Files
HL2Overcharged/materialsystem/stdshaders/include/SDK_WorldVertexTransition_ps20b.inc
2025-05-21 21:20:08 +03:00

75 lines
2.0 KiB
C++

// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
// defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED
// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
// defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
#ifndef SDK_WORLDVERTEXTRANSITION_PS20B_H
#define SDK_WORLDVERTEXTRANSITION_PS20B_H
#include "shaderapi/ishaderapi.h"
#include "shaderapi/ishadershadow.h"
#include "materialsystem/imaterialvar.h"
class SDK_WorldVertexTransition_ps20b_Static_Index
{
unsigned int m_nCONVERT_TO_SRGB : 2;
unsigned int m_nMACROS : 2;
#ifdef _DEBUG
bool m_bMACROS : 1;
#endif // _DEBUG
public:
void SetCONVERT_TO_SRGB( int i )
{
Assert( i >= 0 && i <= 1 );
m_nCONVERT_TO_SRGB = i;
}
void SetMACROS( int i )
{
Assert( i >= 0 && i <= 1 );
m_nMACROS = i;
#ifdef _DEBUG
m_bMACROS = true;
#endif // _DEBUG
}
SDK_WorldVertexTransition_ps20b_Static_Index( IShaderShadow* pShaderShadow, IMaterialVar** params )
{
m_nCONVERT_TO_SRGB = g_pHardwareConfig->NeedsShaderSRGBConversion();
m_nMACROS = 0;
#ifdef _DEBUG
m_bMACROS = false;
#endif // _DEBUG
}
int GetIndex() const
{
Assert( m_bMACROS );
return ( 1 * m_nCONVERT_TO_SRGB ) + ( 2 * m_nMACROS ) + 0;
}
};
#define shaderStaticTest_SDK_WorldVertexTransition_ps20b psh_forgot_to_set_static_MACROS
class SDK_WorldVertexTransition_ps20b_Dynamic_Index
{
public:
SDK_WorldVertexTransition_ps20b_Dynamic_Index( IShaderDynamicAPI* pShaderAPI )
{
}
int GetIndex() const
{
return 0;
}
};
#define shaderDynamicTest_SDK_WorldVertexTransition_ps20b 1
#endif // SDK_WORLDVERTEXTRANSITION_PS20B_H