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https://github.com/Gigaslav/HL2Overcharged.git
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48 lines
1.7 KiB
C++
48 lines
1.7 KiB
C++
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#include "weapon_citizenpackage.h"
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//-----------------------------------------------------------------------------
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// Purpose: Old Man Harpoon - Lost Coast.
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//-----------------------------------------------------------------------------
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class CWeaponOldManHarpoon : public CWeaponCitizenPackage
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{
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DECLARE_CLASS( CWeaponOldManHarpoon, CWeaponCitizenPackage );
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public:
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DECLARE_SERVERCLASS();
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DECLARE_DATADESC();
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DECLARE_ACTTABLE();
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};
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IMPLEMENT_SERVERCLASS_ST( CWeaponOldManHarpoon, DT_WeaponOldManHarpoon )
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END_SEND_TABLE()
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BEGIN_DATADESC( CWeaponOldManHarpoon )
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END_DATADESC()
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LINK_ENTITY_TO_CLASS( weapon_oldmanharpoon, CWeaponOldManHarpoon );
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PRECACHE_WEAPON_REGISTER( weapon_oldmanharpoon );
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acttable_t CWeaponOldManHarpoon::m_acttable[] =
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{
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{ ACT_IDLE, ACT_IDLE_SUITCASE, false },
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{ ACT_WALK, ACT_WALK_SUITCASE, false },
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{ ACT_IDLE_RELAXED, /*ACT_IDLE_SUITCASE,*/ ACT_IDLE, false }, // BJ: Player animations added under
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{ ACT_RUN_RELAXED, /*ACT_WALK_SUITCASE*/ ACT_RUN, false },
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{ ACT_HL2MP_IDLE, ACT_HL2MP_IDLE_SLAM, false },
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{ ACT_HL2MP_RUN, ACT_HL2MP_RUN_SLAM, false },
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{ ACT_HL2MP_IDLE_CROUCH, ACT_HL2MP_IDLE_CROUCH_PHYSGUN, false },
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{ ACT_HL2MP_WALK_CROUCH, ACT_HL2MP_WALK_CROUCH_PHYSGUN, false },
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{ ACT_HL2MP_JUMP, ACT_HL2MP_JUMP_PHYSGUN, false },
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};
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IMPLEMENT_ACTTABLE( CWeaponOldManHarpoon );
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