mirror of
https://github.com/Gigaslav/HL2Overcharged.git
synced 2026-01-04 02:10:18 +03:00
69 lines
1.7 KiB
Plaintext
69 lines
1.7 KiB
Plaintext
//-----------------------------------------------------------------------------
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// game_shader_dx9_mapbase.vpc
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//
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// Project Script for Mapbase shader changes
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//-----------------------------------------------------------------------------
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$Configuration
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{
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$Compiler
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{
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// https://developer.valvesoftware.com/wiki/Parallax_Corrected_Cubemaps
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$PreprocessorDefinitions "$BASE;PARALLAX_CORRECTED_CUBEMAPS"
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}
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}
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$Project
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{
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$Folder "Source Files"
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{
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$File "cloak_blended_pass_helper.cpp"
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$File "emissive_scroll_blended_pass_helper.cpp"
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$File "flesh_interior_blended_pass_helper.cpp"
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$File "lightmappedgeneric_dx9.cpp"
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$File "lightmappedgeneric_dx9_helper.cpp"
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$File "lightmappedreflective.cpp"
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$File "skin_dx9_helper.cpp"
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$File "unlitgeneric_dx9.cpp"
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$File "vertexlitgeneric_dx9.cpp"
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$File "vertexlitgeneric_dx9_helper.cpp"
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$File "common_flashlight_fxc.h"
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$File "lightmappedgeneric_dx9_helper.h"
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$File "lightmappedgeneric_ps2_3_x.h"
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$File "worldtwotextureblend.cpp"
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$File "worldvertextransition.cpp"
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$File "worldvertextransition_dx8_helper.cpp"
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$File "refract.cpp"
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$File "refract_dx9_helper.cpp"
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$File "water.cpp"
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$File "depthwrite.cpp"
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//$File "cable_dx9.cpp"
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$File "splinerope.cpp"
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//$File "eyes.cpp"
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$File "eyes_dx9.cpp"
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$File "eyes_dx8_dx9_helper.cpp"
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$File "eyeball.cpp"
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$File "eyeglint_dx9.cpp"
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$File "eye_refract.cpp"
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$File "eye_refract_helper.cpp"
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$File "teeth.cpp"
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//$File "sprite.cpp"
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$File "sprite_dx9.cpp"
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$File "decalmodulate_dx9.cpp"
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$File "unlittwotexture_dx9.cpp"
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$File "MonitorScreen_dx9.cpp"
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$File "shatteredglass.cpp"
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$File "windowimposter_dx90.cpp"
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}
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//$Shaders "mapbase_dx9_20b.txt"
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//$Shaders "mapbase_dx9_30.txt"
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}
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