.fxc
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SDK_eyes_vs20.fxc
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SDK_eye_refract_ps2x.fxc
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SDK_eye_refract_vs20.fxc
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SDK_eyes_flashlight_ps2x.fxc
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SDK_eyes_flashlight_vs20.fxc
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SDK_teeth_ps2x.fxc
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SDK_teeth_vs20.fxc
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SDK_teeth_bump_ps2x.fxc
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SDK_teeth_bump_vs20.fxc
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SDK_teeth_flashlight_ps2x.fxc
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SDK_teeth_flashlight_vs20.fxc
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SDK_decalmodulate_ps2x.fxc
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SDK_decalmodulate_vs20.fxc
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