Files
HL2Overcharged/game/server/overcharged/weapon_sniper.h
2025-05-21 21:20:08 +03:00

29 lines
913 B
C++

#ifndef WEAPON_SNIPER_H
#define WEAPON_SNIPER_H
#include "basehlcombatweapon.h"
//-----------------------------------------------------------------------------
// CWeaponSniper
//-----------------------------------------------------------------------------
class CWeaponSniper : public CBaseHLCombatWeapon
{
DECLARE_CLASS(CWeaponSniper, CBaseHLCombatWeapon);
public:
CWeaponSniper(void);
void Precache(void);
bool Holster(CBaseCombatWeapon *pSwitchingTo = NULL);
void FireNPCPrimaryAttack(CBaseCombatCharacter *pOperator, bool bUseWeaponAngles);
void Operator_ForceNPCFire(CBaseCombatCharacter *pOperator, bool bSecondary);
void Operator_HandleAnimEvent(animevent_t *pEvent, CBaseCombatCharacter *pOperator);
float WeaponAutoAimScale() { return 0.6f; }
int CapabilitiesGet(void) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
DECLARE_SERVERCLASS();
DECLARE_DATADESC();
DECLARE_ACTTABLE();
};
#endif