mirror of
https://github.com/Gigaslav/HL2Overcharged.git
synced 2025-12-31 05:48:28 +03:00
982 lines
22 KiB
XML
982 lines
22 KiB
XML
<?xml version="1.0" encoding="windows-1251"?>
|
|
<VisualStudioProject
|
|
ProjectType="Visual C++"
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|
Version="8,00"
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|
Name="GameUI"
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|
ProjectGUID="{D41C657A-5906-4C2C-B258-445960E94F73}"
|
|
>
|
|
<Platforms>
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|
<Platform
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|
Name="Win32"
|
|
/>
|
|
</Platforms>
|
|
<ToolFiles>
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|
</ToolFiles>
|
|
<Configurations>
|
|
<Configuration
|
|
Name="Debug|Win32"
|
|
OutputDirectory=".\Debug"
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|
IntermediateDirectory=".\Debug"
|
|
ConfigurationType="2"
|
|
CharacterSet="2"
|
|
>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"
|
|
CommandLine="if EXIST ..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
set path=..\..\game\bin;%path%
if exist ..\devtools\bin\vpc.exe ..\devtools\bin\vpc.exe -crc GameUI.vpc f2632d0b -crc ..\vpc_scripts\source_dll_win32_base.vpc a763463a -crc ..\vpc_scripts\version.vpc 26d8e8a7 -crc ..\vpc_scripts\loadaddress.vpc 49fd4a9f -crc ..\vpc_scripts\source_dll_win32_debug.vpc 5f68c24a -crc ..\vpc_scripts\source_dll_win32_release.vpc 4275ffe4
"
|
|
ExcludedFromBuild="false"
|
|
/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
<Tool
|
|
Name="VCXMLDataGeneratorTool"
|
|
/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
/>
|
|
<Tool
|
|
Name="VCMIDLTool"
|
|
/>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories="..\common;..\public;..\public\tier0;..\public\tier1;.\;..\vgui2\include;..\vgui2\controls"
|
|
PreprocessorDefinitions="WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;GAMEUI_EXPORTS"
|
|
StringPooling="true"
|
|
MinimalRebuild="true"
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|
ExceptionHandling="0"
|
|
BasicRuntimeChecks="3"
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|
RuntimeLibrary="1"
|
|
BufferSecurityCheck="false"
|
|
FloatingPointModel="2"
|
|
ForceConformanceInForLoopScope="true"
|
|
RuntimeTypeInfo="true"
|
|
UsePrecompiledHeader="0"
|
|
AssemblerListingLocation="$(IntDir)/"
|
|
ObjectFile="$(IntDir)/"
|
|
ProgramDataBaseFileName="$(IntDir)/"
|
|
GenerateXMLDocumentationFiles="false"
|
|
BrowseInformation="0"
|
|
BrowseInformationFile="$(IntDir)/"
|
|
WarningLevel="4"
|
|
Detect64BitPortabilityProblems="true"
|
|
DebugInformationFormat="4"
|
|
CompileAs="2"
|
|
ErrorReporting="1"
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|
/>
|
|
<Tool
|
|
Name="VCManagedResourceCompilerTool"
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|
/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
|
|
PreprocessorDefinitions="_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
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|
Culture="1033"
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|
/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"
|
|
ExcludedFromBuild="false"
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|
/>
|
|
<Tool
|
|
Name="VCLinkerTool"
|
|
UseUnicodeResponseFiles="false"
|
|
AdditionalDependencies=" Ws2_32.lib odbc32.lib odbccp32.lib Shlwapi.lib"
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|
ShowProgress="0"
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|
OutputFile="$(OutDir)/GameUI.dll"
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|
LinkIncremental="2"
|
|
SuppressStartupBanner="true"
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|
AdditionalLibraryDirectories="..\lib\common;..\lib\public"
|
|
GenerateManifest="false"
|
|
IgnoreDefaultLibraryNames="libc;libcd;libcmt"
|
|
GenerateDebugInformation="true"
|
|
ProgramDatabaseFile="$(IntDir)/$(TargetName).pdb"
|
|
GenerateMapFile="true"
|
|
MapFileName="$(IntDir)/$(TargetName).map"
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|
SubSystem="2"
|
|
BaseAddress=" "
|
|
TargetMachine="1"
|
|
ErrorReporting="1"
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|
/>
|
|
<Tool
|
|
Name="VCALinkTool"
|
|
/>
|
|
<Tool
|
|
Name="VCManifestTool"
|
|
SuppressStartupBanner="true"
|
|
/>
|
|
<Tool
|
|
Name="VCXDCMakeTool"
|
|
SuppressStartupBanner="true"
|
|
/>
|
|
<Tool
|
|
Name="VCBscMakeTool"
|
|
SuppressStartupBanner="true"
|
|
OutputFile="$(OutDir)/GameUI.bsc"
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|
/>
|
|
<Tool
|
|
Name="VCFxCopTool"
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|
/>
|
|
<Tool
|
|
Name="VCAppVerifierTool"
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|
/>
|
|
<Tool
|
|
Name="VCWebDeploymentTool"
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|
/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"
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|
Description="Publishing to ..\..\game\bin"
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|
CommandLine="call ..\vpc_scripts\valve_p4_edit.cmd ..\..\game\bin\$(TargetFileName) ..
copy "$(TargetDir)"$(TargetFileName) ..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\game\bin\$(TargetName).map
call ..\vpc_scripts\valve_p4_edit.cmd ..\..\game\bin\$(TargetName).pdb ..
copy "$(TargetDir)"$(TargetName).pdb ..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
"
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ExcludedFromBuild="false"
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/>
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|
</Configuration>
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<Configuration
|
|
Name="Release|Win32"
|
|
OutputDirectory=".\Release"
|
|
IntermediateDirectory=".\Release"
|
|
ConfigurationType="2"
|
|
CharacterSet="2"
|
|
>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"
|
|
CommandLine="if EXIST ..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
set path=..\..\game\bin;%path%
if exist ..\devtools\bin\vpc.exe ..\devtools\bin\vpc.exe -crc GameUI.vpc f2632d0b -crc ..\vpc_scripts\source_dll_win32_base.vpc a763463a -crc ..\vpc_scripts\version.vpc 26d8e8a7 -crc ..\vpc_scripts\loadaddress.vpc 49fd4a9f -crc ..\vpc_scripts\source_dll_win32_debug.vpc 5f68c24a -crc ..\vpc_scripts\source_dll_win32_release.vpc 4275ffe4
"
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|
ExcludedFromBuild="false"
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|
/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
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|
/>
|
|
<Tool
|
|
Name="VCXMLDataGeneratorTool"
|
|
/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
/>
|
|
<Tool
|
|
Name="VCMIDLTool"
|
|
/>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
InlineFunctionExpansion="2"
|
|
EnableIntrinsicFunctions="true"
|
|
FavorSizeOrSpeed="1"
|
|
AdditionalIncludeDirectories="..\common;..\public;..\public\tier0;..\public\tier1;.\;..\vgui2\include;..\vgui2\controls"
|
|
PreprocessorDefinitions="WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;GAMEUI_EXPORTS"
|
|
StringPooling="true"
|
|
ExceptionHandling="0"
|
|
RuntimeLibrary="0"
|
|
BufferSecurityCheck="false"
|
|
EnableFunctionLevelLinking="true"
|
|
FloatingPointModel="2"
|
|
ForceConformanceInForLoopScope="true"
|
|
RuntimeTypeInfo="true"
|
|
UsePrecompiledHeader="0"
|
|
AssemblerListingLocation="$(IntDir)/"
|
|
ObjectFile="$(IntDir)/"
|
|
ProgramDataBaseFileName="$(IntDir)/"
|
|
GenerateXMLDocumentationFiles="false"
|
|
BrowseInformation="0"
|
|
BrowseInformationFile="$(IntDir)/"
|
|
WarningLevel="4"
|
|
Detect64BitPortabilityProblems="true"
|
|
DebugInformationFormat="3"
|
|
CompileAs="2"
|
|
ErrorReporting="1"
|
|
/>
|
|
<Tool
|
|
Name="VCManagedResourceCompilerTool"
|
|
/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
|
|
PreprocessorDefinitions="NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
|
|
Culture="1033"
|
|
/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"
|
|
ExcludedFromBuild="false"
|
|
/>
|
|
<Tool
|
|
Name="VCLinkerTool"
|
|
UseUnicodeResponseFiles="false"
|
|
AdditionalDependencies=" Ws2_32.lib odbc32.lib odbccp32.lib Shlwapi.lib"
|
|
ShowProgress="0"
|
|
OutputFile="$(OutDir)/GameUI.dll"
|
|
LinkIncremental="1"
|
|
SuppressStartupBanner="true"
|
|
AdditionalLibraryDirectories="..\lib\common;..\lib\public"
|
|
GenerateManifest="false"
|
|
IgnoreDefaultLibraryNames="libc;libcd;libcmtd"
|
|
GenerateDebugInformation="true"
|
|
ProgramDatabaseFile="$(IntDir)/$(TargetName).pdb"
|
|
GenerateMapFile="true"
|
|
MapFileName="$(IntDir)/$(TargetName).map"
|
|
SubSystem="2"
|
|
OptimizeReferences="2"
|
|
EnableCOMDATFolding="2"
|
|
BaseAddress=" "
|
|
TargetMachine="1"
|
|
ErrorReporting="1"
|
|
/>
|
|
<Tool
|
|
Name="VCALinkTool"
|
|
/>
|
|
<Tool
|
|
Name="VCManifestTool"
|
|
SuppressStartupBanner="true"
|
|
/>
|
|
<Tool
|
|
Name="VCXDCMakeTool"
|
|
SuppressStartupBanner="true"
|
|
/>
|
|
<Tool
|
|
Name="VCBscMakeTool"
|
|
SuppressStartupBanner="true"
|
|
OutputFile="$(OutDir)/GameUI.bsc"
|
|
/>
|
|
<Tool
|
|
Name="VCFxCopTool"
|
|
/>
|
|
<Tool
|
|
Name="VCAppVerifierTool"
|
|
/>
|
|
<Tool
|
|
Name="VCWebDeploymentTool"
|
|
/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"
|
|
Description="Publishing to ..\..\game\bin"
|
|
CommandLine="md ..\..\game\bin
call ..\vpc_scripts\valve_p4_edit.cmd ..\..\game\bin\$(TargetFileName) ..
copy "$(TargetDir)"$(TargetFileName) ..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\game\bin\$(TargetName).map
call ..\vpc_scripts\valve_p4_edit.cmd ..\..\game\bin\$(TargetName).pdb ..
copy "$(TargetDir)"$(TargetName).pdb ..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
call ..\devtools\bin\vsign.bat -noforcewritable ..\..\game\bin\$(TargetFileName)
"
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ExcludedFromBuild="false"
|
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/>
|
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</Configuration>
|
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</Configurations>
|
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<References>
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</References>
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<Files>
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<Filter
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|
Name="Source Files"
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>
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<File
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RelativePath=".\BackgroundMenuButton.cpp"
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>
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</File>
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<File
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|
RelativePath=".\BasePanel.cpp"
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>
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|
</File>
|
|
<File
|
|
RelativePath=".\BonusMapsDatabase.cpp"
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>
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|
</File>
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|
<File
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|
RelativePath=".\BonusMapsDatabase.h"
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>
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|
</File>
|
|
<File
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|
RelativePath=".\GameConsole.cpp"
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>
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|
</File>
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|
<File
|
|
RelativePath=".\GameUI_Interface.cpp"
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>
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</File>
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|
<File
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|
RelativePath="..\common\language.cpp"
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>
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|
</File>
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|
<File
|
|
RelativePath=".\LogoFile.cpp"
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>
|
|
</File>
|
|
<File
|
|
RelativePath="..\public\tier0\memoverride.cpp"
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>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
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|
RelativePath=".\ModInfo.cpp"
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>
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|
</File>
|
|
<File
|
|
RelativePath=".\MouseMessageForwardingPanel.cpp"
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>
|
|
</File>
|
|
<File
|
|
RelativePath="..\Tracker\common\msgbuffer.cpp"
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>
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|
</File>
|
|
<File
|
|
RelativePath="..\Tracker\common\netapi.cpp"
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>
|
|
</File>
|
|
<File
|
|
RelativePath="..\common\GameUI\ObjectList.cpp"
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>
|
|
</File>
|
|
<File
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|
RelativePath=".\PanelListPanel.cpp"
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>
|
|
</File>
|
|
<File
|
|
RelativePath=".\RunGameEngine.cpp"
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|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\SaveGameBrowserDialog.cpp"
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>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ScriptObject.cpp"
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>
|
|
</File>
|
|
<File
|
|
RelativePath="..\Tracker\common\Socket.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\Sys_Utils.cpp"
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|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\TextEntryBox.cpp"
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|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\TGAImagePanel.cpp"
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>
|
|
</File>
|
|
<File
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|
RelativePath="..\public\vgui_controls\vgui_controls.cpp"
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>
|
|
</File>
|
|
<File
|
|
RelativePath=".\VGuiSystemModuleLoader.cpp"
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>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="Link Libraries"
|
|
>
|
|
<File
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|
RelativePath="..\lib\public\bitmap.lib"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\lib\common\vc8\cryptlib.lib"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\lib\common\jpeglib.lib"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\lib\public\mathlib.lib"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\lib\public\tier0.lib"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\lib\public\tier1.lib"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\lib\public\tier2.lib"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\lib\public\tier3.lib"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\lib\public\vgui_controls.lib"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\lib\public\vstdlib.lib"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\lib\public\vtf.lib"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="Resources"
|
|
>
|
|
<File
|
|
RelativePath=".\GameUI.vpc"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="Header Files"
|
|
>
|
|
<File
|
|
RelativePath=".\BackgroundMenuButton.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\BasePanel.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\BaseSaveGameDialog.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\CDKeyEntryDialog.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ChangeGameDialog.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\CreateMultiplayerGameBotPage.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\CreateMultiplayerGameDialog.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\CreateMultiplayerGameGameplayPage.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\CreateMultiplayerGameServerPage.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\EngineInterface.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\GameConsole.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\GameUI_Interface.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\LoadingDialog.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\vgui2\src\Memorybitmap.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ModInfo.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\MouseMessageForwardingPanel.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\PanelListPanel.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\SaveGameBrowserDialog.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\ScriptObject.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\Sys_Utils.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\TextEntryBox.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\TGAImagePanel.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\VGuiSystemModuleLoader.h"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="Public Header Files"
|
|
>
|
|
<File
|
|
RelativePath="..\public\iachievementmgr.h"
|
|
>
|
|
</File>
|
|
<File
|
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