Files
HL2Overcharged/materialsystem/stdshaders/fxctmp9_tmp/SDK_lightmappedgeneric_ps11.inc
2025-05-21 21:20:08 +03:00

161 lines
3.2 KiB
C++

#include "shaderlib/cshader.h"
class sdk_lightmappedgeneric_ps11_Static_Index
{
private:
int m_nBASETEXTURE;
#ifdef _DEBUG
bool m_bBASETEXTURE;
#endif
public:
void SetBASETEXTURE( int i )
{
Assert( i >= 0 && i <= 1 );
m_nBASETEXTURE = i;
#ifdef _DEBUG
m_bBASETEXTURE = true;
#endif
}
void SetBASETEXTURE( bool i )
{
m_nBASETEXTURE = i ? 1 : 0;
#ifdef _DEBUG
m_bBASETEXTURE = true;
#endif
}
private:
int m_nENVMAP;
#ifdef _DEBUG
bool m_bENVMAP;
#endif
public:
void SetENVMAP( int i )
{
Assert( i >= 0 && i <= 1 );
m_nENVMAP = i;
#ifdef _DEBUG
m_bENVMAP = true;
#endif
}
void SetENVMAP( bool i )
{
m_nENVMAP = i ? 1 : 0;
#ifdef _DEBUG
m_bENVMAP = true;
#endif
}
private:
int m_nENVMAPMASK;
#ifdef _DEBUG
bool m_bENVMAPMASK;
#endif
public:
void SetENVMAPMASK( int i )
{
Assert( i >= 0 && i <= 1 );
m_nENVMAPMASK = i;
#ifdef _DEBUG
m_bENVMAPMASK = true;
#endif
}
void SetENVMAPMASK( bool i )
{
m_nENVMAPMASK = i ? 1 : 0;
#ifdef _DEBUG
m_bENVMAPMASK = true;
#endif
}
private:
int m_nSELFILLUM;
#ifdef _DEBUG
bool m_bSELFILLUM;
#endif
public:
void SetSELFILLUM( int i )
{
Assert( i >= 0 && i <= 1 );
m_nSELFILLUM = i;
#ifdef _DEBUG
m_bSELFILLUM = true;
#endif
}
void SetSELFILLUM( bool i )
{
m_nSELFILLUM = i ? 1 : 0;
#ifdef _DEBUG
m_bSELFILLUM = true;
#endif
}
private:
int m_nBASEALPHAENVMAPMASK;
#ifdef _DEBUG
bool m_bBASEALPHAENVMAPMASK;
#endif
public:
void SetBASEALPHAENVMAPMASK( int i )
{
Assert( i >= 0 && i <= 1 );
m_nBASEALPHAENVMAPMASK = i;
#ifdef _DEBUG
m_bBASEALPHAENVMAPMASK = true;
#endif
}
void SetBASEALPHAENVMAPMASK( bool i )
{
m_nBASEALPHAENVMAPMASK = i ? 1 : 0;
#ifdef _DEBUG
m_bBASEALPHAENVMAPMASK = true;
#endif
}
public:
sdk_lightmappedgeneric_ps11_Static_Index( )
{
#ifdef _DEBUG
m_bBASETEXTURE = false;
#endif // _DEBUG
m_nBASETEXTURE = 0;
#ifdef _DEBUG
m_bENVMAP = false;
#endif // _DEBUG
m_nENVMAP = 0;
#ifdef _DEBUG
m_bENVMAPMASK = false;
#endif // _DEBUG
m_nENVMAPMASK = 0;
#ifdef _DEBUG
m_bSELFILLUM = false;
#endif // _DEBUG
m_nSELFILLUM = 0;
#ifdef _DEBUG
m_bBASEALPHAENVMAPMASK = false;
#endif // _DEBUG
m_nBASEALPHAENVMAPMASK = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllStaticVarsDefined = m_bBASETEXTURE && m_bENVMAP && m_bENVMAPMASK && m_bSELFILLUM && m_bBASEALPHAENVMAPMASK;
Assert( bAllStaticVarsDefined );
#endif // _DEBUG
return ( 1 * m_nBASETEXTURE ) + ( 2 * m_nENVMAP ) + ( 4 * m_nENVMAPMASK ) + ( 8 * m_nSELFILLUM ) + ( 16 * m_nBASEALPHAENVMAPMASK ) + 0;
}
};
#define shaderStaticTest_sdk_lightmappedgeneric_ps11 psh_forgot_to_set_static_BASETEXTURE + psh_forgot_to_set_static_ENVMAP + psh_forgot_to_set_static_ENVMAPMASK + psh_forgot_to_set_static_SELFILLUM + psh_forgot_to_set_static_BASEALPHAENVMAPMASK + 0
class sdk_lightmappedgeneric_ps11_Dynamic_Index
{
public:
sdk_lightmappedgeneric_ps11_Dynamic_Index()
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderDynamicTest_sdk_lightmappedgeneric_ps11 0