mirror of
https://github.com/Gigaslav/HL2Overcharged.git
synced 2026-09-21 20:15:06 +03:00
213 lines
4.3 KiB
C++
213 lines
4.3 KiB
C++
#include "shaderlib/cshader.h"
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class sdk_lightmappedgeneric_flashlight_vs20_Static_Index
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{
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private:
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int m_nNORMALMAP;
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#ifdef _DEBUG
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bool m_bNORMALMAP;
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#endif
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public:
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void SetNORMALMAP( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nNORMALMAP = i;
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#ifdef _DEBUG
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m_bNORMALMAP = true;
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#endif
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}
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void SetNORMALMAP( bool i )
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{
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m_nNORMALMAP = i ? 1 : 0;
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#ifdef _DEBUG
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m_bNORMALMAP = true;
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#endif
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}
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private:
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int m_nWORLDVERTEXTRANSITION;
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#ifdef _DEBUG
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bool m_bWORLDVERTEXTRANSITION;
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#endif
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public:
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void SetWORLDVERTEXTRANSITION( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nWORLDVERTEXTRANSITION = i;
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#ifdef _DEBUG
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m_bWORLDVERTEXTRANSITION = true;
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#endif
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}
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void SetWORLDVERTEXTRANSITION( bool i )
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{
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m_nWORLDVERTEXTRANSITION = i ? 1 : 0;
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#ifdef _DEBUG
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m_bWORLDVERTEXTRANSITION = true;
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#endif
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}
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private:
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int m_nSEAMLESS;
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#ifdef _DEBUG
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bool m_bSEAMLESS;
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#endif
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public:
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void SetSEAMLESS( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nSEAMLESS = i;
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#ifdef _DEBUG
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m_bSEAMLESS = true;
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#endif
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}
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void SetSEAMLESS( bool i )
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{
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m_nSEAMLESS = i ? 1 : 0;
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#ifdef _DEBUG
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m_bSEAMLESS = true;
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#endif
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}
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private:
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int m_nDETAIL;
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#ifdef _DEBUG
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bool m_bDETAIL;
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#endif
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public:
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void SetDETAIL( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nDETAIL = i;
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#ifdef _DEBUG
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m_bDETAIL = true;
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#endif
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}
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void SetDETAIL( bool i )
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{
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m_nDETAIL = i ? 1 : 0;
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#ifdef _DEBUG
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m_bDETAIL = true;
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#endif
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}
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private:
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int m_nPHONG;
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#ifdef _DEBUG
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bool m_bPHONG;
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#endif
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public:
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void SetPHONG( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nPHONG = i;
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#ifdef _DEBUG
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m_bPHONG = true;
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#endif
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}
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void SetPHONG( bool i )
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{
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m_nPHONG = i ? 1 : 0;
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#ifdef _DEBUG
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m_bPHONG = true;
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#endif
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}
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private:
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int m_nBASETEXTURETRANSFORM2;
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#ifdef _DEBUG
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bool m_bBASETEXTURETRANSFORM2;
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#endif
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public:
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void SetBASETEXTURETRANSFORM2( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nBASETEXTURETRANSFORM2 = i;
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#ifdef _DEBUG
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m_bBASETEXTURETRANSFORM2 = true;
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#endif
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}
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void SetBASETEXTURETRANSFORM2( bool i )
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{
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m_nBASETEXTURETRANSFORM2 = i ? 1 : 0;
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#ifdef _DEBUG
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m_bBASETEXTURETRANSFORM2 = true;
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#endif
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}
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public:
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sdk_lightmappedgeneric_flashlight_vs20_Static_Index( )
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{
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#ifdef _DEBUG
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m_bNORMALMAP = false;
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#endif // _DEBUG
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m_nNORMALMAP = 0;
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#ifdef _DEBUG
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m_bWORLDVERTEXTRANSITION = false;
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#endif // _DEBUG
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m_nWORLDVERTEXTRANSITION = 0;
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#ifdef _DEBUG
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m_bSEAMLESS = false;
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#endif // _DEBUG
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m_nSEAMLESS = 0;
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#ifdef _DEBUG
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m_bDETAIL = false;
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#endif // _DEBUG
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m_nDETAIL = 0;
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#ifdef _DEBUG
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m_bPHONG = false;
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#endif // _DEBUG
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m_nPHONG = 0;
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#ifdef _DEBUG
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m_bBASETEXTURETRANSFORM2 = false;
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#endif // _DEBUG
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m_nBASETEXTURETRANSFORM2 = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllStaticVarsDefined = m_bNORMALMAP && m_bWORLDVERTEXTRANSITION && m_bSEAMLESS && m_bDETAIL && m_bPHONG && m_bBASETEXTURETRANSFORM2;
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Assert( bAllStaticVarsDefined );
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#endif // _DEBUG
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return ( 2 * m_nNORMALMAP ) + ( 4 * m_nWORLDVERTEXTRANSITION ) + ( 8 * m_nSEAMLESS ) + ( 16 * m_nDETAIL ) + ( 32 * m_nPHONG ) + ( 64 * m_nBASETEXTURETRANSFORM2 ) + 0;
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}
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};
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#define shaderStaticTest_sdk_lightmappedgeneric_flashlight_vs20 vsh_forgot_to_set_static_NORMALMAP + vsh_forgot_to_set_static_WORLDVERTEXTRANSITION + vsh_forgot_to_set_static_SEAMLESS + vsh_forgot_to_set_static_DETAIL + vsh_forgot_to_set_static_PHONG + vsh_forgot_to_set_static_BASETEXTURETRANSFORM2 + 0
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class sdk_lightmappedgeneric_flashlight_vs20_Dynamic_Index
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{
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private:
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int m_nDOWATERFOG;
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#ifdef _DEBUG
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bool m_bDOWATERFOG;
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#endif
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public:
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void SetDOWATERFOG( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nDOWATERFOG = i;
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#ifdef _DEBUG
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m_bDOWATERFOG = true;
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#endif
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}
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void SetDOWATERFOG( bool i )
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{
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m_nDOWATERFOG = i ? 1 : 0;
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#ifdef _DEBUG
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m_bDOWATERFOG = true;
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#endif
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}
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public:
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sdk_lightmappedgeneric_flashlight_vs20_Dynamic_Index()
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{
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#ifdef _DEBUG
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m_bDOWATERFOG = false;
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#endif // _DEBUG
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m_nDOWATERFOG = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllDynamicVarsDefined = m_bDOWATERFOG;
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Assert( bAllDynamicVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nDOWATERFOG ) + 0;
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}
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};
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#define shaderDynamicTest_sdk_lightmappedgeneric_flashlight_vs20 vsh_forgot_to_set_dynamic_DOWATERFOG + 0
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