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HL2Overcharged/materialsystem/stdshaders/game_shader_dx9_mapbase.vpc
2025-05-21 21:20:08 +03:00

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//-----------------------------------------------------------------------------
// game_shader_dx9_mapbase.vpc
//
// Project Script for Mapbase shader changes
//-----------------------------------------------------------------------------
$Configuration
{
$Compiler
{
// https://developer.valvesoftware.com/wiki/Parallax_Corrected_Cubemaps
$PreprocessorDefinitions "$BASE;PARALLAX_CORRECTED_CUBEMAPS"
}
}
$Project
{
$Folder "Source Files"
{
$File "cloak_blended_pass_helper.cpp"
$File "emissive_scroll_blended_pass_helper.cpp"
$File "flesh_interior_blended_pass_helper.cpp"
$File "lightmappedgeneric_dx9.cpp"
$File "lightmappedgeneric_dx9_helper.cpp"
$File "lightmappedreflective.cpp"
$File "skin_dx9_helper.cpp"
$File "unlitgeneric_dx9.cpp"
$File "vertexlitgeneric_dx9.cpp"
$File "vertexlitgeneric_dx9_helper.cpp"
$File "common_flashlight_fxc.h"
$File "lightmappedgeneric_dx9_helper.h"
$File "lightmappedgeneric_ps2_3_x.h"
$File "worldtwotextureblend.cpp"
$File "worldvertextransition.cpp"
$File "worldvertextransition_dx8_helper.cpp"
$File "refract.cpp"
$File "refract_dx9_helper.cpp"
$File "water.cpp"
$File "depthwrite.cpp"
//$File "cable_dx9.cpp"
$File "splinerope.cpp"
//$File "eyes.cpp"
$File "eyes_dx9.cpp"
$File "eyes_dx8_dx9_helper.cpp"
$File "eyeball.cpp"
$File "eyeglint_dx9.cpp"
$File "eye_refract.cpp"
$File "eye_refract_helper.cpp"
$File "teeth.cpp"
//$File "sprite.cpp"
$File "sprite_dx9.cpp"
$File "decalmodulate_dx9.cpp"
$File "unlittwotexture_dx9.cpp"
$File "MonitorScreen_dx9.cpp"
$File "shatteredglass.cpp"
$File "windowimposter_dx90.cpp"
}
//$Shaders "mapbase_dx9_20b.txt"
//$Shaders "mapbase_dx9_30.txt"
}