Files
HL2Overcharged/game/server/overcharged/weapon_oldmanharpoon.cpp
2025-05-21 21:20:08 +03:00

48 lines
1.7 KiB
C++

//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "weapon_citizenpackage.h"
//-----------------------------------------------------------------------------
// Purpose: Old Man Harpoon - Lost Coast.
//-----------------------------------------------------------------------------
class CWeaponOldManHarpoon : public CWeaponCitizenPackage
{
DECLARE_CLASS( CWeaponOldManHarpoon, CWeaponCitizenPackage );
public:
DECLARE_SERVERCLASS();
DECLARE_DATADESC();
DECLARE_ACTTABLE();
};
IMPLEMENT_SERVERCLASS_ST( CWeaponOldManHarpoon, DT_WeaponOldManHarpoon )
END_SEND_TABLE()
BEGIN_DATADESC( CWeaponOldManHarpoon )
END_DATADESC()
LINK_ENTITY_TO_CLASS( weapon_oldmanharpoon, CWeaponOldManHarpoon );
PRECACHE_WEAPON_REGISTER( weapon_oldmanharpoon );
acttable_t CWeaponOldManHarpoon::m_acttable[] =
{
{ ACT_IDLE, ACT_IDLE_SUITCASE, false },
{ ACT_WALK, ACT_WALK_SUITCASE, false },
{ ACT_IDLE_RELAXED, /*ACT_IDLE_SUITCASE,*/ ACT_IDLE, false }, // BJ: Player animations added under
{ ACT_RUN_RELAXED, /*ACT_WALK_SUITCASE*/ ACT_RUN, false },
{ ACT_HL2MP_IDLE, ACT_HL2MP_IDLE_SLAM, false },
{ ACT_HL2MP_RUN, ACT_HL2MP_RUN_SLAM, false },
{ ACT_HL2MP_IDLE_CROUCH, ACT_HL2MP_IDLE_CROUCH_PHYSGUN, false },
{ ACT_HL2MP_WALK_CROUCH, ACT_HL2MP_WALK_CROUCH_PHYSGUN, false },
{ ACT_HL2MP_JUMP, ACT_HL2MP_JUMP_PHYSGUN, false },
};
IMPLEMENT_ACTTABLE( CWeaponOldManHarpoon );