Files
2025-05-21 21:20:08 +03:00

41 lines
1.1 KiB
C++

#ifndef WEAPON_MP5_H
#define WEAPON_MP5_H
#include "basehlcombatweapon.h"
//-----------------------------------------------------------------------------
// CWeaponMP5
//-----------------------------------------------------------------------------
class CWeaponmp5 : public CHLSelectFireMachineGun
{
DECLARE_DATADESC();
public:
DECLARE_CLASS(CWeaponmp5, CHLSelectFireMachineGun);
CWeaponmp5();
DECLARE_SERVERCLASS();
virtual void Equip(CBaseCombatCharacter *pOwner);
bool Reload(void);
virtual void SecondaryAttack(void) {};
int CapabilitiesGet(void) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
int WeaponRangeAttack2Condition(float flDot, float flDist);
const WeaponProficiencyInfo_t *GetProficiencyValues();
void FireNPCPrimaryAttack(CBaseCombatCharacter *pOperator, Vector &vecShootOrigin, Vector &vecShootDir);
void Operator_ForceNPCFire(CBaseCombatCharacter *pOperator, bool bSecondary);
void Operator_HandleAnimEvent(animevent_t *pEvent, CBaseCombatCharacter *pOperator);
DECLARE_ACTTABLE();
protected:
Vector m_vecTossVelocity;
float m_flNextGrenadeCheck;
};
#endif