Files
HL2Overcharged/game/server/overcharged/weapon_smg2.h
2025-05-21 21:20:08 +03:00

39 lines
1.1 KiB
C++

#ifndef WEAPON_SMG2_H
#define WEAPON_SMG2_H
#include "basehlcombatweapon.h"
//-----------------------------------------------------------------------------
// CWeaponSMG2
//-----------------------------------------------------------------------------
class CWeaponSMG2 : public CHLSelectFireMachineGun
{
DECLARE_DATADESC();
public:
DECLARE_CLASS(CWeaponSMG2, CHLSelectFireMachineGun);
CWeaponSMG2();
~CWeaponSMG2();
DECLARE_SERVERCLASS();
void Precache(void);
virtual void Equip(CBaseCombatCharacter *pOwner);
virtual void SecondaryAttack(void) {};
int CapabilitiesGet(void) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
int WeaponRangeAttack1Condition(float flDot, float flDist);
int WeaponRangeAttack2Condition(float flDot, float flDist);
void FireNPCPrimaryAttack(CBaseCombatCharacter *pOperator, bool bUseWeaponAngles);
void Operator_ForceNPCFire(CBaseCombatCharacter *pOperator, bool bSecondary);
void Operator_HandleAnimEvent(animevent_t *pEvent, CBaseCombatCharacter *pOperator);
float m_flTooCloseTimer;
DECLARE_ACTTABLE();
private:
int Shoot;
float MuzzleFlashTime;//Ñ÷¸ò÷èê äëÿ âñïûøêè
};
#endif