Files
HL2Overcharged/game/server/overcharged/weapon_sg552.h
2025-05-21 21:20:08 +03:00

26 lines
694 B
C++

#ifndef WEAPONSG552_H
#define WEAPONSG552_H
#include "basecombatweapon.h"
#include "basehlcombatweapon.h"
class CWeaponSG552 : public CHLMachineGun
{
DECLARE_DATADESC();
public:
DECLARE_CLASS(CWeaponSG552, CHLMachineGun);
CWeaponSG552();
DECLARE_SERVERCLASS();
virtual void Precache(void);
virtual int CapabilitiesGet(void) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
void FireNPCPrimaryAttack(CBaseCombatCharacter *pOperator, Vector &vecShootOrigin, Vector &vecShootDir);
void Operator_ForceNPCFire(CBaseCombatCharacter *pOperator, bool bSecondary);
virtual void Operator_HandleAnimEvent(animevent_t *pEvent, CBaseCombatCharacter *pOperator);
DECLARE_ACTTABLE();
};
#endif