Files
HL2Overcharged/gameui/GameUI.vcproj
2025-05-21 21:20:08 +03:00

982 lines
22 KiB
XML

<?xml version="1.0" encoding="windows-1251"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8,00"
Name="GameUI"
ProjectGUID="{D41C657A-5906-4C2C-B258-445960E94F73}"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="if EXIST ..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;set path=..\..\game\bin;%path%&#x0D;&#x0A;if exist ..\devtools\bin\vpc.exe ..\devtools\bin\vpc.exe -crc GameUI.vpc f2632d0b -crc ..\vpc_scripts\source_dll_win32_base.vpc a763463a -crc ..\vpc_scripts\version.vpc 26d8e8a7 -crc ..\vpc_scripts\loadaddress.vpc 49fd4a9f -crc ..\vpc_scripts\source_dll_win32_debug.vpc 5f68c24a -crc ..\vpc_scripts\source_dll_win32_release.vpc 4275ffe4&#x0D;&#x0A;"
ExcludedFromBuild="false"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\common;..\public;..\public\tier0;..\public\tier1;.\;..\vgui2\include;..\vgui2\controls"
PreprocessorDefinitions="WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;GAMEUI_EXPORTS"
StringPooling="true"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
BufferSecurityCheck="false"
FloatingPointModel="2"
ForceConformanceInForLoopScope="true"
RuntimeTypeInfo="true"
UsePrecompiledHeader="0"
AssemblerListingLocation="$(IntDir)/"
ObjectFile="$(IntDir)/"
ProgramDataBaseFileName="$(IntDir)/"
GenerateXMLDocumentationFiles="false"
BrowseInformation="0"
BrowseInformationFile="$(IntDir)/"
WarningLevel="4"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
CompileAs="2"
ErrorReporting="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
ExcludedFromBuild="false"
/>
<Tool
Name="VCLinkerTool"
UseUnicodeResponseFiles="false"
AdditionalDependencies=" Ws2_32.lib odbc32.lib odbccp32.lib Shlwapi.lib"
ShowProgress="0"
OutputFile="$(OutDir)/GameUI.dll"
LinkIncremental="2"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="..\lib\common;..\lib\public"
GenerateManifest="false"
IgnoreDefaultLibraryNames="libc;libcd;libcmt"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)/$(TargetName).pdb"
GenerateMapFile="true"
MapFileName="$(IntDir)/$(TargetName).map"
SubSystem="2"
BaseAddress=" "
TargetMachine="1"
ErrorReporting="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
SuppressStartupBanner="true"
/>
<Tool
Name="VCXDCMakeTool"
SuppressStartupBanner="true"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile="$(OutDir)/GameUI.bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Publishing to ..\..\game\bin"
CommandLine="call ..\vpc_scripts\valve_p4_edit.cmd ..\..\game\bin\$(TargetFileName) ..&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\game\bin\$(TargetName).map&#x0D;&#x0A;call ..\vpc_scripts\valve_p4_edit.cmd ..\..\game\bin\$(TargetName).pdb ..&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;"
ExcludedFromBuild="false"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="if EXIST ..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;set path=..\..\game\bin;%path%&#x0D;&#x0A;if exist ..\devtools\bin\vpc.exe ..\devtools\bin\vpc.exe -crc GameUI.vpc f2632d0b -crc ..\vpc_scripts\source_dll_win32_base.vpc a763463a -crc ..\vpc_scripts\version.vpc 26d8e8a7 -crc ..\vpc_scripts\loadaddress.vpc 49fd4a9f -crc ..\vpc_scripts\source_dll_win32_debug.vpc 5f68c24a -crc ..\vpc_scripts\source_dll_win32_release.vpc 4275ffe4&#x0D;&#x0A;"
ExcludedFromBuild="false"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..\common;..\public;..\public\tier0;..\public\tier1;.\;..\vgui2\include;..\vgui2\controls"
PreprocessorDefinitions="WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;GAMEUI_EXPORTS"
StringPooling="true"
ExceptionHandling="0"
RuntimeLibrary="0"
BufferSecurityCheck="false"
EnableFunctionLevelLinking="true"
FloatingPointModel="2"
ForceConformanceInForLoopScope="true"
RuntimeTypeInfo="true"
UsePrecompiledHeader="0"
AssemblerListingLocation="$(IntDir)/"
ObjectFile="$(IntDir)/"
ProgramDataBaseFileName="$(IntDir)/"
GenerateXMLDocumentationFiles="false"
BrowseInformation="0"
BrowseInformationFile="$(IntDir)/"
WarningLevel="4"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
CompileAs="2"
ErrorReporting="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
ExcludedFromBuild="false"
/>
<Tool
Name="VCLinkerTool"
UseUnicodeResponseFiles="false"
AdditionalDependencies=" Ws2_32.lib odbc32.lib odbccp32.lib Shlwapi.lib"
ShowProgress="0"
OutputFile="$(OutDir)/GameUI.dll"
LinkIncremental="1"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="..\lib\common;..\lib\public"
GenerateManifest="false"
IgnoreDefaultLibraryNames="libc;libcd;libcmtd"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)/$(TargetName).pdb"
GenerateMapFile="true"
MapFileName="$(IntDir)/$(TargetName).map"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
BaseAddress=" "
TargetMachine="1"
ErrorReporting="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
SuppressStartupBanner="true"
/>
<Tool
Name="VCXDCMakeTool"
SuppressStartupBanner="true"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile="$(OutDir)/GameUI.bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Publishing to ..\..\game\bin"
CommandLine="md ..\..\game\bin&#x0D;&#x0A;call ..\vpc_scripts\valve_p4_edit.cmd ..\..\game\bin\$(TargetFileName) ..&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\game\bin\$(TargetName).map&#x0D;&#x0A;call ..\vpc_scripts\valve_p4_edit.cmd ..\..\game\bin\$(TargetName).pdb ..&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;call ..\devtools\bin\vsign.bat -noforcewritable ..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;"
ExcludedFromBuild="false"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
>
<File
RelativePath=".\BackgroundMenuButton.cpp"
>
</File>
<File
RelativePath=".\BasePanel.cpp"
>
</File>
<File
RelativePath=".\BonusMapsDatabase.cpp"
>
</File>
<File
RelativePath=".\BonusMapsDatabase.h"
>
</File>
<File
RelativePath=".\GameConsole.cpp"
>
</File>
<File
RelativePath=".\GameUI_Interface.cpp"
>
</File>
<File
RelativePath="..\common\language.cpp"
>
</File>
<File
RelativePath=".\LogoFile.cpp"
>
</File>
<File
RelativePath="..\public\tier0\memoverride.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\ModInfo.cpp"
>
</File>
<File
RelativePath=".\MouseMessageForwardingPanel.cpp"
>
</File>
<File
RelativePath="..\Tracker\common\msgbuffer.cpp"
>
</File>
<File
RelativePath="..\Tracker\common\netapi.cpp"
>
</File>
<File
RelativePath="..\common\GameUI\ObjectList.cpp"
>
</File>
<File
RelativePath=".\PanelListPanel.cpp"
>
</File>
<File
RelativePath=".\RunGameEngine.cpp"
>
</File>
<File
RelativePath=".\SaveGameBrowserDialog.cpp"
>
</File>
<File
RelativePath=".\ScriptObject.cpp"
>
</File>
<File
RelativePath="..\Tracker\common\Socket.cpp"
>
</File>
<File
RelativePath=".\Sys_Utils.cpp"
>
</File>
<File
RelativePath=".\TextEntryBox.cpp"
>
</File>
<File
RelativePath=".\TGAImagePanel.cpp"
>
</File>
<File
RelativePath="..\public\vgui_controls\vgui_controls.cpp"
>
</File>
<File
RelativePath=".\VGuiSystemModuleLoader.cpp"
>
</File>
</Filter>
<Filter
Name="Link Libraries"
>
<File
RelativePath="..\lib\public\bitmap.lib"
>
</File>
<File
RelativePath="..\lib\common\vc8\cryptlib.lib"
>
</File>
<File
RelativePath="..\lib\common\jpeglib.lib"
>
</File>
<File
RelativePath="..\lib\public\mathlib.lib"
>
</File>
<File
RelativePath="..\lib\public\tier0.lib"
>
</File>
<File
RelativePath="..\lib\public\tier1.lib"
>
</File>
<File
RelativePath="..\lib\public\tier2.lib"
>
</File>
<File
RelativePath="..\lib\public\tier3.lib"
>
</File>
<File
RelativePath="..\lib\public\vgui_controls.lib"
>
</File>
<File
RelativePath="..\lib\public\vstdlib.lib"
>
</File>
<File
RelativePath="..\lib\public\vtf.lib"
>
</File>
</Filter>
<Filter
Name="Resources"
>
<File
RelativePath=".\GameUI.vpc"
>
</File>
</Filter>
<Filter
Name="Header Files"
>
<File
RelativePath=".\BackgroundMenuButton.h"
>
</File>
<File
RelativePath=".\BasePanel.h"
>
</File>
<File
RelativePath=".\BaseSaveGameDialog.h"
>
</File>
<File
RelativePath=".\CDKeyEntryDialog.h"
>
</File>
<File
RelativePath=".\ChangeGameDialog.h"
>
</File>
<File
RelativePath=".\CreateMultiplayerGameBotPage.h"
>
</File>
<File
RelativePath=".\CreateMultiplayerGameDialog.h"
>
</File>
<File
RelativePath=".\CreateMultiplayerGameGameplayPage.h"
>
</File>
<File
RelativePath=".\CreateMultiplayerGameServerPage.h"
>
</File>
<File
RelativePath=".\EngineInterface.h"
>
</File>
<File
RelativePath=".\GameConsole.h"
>
</File>
<File
RelativePath=".\GameUI_Interface.h"
>
</File>
<File
RelativePath=".\LoadingDialog.h"
>
</File>
<File
RelativePath="..\vgui2\src\Memorybitmap.h"
>
</File>
<File
RelativePath=".\ModInfo.h"
>
</File>
<File
RelativePath=".\MouseMessageForwardingPanel.h"
>
</File>
<File
RelativePath=".\PanelListPanel.h"
>
</File>
<File
RelativePath=".\SaveGameBrowserDialog.h"
>
</File>
<File
RelativePath=".\ScriptObject.h"
>
</File>
<File
RelativePath=".\Sys_Utils.h"
>
</File>
<File
RelativePath=".\TextEntryBox.h"
>
</File>
<File
RelativePath=".\TGAImagePanel.h"
>
</File>
<File
RelativePath=".\VGuiSystemModuleLoader.h"
>
</File>
</Filter>
<Filter
Name="Public Header Files"
>
<File
RelativePath="..\public\iachievementmgr.h"
>
</File>
<File
RelativePath="..\public\game\client\IGameClientExports.h"
>
</File>
<File
RelativePath="..\common\GameUI\IGameUI.h"
>
</File>
<File
RelativePath="..\public\IGameUIFuncs.h"
>
</File>
<File
RelativePath="..\public\tier1\interface.h"
>
</File>
<File
RelativePath="..\common\IObjectContainer.h"
>
</File>
<File
RelativePath="..\common\IRunGameEngine.h"
>
</File>
<File
RelativePath="..\common\IVguiModule.h"
>
</File>
<File
RelativePath="..\common\IVGuiModuleLoader.h"
>
</File>
<File
RelativePath="..\common\language.h"
>
</File>
<File
RelativePath="..\common\GameUI\ObjectList.h"
>
</File>
<File
RelativePath="..\public\savegame_version.h"
>
</File>
<File
RelativePath="..\Tracker\common\TrackerMessageFlags.h"
>
</File>
<File
RelativePath="..\common\ValveCDKeyGameAndTerritoryCodes.h"
>
</File>
</Filter>
<Filter
Name="Controls"
>
<File
RelativePath=".\BitmapImagePanel.cpp"
>
</File>
<File
RelativePath=".\BitmapImagePanel.h"
>
</File>
<File
RelativePath=".\CommandCheckButton.cpp"
>
</File>
<File
RelativePath=".\CommandCheckButton.h"
>
</File>
<File
RelativePath=".\CvarNegateCheckButton.cpp"
>
</File>
<File
RelativePath=".\CvarNegateCheckButton.h"
>
</File>
<File
RelativePath=".\CvarSlider.cpp"
>
</File>
<File
RelativePath=".\CvarSlider.h"
>
</File>
<File
RelativePath=".\CvarTextEntry.cpp"
>
</File>
<File
RelativePath=".\CvarTextEntry.h"
>
</File>
<File
RelativePath=".\CvarToggleCheckButton.cpp"
>
</File>
<File
RelativePath=".\CvarToggleCheckButton.h"
>
</File>
<File
RelativePath=".\KeyToggleCheckButton.cpp"
>
</File>
<File
RelativePath=".\KeyToggleCheckButton.h"
>
</File>
<File
RelativePath=".\LabeledCommandComboBox.cpp"
>
</File>
<File
RelativePath=".\LabeledCommandComboBox.h"
>
</File>
<File
RelativePath=".\URLButton.cpp"
>
</File>
<File
RelativePath=".\URLButton.h"
>
</File>
<File
RelativePath=".\vcontrolslistpanel.cpp"
>
</File>
<File
RelativePath=".\vcontrolslistpanel.h"
>
</File>
</Filter>
<Filter
Name="Dialogs"
>
<File
RelativePath=".\BaseSaveGameDialog.cpp"
>
</File>
<File
RelativePath=".\BenchmarkDialog.cpp"
>
</File>
<File
RelativePath=".\BenchmarkDialog.h"
>
</File>
<File
RelativePath=".\BonusMapsDialog.cpp"
>
</File>
<File
RelativePath=".\BonusMapsDialog.h"
>
</File>
<File
RelativePath=".\ChangeGameDialog.cpp"
>
</File>
<File
RelativePath=".\CommentaryDialog.cpp"
>
</File>
<File
RelativePath=".\CommentaryDialog.h"
>
</File>
<File
RelativePath=".\CommentaryExplanationDialog.cpp"
>
</File>
<File
RelativePath=".\CommentaryExplanationDialog.h"
>
</File>
<File
RelativePath=".\ContentControlDialog.cpp"
>
</File>
<File
RelativePath=".\ContentControlDialog.h"
>
</File>
<File
RelativePath=".\ControllerDialog.cpp"
>
</File>
<File
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>
</File>
<File
RelativePath=".\CreateMultiplayerGameBotPage.cpp"
>
</File>
<File
RelativePath=".\CreateMultiplayerGameDialog.cpp"
>
</File>
<File
RelativePath=".\CreateMultiplayerGameGameplayPage.cpp"
>
</File>
<File
RelativePath=".\CreateMultiplayerGameServerPage.cpp"
>
</File>
<File
RelativePath=".\GameConsoleDialog.cpp"
>
</File>
<File
RelativePath=".\GameConsoleDialog.h"
>
</File>
<File
RelativePath=".\LoadCommentaryDialog.cpp"
>
</File>
<File
RelativePath=".\LoadGameDialog.cpp"
>
</File>
<File
RelativePath=".\LoadGameDialog.h"
>
</File>
<File
RelativePath=".\LoadGameDialog_Xbox.cpp"
>
</File>
<File
RelativePath=".\LoadingDialog.cpp"
>
</File>
<File
RelativePath=".\MultiplayerAdvancedDialog.cpp"
>
</File>
<File
RelativePath=".\MultiplayerAdvancedDialog.h"
>
</File>
<File
RelativePath=".\NewGameDialog.cpp"
>
</File>
<File
RelativePath=".\NewGameDialog.h"
>
</File>
<File
RelativePath=".\OptionsDialog_Xbox.cpp"
>
</File>
<File
RelativePath=".\PlayerListDialog.cpp"
>
</File>
<File
RelativePath=".\PlayerListDialog.h"
>
</File>
<File
RelativePath=".\SaveGameDialog.cpp"
>
</File>
<File
RelativePath=".\SaveGameDialog.h"
>
</File>
<File
RelativePath=".\SaveGameDialog_Xbox.cpp"
>
</File>
</Filter>
<Filter
Name="Matchmaking"
>
<File
RelativePath=".\matchmaking\achievementsdialog.cpp"
>
</File>
<File
RelativePath=".\matchmaking\achievementsdialog.h"
>
</File>
<File
RelativePath=".\matchmaking\basedialog.cpp"
>
</File>
<File
RelativePath=".\matchmaking\basedialog.h"
>
</File>
<File
RelativePath=".\matchmaking\dialogmenu.cpp"
>
</File>
<File
RelativePath=".\matchmaking\dialogmenu.h"
>
</File>
<File
RelativePath=".\matchmaking\leaderboarddialog.cpp"
>
</File>
<File
RelativePath=".\matchmaking\leaderboarddialog.h"
>
</File>
<File
RelativePath=".\matchmaking\matchmakingbasepanel.cpp"
>
</File>
<File
RelativePath=".\matchmaking\matchmakingbasepanel.h"
>
</File>
<File
RelativePath=".\matchmaking\pausedialog.cpp"
>
</File>
<File
RelativePath=".\matchmaking\pausedialog.h"
>
</File>
<File
RelativePath=".\matchmaking\sessionbrowserdialog.cpp"
>
</File>
<File
RelativePath=".\matchmaking\sessionbrowserdialog.h"
>
</File>
<File
RelativePath=".\matchmaking\sessionlobbydialog.cpp"
>
</File>
<File
RelativePath=".\matchmaking\sessionlobbydialog.h"
>
</File>
<File
RelativePath=".\matchmaking\sessionoptionsdialog.cpp"
>
</File>
<File
RelativePath=".\matchmaking\sessionoptionsdialog.h"
>
</File>
<File
RelativePath=".\matchmaking\welcomedialog.cpp"
>
</File>
<File
RelativePath=".\matchmaking\welcomedialog.h"
>
</File>
</Filter>
<Filter
Name="Options Dialog"
>
<File
RelativePath=".\OptionsDialog.cpp"
>
</File>
<File
RelativePath=".\OptionsDialog.h"
>
</File>
<File
RelativePath=".\OptionsSubAudio.cpp"
>
</File>
<File
RelativePath=".\OptionsSubAudio.h"
>
</File>
<File
RelativePath=".\OptionsSubDifficulty.cpp"
>
</File>
<File
RelativePath=".\OptionsSubDifficulty.h"
>
</File>
<File
RelativePath=".\OptionsSubGame.cpp"
>
</File>
<File
RelativePath=".\OptionsSubGame.h"
>
</File>
<File
RelativePath=".\OptionsSubKeyboard.cpp"
>
</File>
<File
RelativePath=".\OptionsSubKeyboard.h"
>
</File>
<File
RelativePath=".\OptionsSubMouse.cpp"
>
</File>
<File
RelativePath=".\OptionsSubMouse.h"
>
</File>
<File
RelativePath=".\OptionsSubMultiplayer.cpp"
>
</File>
<File
RelativePath=".\OptionsSubMultiplayer.h"
>
</File>
<File
RelativePath=".\OptionsSubPortal.cpp"
>
</File>
<File
RelativePath=".\OptionsSubPortal.h"
>
</File>
<File
RelativePath=".\OptionsSubVideo.cpp"
>
</File>
<File
RelativePath=".\OptionsSubVideo.h"
>
</File>
<File
RelativePath=".\OptionsSubVoice.cpp"
>
</File>
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